Project Zomboid

Project Zomboid

Vehicle Repair Overhaul
1,246 条留言
SP4RTAN  [作者] 14 小时以前 
These changes will be for B42 only. Making it work for B41 would likely take way too much time. I will still continue to add general repair and salvage support for B41.
SP4RTAN  [作者] 14 小时以前 
Big changes to how the repairs work are coming soon! Here's an overview of some of the things to expect:

- Instead of just standing in place at the engine, the character will walk to the part you're repairing, like you do when installing a part.

- Different animations and sounds will be used depending on the repair you're doing. If a repair requires a tool to perform, it will be equipped before starting the repair. The item model will also be shown in the characters hand in most cases.

- Welding repairs will actually need a welding mask and is worn by the character before starting the repair.

- Tag support so repairs that use something like a hammer can use any type of hammer for example.

- Repairs can use things like needles without being consumed.

For anyone that prefers the old, less detailed system, a sandbox option will be available.
SP4RTAN  [作者] 9 月 29 日 下午 7:07 
That could be because other mods you use updated their fixing recipes for 42.12. I believe if any fixing recipe is the wrong format then they all break. If you're sure this is the only mod you use that uses fixing recipes, make sure Steam didn't validate your files and replace them with the latest version or something.
SP4RTAN  [作者] 9 月 28 日 上午 10:55 
@CheesyBeefy looks like I forgot to use the full item ID for the FixAFlat repairs. It will be fixed Tuesday.
木子墩子 9 月 27 日 下午 8:33 
You are so amazing!
General Kazeeem 9 月 27 日 下午 1:07 
You're awesome. Your response to the critical errors caused by the mod after an update is genuinely amazing. Also, it's insane you actually posted the previous version of your mod for those of us who know how to "revert" a beta build, i really wish all modders would do that. It'd be nice if modders would just start having like, a google drive folder of all their mod's versions for those of us who play past builds. Anyways, keep up the good work.
Pantstain 9 月 27 日 上午 11:45 
nvm, unsub and resub fixed it
SP4RTAN  [作者] 9 月 27 日 上午 11:41 
Are you still on 42.11 or did you update to 42.12? And does it only happen with tires?
Pantstain 9 月 27 日 上午 11:38 
right clicking the vehicle menu on a tire (trying to pump it up) results in hundreds of errors, and no context menu appears.
SP4RTAN  [作者] 9 月 27 日 上午 7:02 
Also, I'm holding off on adding repair options for the parts from Project Summer Car as the dev is in the process of adding their own system for repairing them.

I may add some salvaging options for the parts though.
SP4RTAN  [作者] 9 月 27 日 上午 12:05 
The way the fixing recipes work changed in 42.12

If you're still on 42.11 you can download the previous version here https://github.com/ThisIsSP4RTAN/PZ-VehicleRepairOverhaul/tree/6b6c72b21df8739027d7d19f9ec690732c944e6a
Inverspe 9 月 26 日 下午 11:51 
the repair button doesn't show up when right clicking on parts
Inverspe 9 月 26 日 下午 11:40 
cant repair anything on b42.11
SP4RTAN  [作者] 9 月 26 日 下午 12:27 
I'll check it soon. Right now I'm just glad I got the normal repairs working again
CheesyBeefy 9 月 26 日 上午 9:20 
fix a flat is not doing anything
Thekyle 9 月 26 日 上午 5:55 
Very good mod! But can't repair until 42.12...
SP4RTAN  [作者] 9 月 26 日 上午 3:24 
UPDATE 49...

Fix for 42.12 (Please don't do that again TIS)

Added Repair and Salvage options to KI5's '59 Cadillac Miller-Meteor + ECTO-1 (were missing in B42 due to part name changes)
Added Repair and Salvage options to KI5's '65 Pontiac Banshee
Added Repair and Salvage options to KI5's '89 LAND ROVER Defender
Added Repair and Salvage options to KI5's '98 Nissan Stagea 260RS Autech
Updated Repair and Salvage options for PZK VLC

Updated tranditional Chinese translations (Thanks NCFFCN!)
SP4RTAN  [作者] 9 月 26 日 上午 3:08 
I fixed it finally. I'll push the update later today
我勒个去 9 月 26 日 上午 2:59 
This may not be your problem, wait until all the module vehicles are updated
SP4RTAN  [作者] 9 月 26 日 上午 1:48 
I've fixed repairs on vanilla vehicles but for some reason if you install any vehicle mod it throws an error and breaks repairs completely and I have no idea why
Jamais Vu 9 月 25 日 上午 10:52 
@SP4RTAN mine was crashing with Open Box While Walking, due to a duplicate recipe.

java.io.IOException: Duplicate Prop2 in recipe OpenBoxOfBullets50
zombie.world.WorldDictionaryException: World loading could not proceed, there are script load errors.

