Conquest of Elysium 5

Conquest of Elysium 5

Gigantea -- A Colossal Map for 24 Starts
126 条留言
DarkGlam 9 月 30 日 下午 4:17 
I still love this map Dindu Nuffins
StarGazer 9 月 30 日 下午 4:14 
Amazing map and cool events but damn the turn timers get practicly unplayable. Im suspecting the necromancer and a few other classes clogging the turn timers and i dont think the engine was ment for millions of pawns but nonetheless great map. I forced myself to a window mode just watching videos while doing a turn once an hour at some point wich tbh is kinda nuts but at long last after 3 weeks i can say im probably done waiting for 38 minutes to do one turn xD
Dindu Nuffins  [作者] 9 月 23 日 下午 8:23 
Huh, that has been there for 3 years without anyone mentioning. Anything else?
Zilenan 9 月 21 日 下午 2:38 
The amount of gems you get from the Barrows is kinda nuts. Even if you have to kill a Lich for each one. Should probably get halved at the least.
Dindu Nuffins  [作者] 9 月 10 日 下午 3:26 
Neither of these is 100% clear to me. I suspect other people can edit the map because I have read that they put their own tweaks in. Fallen Empire may be triggered by the presencr of a fallen capital which I can confirm is not present.
Zilenan 9 月 10 日 上午 11:29 
Hey is it possible to set the society of this map to Fallen Empire so that I can crown myself Dark Emperor? Or does it already do that?
Cable09 9 月 9 日 下午 7:56 
hey another question what if i want to load this map into the map editor because from what i see im unable too
Cable09 9 月 9 日 下午 7:12 
oh ok i thank you so much turns out i just don't read
Dindu Nuffins  [作者] 9 月 8 日 下午 8:27 
As Feraa says, the 1st slot is default "Human" for all new games, and it can be so easy to leave it human while busy planning all the other slots and forget to change it.
Feraa 9 月 8 日 下午 3:51 
Just to make sure... Are you actually making your human player the 14th slot and making the first 13 into AI?
Cable09 9 月 8 日 下午 3:34 
hey i've been really trying to get the 14 spawn (because im guildmaster) and i've spawned at 1 like 3 times in a row can i get a fix to be able to spawn at the location in suppose to?
Dindu Nuffins  [作者] 9 月 7 日 上午 1:36 
The low and no spawn versions are now also added for the 2025 map, and I deactivated the 2024 map since I don't think there will be any nostalgia for it. Even the normal higher spawn version had the barrow dead trimmed in frequency but increased in number to reduce message spam.
Dindu Nuffins  [作者] 9 月 4 日 上午 11:46 
Thanks, yeah, it's the only project. Gigantea is basically everything that I wanted to add: huge, chokepoints, 24 factions, a few scripting ideas, etc. I just tinker around with this whenever I've got time for CoE.

