Stellaris

Stellaris

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Extra Districts
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8.532 MB
2022 年 4 月 10 日 上午 6:24
10 月 9 日 上午 6:11
94 项改动说明 ( 查看 )

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Extra Districts

描述
This mod add a few districts, like "District Overhaul". Actually, more-than-a-few ideas are bollowed from "District Overhaul Test Branche"

See "Features list" about its features.
See "List of overwritten files and items" about overwriting.

Compatible mods list:
- "More Standard Districts" (not updated for Stellaris 4.0 yet)
- "Special Colonies Overhaul"
- "Planetary Wonders"
- "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)" (you need 4.0 update patch)
- "Planetary Diversity" and its submods

Note; I am lukewarm about compatibility with other mods that I am not familiar. If you create compatch on this mod and that mod. it is more than welcomed.

Known issues
1: many ED districts don't have any district specialisations or have fewer district specialisation slot options. If I won't disable these districts, they should have some district specialisations.

Future plan (not Undetermined, just thought)
1: removing advanced research districts. If you want to prioritize physics research on Stellaris 4.0, you can use physics buildings and physics district specialisations. So I feel Anomaly Research Complex district has outlived it role. The same applies to other districts.
2: removing Dread Districts. On Stellaris 4.0, "Planetary Defenses" district specialisation provides Necromancer job slots.
3: Combining all Facility districts to district specialisations of one district ("Facility district"). Each planets have one district grid and you can have one facility district specialisation.
4: removing advanced resource districts (like Chemical Refinery). Stellaris 4.0.22 beta added district zones about strategic resource, so I am starting to think roles of ED advanced resource districts will be end.
5: converting Archeology District to district specialization. District specializations can increase resource cap directly, so things will be simple. Districts can't do it, so complicate mechanisms for it had to be created.

French Traduction (translation pack for many mods)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513691177
热门讨论 查看全部(3)
7
2023 年 3 月 11 日 上午 8:12
Compatibility with other mods
FebHare
0
7 月 20 日 下午 6:20
List of overwritten files and items
FebHare
0
2022 年 4 月 11 日 上午 3:30
Features list
FebHare
117 条留言
FebHare  [作者] 10 月 16 日 上午 5:02 
@Stern Thank you for the translation.
I added your mod in the description.
Stern 10 月 15 日 上午 10:09 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513691177
MightNight 9 月 28 日 上午 12:40 
Ok thanks for the headsup. I'll go ahead and change it myself so I don't disrupt the mod haha
FebHare  [作者] 9 月 28 日 上午 12:37 
@MightNight
This mod give additional districts based on planet size.
In vanilla, each planet size 1 district slot. On this mod, each planet size 1.5 district slots.
MightNight 9 月 28 日 上午 12:21 
Is it a bug or does this mod give additional districts based on planet size?
PegasKyiv 9 月 14 日 上午 11:22 
Wonderfull mod
FebHare  [作者] 7 月 15 日 上午 3:38 
@Касим I hadn't heard about that mod. So I have no idea about compatibility.
Касим 7 月 15 日 上午 1:06 
Is it compatible with " [4.0.*] More Zones (district specializations) " ? and BMV submods?
TY 7 月 14 日 下午 7:33 
I use it too, idk why it's like this
FebHare  [作者] 7 月 12 日 上午 7:56 
Actually, I depend totally on UI Overhaul Dynamic, about planet UI.