This was the error.
SP4RTAN  [作者] 9 月 25 日 上午 10:44 
seems to have broken any mod that adds or modifies wearable items in any way
SP4RTAN  [作者] 9 月 25 日 上午 10:36 
Yeah the update broke some stuff. My game crashes when I boot the game so I need to figure out what mod is doing that
Jamais Vu 9 月 25 日 上午 10:33 
@SP4RTAN fwiw it's not an error unique your mod, so other modders could've already messed with it <3
Jamais Vu 9 月 25 日 上午 10:28 
Causing an error on B42.12 when I try to attach a weapon to back via the RCM (tried with a wooden spear)

function: createMenu – file: ISInventoryPaneContextMenu.lua line # 960 | Vanilla
function: onRightMouseUp – file: ISInventoryPane.lua line # 1578 | Vanilla
java.lang.RuntimeException: attempted index: isEmpty of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
FentyPops 9 月 25 日 上午 10:25 
yes the salvage options still appears, its the repair option on individual parts that doesnt work. as well as removing parts, below mech 3 you cant do anything when before you could take all the parts off.
SP4RTAN  [作者] 9 月 25 日 上午 10:17 
Does the salvaging still work?
SP4RTAN  [作者] 9 月 25 日 上午 10:14 
Odd. I'll take a look soon
Zhu 9 月 25 日 上午 10:13 
Yeah, seems to have broken right clicking parts in vehicle mechanics. Haven't tried on vanilla cars yet tho.
FentyPops 9 月 25 日 上午 9:59 
no, it doesnt work with modded cars and trailers and the semi truck mod. i also have mods that add durability to weapons and a mod that makes wood and metal lighter. will those affect this mod and make it not work?
SP4RTAN  [作者] 9 月 25 日 上午 9:53 
Did the update break anything? I haven't had time to check myself
HalfShaftHero 9 月 24 日 下午 1:40 
I figured it out I am just dumb I apologize for that. Just uses a good bit of the can.
SP4RTAN  [作者] 9 月 24 日 下午 1:24 
I'll check to make sure it's working right later today.
HalfShaftHero 9 月 24 日 下午 1:23 
It is a performance tire a heavy type
SP4RTAN  [作者] 9 月 24 日 下午 1:21 
What tire is it?
HalfShaftHero 9 月 24 日 下午 1:20 
Not sure if this is a bug, but I have a fix a flat but it is not showing up when I try to repair a tire. Am I doing something wrong?
SP4RTAN  [作者] 9 月 24 日 上午 11:28 
@Miyuki - I'd say that has something to do with whatever mod you have that's added engine swapping. This mod just adds repair options for the various vehicle parts and an option to restore the engine quality.
Miyuki ♥ 9 月 23 日 下午 12:47 
So I was trying to switch an engine from a vehicle to another, but it seemed to not work, when i went to check it was still the same engine on the car i was trying to upgrade, anyone know what could be causing this?
SP4RTAN  [作者] 9 月 22 日 下午 6:04 
I plan on making that an option eventually but it's going to take a while. The craft recipe scripts are completely different than the fixing recipe scripts and will require a lot of custom code.
yayie 9 月 22 日 下午 5:59 
Suggestion:

(B42) Please add the vehicle parts repair in the Crafting Menu. So that we can use the max repairs on parts such as repairing 4 breaks simultaneously. It will be more convenient than using the Vehicle Mechanics Panel or via the Context Menu.

I encounter this when repairing tyres with cut tyres, I had to do it one by one over and over.
Rachel L 9 月 17 日 下午 12:31 
Use the bug report discussion
nellone 9 月 17 日 上午 11:58 
i can give more details if we can speak privately, maybe is not good bloating the comment section
SP4RTAN  [作者] 9 月 17 日 上午 11:14 
Hmm first time I've heard of an issue like that. I'll see if I can reproduce it.
nellone 9 月 17 日 上午 11:11 
Bug report: Getting many “can’t find recipe source” errors in VROSalvageParts.txt, VROvehiclesfixing.txt and VROvehiclesfixing.txt (e.g. 1000PropaneTank2, IsoContainerTrunkDoor2, 63beetleRoofrack1, MH_MkII_batterypack1, etc.) plus module "Base" imports itself
SP4RTAN  [作者] 9 月 16 日 下午 7:39 
It will be included in the next update
Lil Boogie 9 月 15 日 下午 8:50 
any repair options for the stagea from ki5?
Rachel L 9 月 13 日 上午 11:28 
No rush.
SP4RTAN  [作者] 9 月 13 日 上午 11:06 
I'll probably start working on it soon. It's just gonna take a while.
SP4RTAN  [作者] 9 月 13 日 上午 11:01 
So I took a look at the Project Summer Car parts and it is doable, but it's not going to happen quickly.

The issue is that VRO adds repair recipes for larger vehicle parts, so for it to be even remotely balanced for PSC, I'll have to make a bunch of new repair recipes. Each vehicle class, standard, heavy-duty and sport have their own parts bringing the total amount of parts to 99. Even if I just use the same recipes for all three categories, that's still 33 new recipes which will need to be tested and tweaked a lot.

But yes, I will do it at some point.
SP4RTAN  [作者] 9 月 12 日 下午 2:45 
I'll take a look at it soon