Should have Low Spawn versions out soon, which might help performance, and I did some other technical improvements (squareevents are bad) but much of the slowness... is just the usual neutral spawns collecting on 9801 squares (99x99). The wilder option is probably not your friend if seeking performance.
Ying Shan 9 月 4 日 上午 12:53 
Performance aside, this is an absolutely fantastic map. It creates a unique experience and it's clear a ton of time went into it. Is this gonna be your one big project or do you plan on making other maps too?
jimirichardson 9 月 2 日 下午 12:51 
Oh goodie not one but two things to look forward to after dealing with the portal to hell that opened up. Is there a primal portal as well? This is pretty good as PvE. It'd be nice if there was a way to set up a pseudo kingdom of petty fiefs, like if the Barons in the cities could send out small parties to take over lands. I like this sort of thing. Hopefully I'll be well set up with Floating Ballistae murderstacks by then. Will be safe enough in the cities, and if you have enough to destroy any incoming party mostly before they can let lose some battlefield wide damage spell you can just sort of make way from one island to the next.
Dindu Nuffins  [作者] 9 月 1 日 下午 5:57 
After turn 20, you can start hearing "ill rumors" about places. This means a raiding group is spawning at the barrow. If the barrow king is not in the barrow, then spawns will stop at that location (7 total). Killing early is the best way to get him out of the barrow, but after turn 50 there is a 2% chance each round that he and all other barrow kings will voluntarily come out of their barrows at once: a "Let this be our final battle" moment. The two zones they raid are the richest in game, so they keep the challenge up for those that start with all the roads and cities. Keep the feedback coming about the spawn strength though. Much appreciated, and hope you enjoy the goblins later, too. They don't stop until you own the pits they come from underground.
jimirichardson 9 月 1 日 下午 5:26 
Mind you having not formally learned up on how to play I may just be very suboptimal and folks are mowing through these guys. Just posting to say I enjoy the map.
jimirichardson 9 月 1 日 下午 5:02 
Okay I will say I think if they just keep happening the Barrowwights are gonna be plenty fight for me until I'm ready to mess with big dragons and attack/dethrone chicken snake man.
jimirichardson 9 月 1 日 下午 4:51 
Oh don't worry too much boss. How do they prioritize targets if at all? Maybe was just bad luck but I've had them run straight into the capital real early.

Is there a hard cap on those btw? I'm guessing killing the bosses in them stops that, but you'd think they'd run out of guys, or just stop bothering with excursions and come out themselves eventually. Ironically I think they'd be more bark than bite if not for the banefire archers. Poor indie guys just getting melted only for them to turn around (checking by resigning to peek at them). I play without active opponents so maybe they'd play with them more often.

Goes to show they're a good threat though. Necromancer characters aren't too good at attrition, but they don't need to be when their dudes fight to the end and they can disintegrate you. Guess I can't blame them for not walking into a couple of Bystanders though.
Dindu Nuffins  [作者] 8 月 31 日 下午 11:46 
I'm testing the 2025 changes on the high spawn rate version before putting it on the lower spawn options. The barrowdead aren't nearly as bad as the goblin deepspawns!
jimirichardson 8 月 31 日 下午 2:07 
There [Barrowdead] are [pissing] me off. I'm the original [Enchanter]
Dindu Nuffins  [作者] 8 月 31 日 上午 10:52 
A version for 2025 is going up. Various improvements have been made or attempted.

First, Bakemono is playable, and the monkeys have some logical places on a modified map, for guildmaster I would recommend slot 14.

There are two wizard towers accessible to East and West outer rims without going into the civilized center.

The load time is 1:12 minutes for a modern laptop, and 3:07 minutes for a decade-old laptop.

The initial turn time for 24 starts is 22 sec on the modern device, and 1:24 minutes on the older machine.

