Stellaris

Stellaris

Extra Districts
117 kommentarer
FebHare  [ophavsmand] 16. okt. kl. 5:02 
@Stern Thank you for the translation.
I added your mod in the description.
Stern 15. okt. kl. 10:09 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513691177
MightNight 28. sep. kl. 0:40 
Ok thanks for the headsup. I'll go ahead and change it myself so I don't disrupt the mod haha
FebHare  [ophavsmand] 28. sep. kl. 0:37 
@MightNight
This mod give additional districts based on planet size.
In vanilla, each planet size 1 district slot. On this mod, each planet size 1.5 district slots.
MightNight 28. sep. kl. 0:21 
Is it a bug or does this mod give additional districts based on planet size?
PegasKyiv 14. sep. kl. 11:22 
Wonderfull mod
FebHare  [ophavsmand] 15. juli kl. 3:38 
@Касим I hadn't heard about that mod. So I have no idea about compatibility.
Касим 15. juli kl. 1:06 
Is it compatible with " [4.0.*] More Zones (district specializations) " ? and BMV submods?
TY 14. juli kl. 19:33 
I use it too, idk why it's like this
FebHare  [ophavsmand] 12. juli kl. 7:56 
Actually, I depend totally on UI Overhaul Dynamic, about planet UI.
TY 12. juli kl. 3:22 
Well, it's a UI issue. I don't know why my custom district has a smaller box than the vanilla districts.
FebHare  [ophavsmand] 11. juli kl. 23:01 
Not so often. If you can use discord, I think some help channels might help you better.
TY 11. juli kl. 22:48 
I fixed it, but I encountered a new one. Are you in the modding discord?
FebHare  [ophavsmand] 10. juli kl. 16:20 
@TY What's the issue you have? I think I can help, if it isn't too difficult.
TY 9. juli kl. 5:27 
I've got some problems with modding districts, could I ask for your help, please?
fredrowe234 28. juni kl. 11:21 
Neat Mod! I am surprised but happy you update it so quickly FebHare. Thanks
Rexotec 26. juni kl. 21:32 
@FebHare yeah that's all good. Thanks for finding it. I'll live with it for now until I figure out a compatch. I feel for any modder trying to work with 4.0 right now, and honestly I'm surprised this mod is holding up so well with all the chaos I'm putting the game through
FebHare  [ophavsmand] 24. juni kl. 1:09 
@Rexotec I found It's a compatibility issue between "Ethics and Civics Classic". This mod modifies some zones (include zone_urban) by "ethic_rebuild_zones.txt", so their version overwrite ED version.
I think your error.log have "zone_urban already exists, using the one at file: common/zones/ethic_rebuild_zones.txt line: 5" message.

I am not I am not familiar with that mod and there might be other mods affect this issue. So I advice to create compatch for your collections.
Rexotec 23. juni kl. 21:34 
Worth noting this might be something super specific on my end and might not the fault of the mod, the empire I'm testing this on is using ecocentric ethics to buff natural blockers with ranger lodges, which might screw up planetary features somewhat. And yes, this bug is present when I have at least 1 district and have unlocked the 'Choose Specialisation' option. It will load the side tab to choose from possible specialisations, but Urban Expansion will always absent except on Generic City Districts (others are possible such as the Subsurface Mining for Subsurface Housing but if no others are possible such as with Spaceport it will simply show as blank).

If you don't find a fix for it, don't worry, just thought I'd let you know in case
Rexotec 23. juni kl. 21:34 
@FebHare a few things, I've been switching mods on and off as patches come in so I'm not running anything outdated, main big ones are Planetary Diversity, Guilli's Planet Mods, Ethics and Civics Classic, Gigastructures, and Starbase Extended. I have BPV and ED as low as possible in the load order, and as far as I'm aware there are no other mods that modify district specialisations. I've run a few tests with specific mods disabled/enabled and it's possible there's an incompatibility I've missed but I'm not sure what it would be.
FebHare  [ophavsmand] 21. juni kl. 21:07 
@Rexotec
- District specialisations need at least 1 district.
- ED housing districts like subsurface cities can have Urban Expansion district specialisation.

I couldn't reproduced your issues. What mods you are using, besides ED, UI Overhaul Dynamic and '~~ BPV - More Building Slots'?
Rexotec 20. juni kl. 18:09 
Actually it might be a bit more nuanced - it seems to be a problem with Urban Expansion, it works for generalist city districts but not specialist ones, including subsurface or ascended housings
Rexotec 20. juni kl. 18:04 
This mod seems to work with the 4.0.21 update and with BPV, but the Spaceport district seems not to show any specialisations options (although it still has the specialisation available button). If it's not meant to have specialisations that's cool, but might be worth looking into otherwise
Andsztal 19. juni kl. 11:59 
I use a different one and couldnt make it works. Nvm, I will test mod that you specified in my next run.
Thank you for quick answer.
FebHare  [ophavsmand] 19. juni kl. 5:45 
@Andsztal I tried "~~ BPV - More Building Slots" mod, and I found ED district zones have 4 building slots.
Though tooltip says +3 building slots, I am figuring it is a rather small issue, as long as you have 4 building slots.
Andsztal 18. juni kl. 15:12 
Hello! I wonder if you would be able to tell me what I shoud adjust in your wonderful mod to make it work with "more building slots mod" for specializations added by you.
FebHare  [ophavsmand] 13. juni kl. 5:50 
@sailorleo Thank you for report. I fixed it.
sailorleo 13. juni kl. 2:50 
The 4.0.18 patch appears to have broken the new districts' specialization availability. Every district is showing only "Urban Expansion" zone as an available specialization now.
FebHare  [ophavsmand] 11. juni kl. 6:43 
@JarrenBlake at least on combined districts, yes.
On housing and facility districts, I keep them as districts, at least now. On Stellaris 4.0, I am feeling I like to have more building slots.
JarrenBlake 2. juni kl. 13:33 
@FebHare

