安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Instead of just standing in place at the engine, the character will walk to the part you're repairing, like you do when installing a part.
- Different animations and sounds will be used depending on the repair you're doing. If a repair requires a tool to perform, it will be equipped before starting the repair. The item model will also be shown in the characters hand in most cases.
- Welding repairs will actually need a welding mask and is worn by the character before starting the repair.
- Tag support so repairs that use something like a hammer can use any type of hammer for example.
- Repairs can use things like needles without being consumed.
For anyone that prefers the old, less detailed system, a sandbox option will be available.
I may add some salvaging options for the parts though.