Stellaris

Stellaris

Extra Districts
117 条留言
FebHare  [作者] 10 月 16 日 上午 5:02 
@Stern Thank you for the translation.
I added your mod in the description.
Stern 10 月 15 日 上午 10:09 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513691177
MightNight 9 月 28 日 上午 12:40 
Ok thanks for the headsup. I'll go ahead and change it myself so I don't disrupt the mod haha
FebHare  [作者] 9 月 28 日 上午 12:37 
@MightNight
This mod give additional districts based on planet size.
In vanilla, each planet size 1 district slot. On this mod, each planet size 1.5 district slots.
MightNight 9 月 28 日 上午 12:21 
Is it a bug or does this mod give additional districts based on planet size?
PegasKyiv 9 月 14 日 上午 11:22 
Wonderfull mod
FebHare  [作者] 7 月 15 日 上午 3:38 
@Касим I hadn't heard about that mod. So I have no idea about compatibility.
Касим 7 月 15 日 上午 1:06 
Is it compatible with " [4.0.*] More Zones (district specializations) " ? and BMV submods?
TY 7 月 14 日 下午 7:33 
I use it too, idk why it's like this
FebHare  [作者] 7 月 12 日 上午 7:56 
Actually, I depend totally on UI Overhaul Dynamic, about planet UI.
TY 7 月 12 日 上午 3:22 
Well, it's a UI issue. I don't know why my custom district has a smaller box than the vanilla districts.
FebHare  [作者] 7 月 11 日 下午 11:01 
Not so often. If you can use discord, I think some help channels might help you better.
TY 7 月 11 日 下午 10:48 
I fixed it, but I encountered a new one. Are you in the modding discord?
FebHare  [作者] 7 月 10 日 下午 4:20 
@TY What's the issue you have? I think I can help, if it isn't too difficult.
TY 7 月 9 日 上午 5:27 
I've got some problems with modding districts, could I ask for your help, please?
fredrowe234 6 月 28 日 上午 11:21 
Neat Mod! I am surprised but happy you update it so quickly FebHare. Thanks
Rexotec 6 月 26 日 下午 9:32 
@FebHare yeah that's all good. Thanks for finding it. I'll live with it for now until I figure out a compatch. I feel for any modder trying to work with 4.0 right now, and honestly I'm surprised this mod is holding up so well with all the chaos I'm putting the game through
FebHare  [作者] 6 月 24 日 上午 1:09 
@Rexotec I found It's a compatibility issue between "Ethics and Civics Classic". This mod modifies some zones (include zone_urban) by "ethic_rebuild_zones.txt", so their version overwrite ED version.
I think your error.log have "zone_urban already exists, using the one at file: common/zones/ethic_rebuild_zones.txt line: 5" message.

I am not I am not familiar with that mod and there might be other mods affect this issue. So I advice to create compatch for your collections.
Rexotec 6 月 23 日 下午 9:34 
Worth noting this might be something super specific on my end and might not the fault of the mod, the empire I'm testing this on is using ecocentric ethics to buff natural blockers with ranger lodges, which might screw up planetary features somewhat. And yes, this bug is present when I have at least 1 district and have unlocked the 'Choose Specialisation' option. It will load the side tab to choose from possible specialisations, but Urban Expansion will always absent except on Generic City Districts (others are possible such as the Subsurface Mining for Subsurface Housing but if no others are possible such as with Spaceport it will simply show as blank).

If you don't find a fix for it, don't worry, just thought I'd let you know in case
Rexotec 6 月 23 日 下午 9:34 
@FebHare a few things, I've been switching mods on and off as patches come in so I'm not running anything outdated, main big ones are Planetary Diversity, Guilli's Planet Mods, Ethics and Civics Classic, Gigastructures, and Starbase Extended. I have BPV and ED as low as possible in the load order, and as far as I'm aware there are no other mods that modify district specialisations. I've run a few tests with specific mods disabled/enabled and it's possible there's an incompatibility I've missed but I'm not sure what it would be.
FebHare  [作者] 6 月 21 日 下午 9:07 
@Rexotec
- District specialisations need at least 1 district.
- ED housing districts like subsurface cities can have Urban Expansion district specialisation.

I couldn't reproduced your issues. What mods you are using, besides ED, UI Overhaul Dynamic and '~~ BPV - More Building Slots'?
Rexotec 6 月 20 日 下午 6:09 
Actually it might be a bit more nuanced - it seems to be a problem with Urban Expansion, it works for generalist city districts but not specialist ones, including subsurface or ascended housings
Rexotec 6 月 20 日 下午 6:04 
This mod seems to work with the 4.0.21 update and with BPV, but the Spaceport district seems not to show any specialisations options (although it still has the specialisation available button). If it's not meant to have specialisations that's cool, but might be worth looking into otherwise
Andsztal 6 月 19 日 上午 11:59 
I use a different one and couldnt make it works. Nvm, I will test mod that you specified in my next run.
Thank you for quick answer.
FebHare  [作者] 6 月 19 日 上午 5:45 
@Andsztal I tried "~~ BPV - More Building Slots" mod, and I found ED district zones have 4 building slots.
Though tooltip says +3 building slots, I am figuring it is a rather small issue, as long as you have 4 building slots.
Andsztal 6 月 18 日 下午 3:12 
Hello! I wonder if you would be able to tell me what I shoud adjust in your wonderful mod to make it work with "more building slots mod" for specializations added by you.
FebHare  [作者] 6 月 13 日 上午 5:50 
@sailorleo Thank you for report. I fixed it.
sailorleo 6 月 13 日 上午 2:50 
The 4.0.18 patch appears to have broken the new districts' specialization availability. Every district is showing only "Urban Expansion" zone as an available specialization now.
FebHare  [作者] 6 月 11 日 上午 6:43 
@JarrenBlake at least on combined districts, yes.
On housing and facility districts, I keep them as districts, at least now. On Stellaris 4.0, I am feeling I like to have more building slots.
JarrenBlake 6 月 2 日 下午 1:33 
@FebHare

