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报告翻译问题
- Instead of just standing in place at the engine, the character will walk to the part you're repairing, like you do when installing a part.
- Different animations and sounds will be used depending on the repair you're doing. If a repair requires a tool to perform, it will be equipped before starting the repair. The item model will also be shown in the characters hand in most cases.
- Welding repairs will actually need a welding mask and is worn by the character before starting the repair.
- Tag support so repairs that use something like a hammer can use any type of hammer for example.
- Repairs can use things like needles without being consumed.
For anyone that prefers the old, less detailed system, a sandbox option will be available.
I may add some salvaging options for the parts though.
If you're still on 42.11 you can download the previous version here https://github.com/ThisIsSP4RTAN/PZ-VehicleRepairOverhaul/tree/6b6c72b21df8739027d7d19f9ec690732c944e6a
Fix for 42.12 (Please don't do that again TIS)
Added Repair and Salvage options to KI5's '59 Cadillac Miller-Meteor + ECTO-1 (were missing in B42 due to part name changes)
Added Repair and Salvage options to KI5's '65 Pontiac Banshee
Added Repair and Salvage options to KI5's '89 LAND ROVER Defender
Added Repair and Salvage options to KI5's '98 Nissan Stagea 260RS Autech
Updated Repair and Salvage options for PZK VLC
Updated tranditional Chinese translations (Thanks NCFFCN!)
java.io.IOException: Duplicate Prop2 in recipe OpenBoxOfBullets50
zombie.world.WorldDictionaryException: World loading could not proceed, there are script load errors.
This was the error.
function: createMenu – file: ISInventoryPaneContextMenu.lua line # 960 | Vanilla
function: onRightMouseUp – file: ISInventoryPane.lua line # 1578 | Vanilla
java.lang.RuntimeException: attempted index: isEmpty of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
(B42) Please add the vehicle parts repair in the Crafting Menu. So that we can use the max repairs on parts such as repairing 4 breaks simultaneously. It will be more convenient than using the Vehicle Mechanics Panel or via the Context Menu.
I encounter this when repairing tyres with cut tyres, I had to do it one by one over and over.
The issue is that VRO adds repair recipes for larger vehicle parts, so for it to be even remotely balanced for PSC, I'll have to make a bunch of new repair recipes. Each vehicle class, standard, heavy-duty and sport have their own parts bringing the total amount of parts to 99. Even if I just use the same recipes for all three categories, that's still 33 new recipes which will need to be tested and tweaked a lot.
But yes, I will do it at some point.