I regard these as a win.
Dindu Nuffins  [作者] 8 月 21 日 上午 9:00 
I loaded it up on a Steam account that had never installed or used it before... Seemed to work.
Tlaughs 8 月 18 日 下午 12:50 
the map stopped showing up in my list, does it work with the newest update
Keansor 7 月 23 日 上午 7:08 
The kind of map that you want to be play alongside another game so you have something to do during the six minutes between turns. Absolutely worth it. I ended up plopping down a cheap summon ritual unit on auto next to a patch of lava so that they'd wander in and the extremely loud "Someone is on fucking fire" turn start noise would let me know when it's done loading.
Processor 6 月 28 日 上午 10:29 
By the way, I actually put forest factions on the 9th and 7th slot and this also works quite well (for example, the barbarian), so in fact this map is quite universal
Nukular Power 5 月 23 日 下午 9:24 
This is "the" CoE5 map. But damn, those turn times...
pshort244 5 月 2 日 下午 3:30 
The bakemono faction is(almost) unplayable, their starting stronghold is occupied by dwarves and they have no starting army.
DarkGlam 1 月 23 日 下午 4:43 
Nothing is automatic, the slots are designed to better suit certain characters because resources etc but you should set everything manually
DarkGlam 1 月 23 日 下午 4:41 
Let's day you want to play as Troll King, create 24 races, ser them races that better suit slots, and change the 22th slot of the list to Human player and Troll King
DarkGlam 1 月 23 日 下午 4:36 
When you choose and set races for AI and yourself don't put your human in the first position of the list
Clockwokis 1 月 23 日 下午 4:06 
How do you change your spawn point, every game i spawn in position 1
TheLoudBird 2024 年 11 月 19 日 上午 7:32 
How do you add the spawn points? I was trying to reverse engineer it but couldnt figure out how to open Gigantica in the map editor. I have a little map for me and my friend to pvp each other and I cant figure out the spawning system any help please?
Dindu Nuffins  [作者] 2024 年 10 月 30 日 下午 6:37 
I believe there's one option that still has a similar spawn rate for the deep horde, except for the balrogs, which were probably spammed a bit too much.
Shelingar 2024 年 10 月 25 日 上午 2:26 
Just curious what the latest changes do to the spawn rate. I actually enjoyed the challenge of heading off the goblin invasion and then counter invading when I get the chance. (and turning up the difficulty on most factions)
Ronin 2024 年 10 月 21 日 下午 10:58 
Easily my favorite mod for CoE. My only gripe is that - due to the size of this map and CoE's awful processing power - Gigantea games quickly become unplayable after 30 minutes due to the massive wait time between turns.

In any event, excellent work. Thanks for the great mod!
pepemattos17 2024 年 9 月 13 日 下午 5:10 
Wathever you did to give mountain defences, causes dwarfs to spawn in bakemono start positions, intantly killing the starting army
DarkGlam 2024 年 8 月 23 日 上午 10:06 
would be fun to have libraries in the most exterior parts, far away from the center
DarkGlam 2024 年 8 月 23 日 上午 10:05 
if you can add few more libraries to train our mages while exploing..
DarkGlam 2024 年 8 月 23 日 上午 10:04 
Yes please put a plain map version, could be very fun to randomize with HoM
Thank you in advance!
Dindu Nuffins  [作者] 2024 年 8 月 22 日 下午 7:00 
Looks like a fun mod, but I have a few doubts because it places towns randomly, and I placed towns in specific places on this map with roads between them, etc. You could certainly try. I maybe could put out a really plain map version, if you think this specific map would be somehow ideal for that mod.
DarkGlam 2024 年 8 月 22 日 下午 6:24 
ok, thanks, do you think your mod is compatible with HoM 3 mod?
Dindu Nuffins  [作者] 2024 年 8 月 22 日 下午 5:58 
Slot 5-21 is basically anyone, really.
Slots 1-4 and 22 are for wilderness factions or slow developing factions.
Slot 23 is for whoever you want to be most powerful
... and 24 is for that faction's evil necro antagonist.

The ideal balance I aimed for was 23 being a tough opponent, but beatable by letting its evil counterpart wear it out, while you consolidate over the outer rim opponents. Actual balance may vary.
Feraa 2024 年 8 月 19 日 下午 4:43 
I believe so, aye.
DarkGlam 2024 年 8 月 18 日 下午 2:00 
Player illusionist is mean to be played in slot 5-21?
pepemattos17 2024 年 7 月 20 日 上午 6:34 
thank
Dindu Nuffins  [作者] 2024 年 7 月 20 日 上午 12:02 
Betcha no one saw that coming. Gigantea is now playable by non-masochists.
Dindu Nuffins  [作者] 2024 年 7 月 4 日 下午 6:49 
Yeah, I can see how I went overboard with those. I'll change a few spawn variables when I have time.
pepemattos17 2024 年 6 月 26 日 下午 4:30 
any way to remove custom events? I honestly dont like them and as othes said, they make the turns take ages
Orfeo 2024 年 6 月 26 日 上午 6:11 
The map is amazing and i wish i could see it all , but the custom events kill all of my runs , i can't with turns taking 10-20 minutes