Do you mean just focusing on having it add more District specialization slots? If so, then I am all for it, with the 4.0 planet changes that seems to be what most Building slot related mods need to adjust to.
FebHare  [ophavsmand] 30. maj kl. 22:03 
@everyone
I plan to change combine districts to district specialisations, and changed Unity combine districts to district specialisations.
How you feel about it? Other combine districts should be changed to district specialisations? Should remain as district? Should housing and facility districts be changed?
The KotU 27. maj kl. 8:36 
@FebHare,

Sorry bout that, i had found the issue a bit back and forgot to respond that it was resolved when i took out conflicting mods and adjusted my load order a bit
FebHare  [ophavsmand] 27. maj kl. 5:01 
@kagora2, @niccodigge
Do your planets have "ED District Manager" deposit?
This deposit is the feature add these district slots. And it is added to the homeworld, on Jan 21 2200. it might take a few days to actually displayed districts have slots.
niccodigge 27. maj kl. 4:39 
ok it just debugged after a year(?)
niccodigge 27. maj kl. 4:29 
same problem but with the school of elevation
kagora2 26. maj kl. 23:31 
i added the mod, in my game it added the undersurface city and spaceport districts to my planet
but the districts tell me, that the planet support 0 of these Districts
do i have to research something first?
i have a spaceport in my system and also the mastery of nature
FebHare  [ophavsmand] 17. maj kl. 22:51 
@The KotU I tried "Better Planet View" and "BPV - More Building Slots" but it is seems it work fine. What's wrong?
FebHare  [ophavsmand] 17. maj kl. 22:48 
@Andsztal Thank you for report. I confirmed your issues.
But to be honest, I feel Anomaly Research Complex district has outlived it role. If you want to prioritize physics research on Stellaris 4.0. you can use physics buildings and physics district specialisations. The same applies to other districts.
So I might remove these research districts, rather than fix them.
The KotU 17. maj kl. 15:19 
Can i request i this can be made compatible with Better Planet View, More Slots?
Andsztal 17. maj kl. 4:26 
In fact I noticed that "research distrcits" all have specialistion for mines. If it wouldnt be too troublesome, it would be nice if they could be specialized in a more immervise way.
Andsztal 15. maj kl. 6:33 
Everything seems to be working fine, thank you for quick response!
FebHare  [ophavsmand] 14. maj kl. 22:17 
@Andsztal
Thank you for report.

1: about district specialisation, I found vanilla districts (like mine) don't have their specialisation.
2: about new jobs, I found scrap miner (and gestalt variant) doesn't have category. These jobs are swapped from miner now, not independent jobs.
3: about PD compatch, it is not required no longer.

I fixed issue #1 and #2. Please retry without PD compatch!
Andsztal 14. maj kl. 12:54 
Hello! I would like to ask if your wonderfull mode is working with latest patch? It seems to disable district specialisation and news jobs are not given category so pops dont work them. All those problem are present at least with PD and PD compatch.
Inny 8. jan. kl. 6:59 
Thanks!
FebHare  [ophavsmand] 8. jan. kl. 5:54 
@Inny [The Merger]
I added a scripted variable for mod detection, but different name (@is_ED_enabled).
I am using is_ED_enabled scripted trigger already (it returns TRUE always), so I use same name for better consistency.
Inny 7. jan. kl. 5:21 
Happy new year!
Can you please add a scripted variable for compatibility? @has_ed_mod = 1
Thanks!
ryan.fraser2535 14. okt. 2024 kl. 8:39 
Thank you for that, keep up the great work loving this mod
FebHare  [ophavsmand] 13. okt. 2024 kl. 19:46 
@ ryan.fraser2535
Actually, these depleting only reduce max district of that type of district, not overall max district. If you have 3 Hunting Districts and new max district slots of Hunting Districts became 2, 1 (exceeded the upper limit) Hunting District will be converted Farming District. If new number of Farming Districts exceeded the upper limit, the extra Farming District will be destroyed, so overall max district slot will be opened.
ryan.fraser2535 13. okt. 2024 kl. 14:38 
New to this one but so far its amazing, one question I do have is for the districts such as rare mines or any that deplete over time after they have been used up do you get those district spaces back i.e after depleting the food from my 3 hunting districts, am I then able to reuse those same 3 district slots for another district?
FebHare  [ophavsmand] 17. feb. 2024 kl. 5:28 
@everyone
I am considering about a nerf on Shelter's habitability bonus.
Current: each job provides 360 score and Max bonus is +30%.
Plan 1: bonus will be 2 / 3. In other words, each job provides 240 score and Max bonus is +20%.
Plan 2: only the basic score will be halved. In other words, each job provides only 180 score but Max bonus remains +30%.

Is it will be more balanced? Or should I nerfed more (or less)?