Do you mean just focusing on having it add more District specialization slots? If so, then I am all for it, with the 4.0 planet changes that seems to be what most Building slot related mods need to adjust to.
FebHare  [作者] 5 月 30 日 下午 10:03 
@everyone
I plan to change combine districts to district specialisations, and changed Unity combine districts to district specialisations.
How you feel about it? Other combine districts should be changed to district specialisations? Should remain as district? Should housing and facility districts be changed?
The KotU 5 月 27 日 上午 8:36 
@FebHare,

Sorry bout that, i had found the issue a bit back and forgot to respond that it was resolved when i took out conflicting mods and adjusted my load order a bit
FebHare  [作者] 5 月 27 日 上午 5:01 
@kagora2, @niccodigge
Do your planets have "ED District Manager" deposit?
This deposit is the feature add these district slots. And it is added to the homeworld, on Jan 21 2200. it might take a few days to actually displayed districts have slots.
niccodigge 5 月 27 日 上午 4:39 
ok it just debugged after a year(?)
niccodigge 5 月 27 日 上午 4:29 
same problem but with the school of elevation
kagora2 5 月 26 日 下午 11:31 
i added the mod, in my game it added the undersurface city and spaceport districts to my planet
but the districts tell me, that the planet support 0 of these Districts
do i have to research something first?
i have a spaceport in my system and also the mastery of nature
FebHare  [作者] 5 月 17 日 下午 10:51 
@The KotU I tried "Better Planet View" and "BPV - More Building Slots" but it is seems it work fine. What's wrong?
FebHare  [作者] 5 月 17 日 下午 10:48 
@Andsztal Thank you for report. I confirmed your issues.
But to be honest, I feel Anomaly Research Complex district has outlived it role. If you want to prioritize physics research on Stellaris 4.0. you can use physics buildings and physics district specialisations. The same applies to other districts.
So I might remove these research districts, rather than fix them.
The KotU 5 月 17 日 下午 3:19 
Can i request i this can be made compatible with Better Planet View, More Slots?
Andsztal 5 月 17 日 上午 4:26 
In fact I noticed that "research distrcits" all have specialistion for mines. If it wouldnt be too troublesome, it would be nice if they could be specialized in a more immervise way.
Andsztal 5 月 15 日 上午 6:33 
Everything seems to be working fine, thank you for quick response!
FebHare  [作者] 5 月 14 日 下午 10:17 
@Andsztal
Thank you for report.

1: about district specialisation, I found vanilla districts (like mine) don't have their specialisation.
2: about new jobs, I found scrap miner (and gestalt variant) doesn't have category. These jobs are swapped from miner now, not independent jobs.
3: about PD compatch, it is not required no longer.

I fixed issue #1 and #2. Please retry without PD compatch!
Andsztal 5 月 14 日 下午 12:54 
Hello! I would like to ask if your wonderfull mode is working with latest patch? It seems to disable district specialisation and news jobs are not given category so pops dont work them. All those problem are present at least with PD and PD compatch.
Inny 1 月 8 日 上午 6:59 
Thanks!
FebHare  [作者] 1 月 8 日 上午 5:54 
@Inny [The Merger]
I added a scripted variable for mod detection, but different name (@is_ED_enabled).
I am using is_ED_enabled scripted trigger already (it returns TRUE always), so I use same name for better consistency.
Inny 1 月 7 日 上午 5:21 
Happy new year!
Can you please add a scripted variable for compatibility? @has_ed_mod = 1
Thanks!
ryan.fraser2535 2024 年 10 月 14 日 上午 8:39 
Thank you for that, keep up the great work loving this mod
FebHare  [作者] 2024 年 10 月 13 日 下午 7:46 
@ ryan.fraser2535
Actually, these depleting only reduce max district of that type of district, not overall max district. If you have 3 Hunting Districts and new max district slots of Hunting Districts became 2, 1 (exceeded the upper limit) Hunting District will be converted Farming District. If new number of Farming Districts exceeded the upper limit, the extra Farming District will be destroyed, so overall max district slot will be opened.
ryan.fraser2535 2024 年 10 月 13 日 下午 2:38 
New to this one but so far its amazing, one question I do have is for the districts such as rare mines or any that deplete over time after they have been used up do you get those district spaces back i.e after depleting the food from my 3 hunting districts, am I then able to reuse those same 3 district slots for another district?
FebHare  [作者] 2024 年 2 月 17 日 上午 5:28 
@everyone
I am considering about a nerf on Shelter's habitability bonus.
Current: each job provides 360 score and Max bonus is +30%.
Plan 1: bonus will be 2 / 3. In other words, each job provides 240 score and Max bonus is +20%.
Plan 2: only the basic score will be halved. In other words, each job provides only 180 score but Max bonus remains +30%.

Is it will be more balanced? Or should I nerfed more (or less)?