Conquest of Elysium 5

Conquest of Elysium 5

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Gigantea -- A Colossal Map for 24 Starts
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2022 年 2 月 1 日 下午 10:18
9 月 7 日 上午 1:18
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Gigantea -- A Colossal Map for 24 Starts

描述
Hail, aspiring Conqueror!

Welcome to Gigantea, the largest world yet discovered. Wild and untamed things grow bolder in the outer rim, howling at the impenetrable curtain of stone that defends the inner kingdoms of Men. Those kingdoms, once ruled from the arid central region by a powerful emperor, now are riven into 16 warring factions. Yet rumors exist that a new emperor rises to begin his reconquista. Other and far more sinister rumors whisper that a dark and unholy power gathers in a remote and guarded valley.

Meanwhile few remember the ancient curse put on the most prosperous region of the realm when the First Emperor betrayed his allies in the first Great War. Let us hope that is only an old maid's tale to frighten naughty children.

Enjoy your sojourn in Gigantea!



Introduction

The basic idea behind Gigantea was to get a huge and gleefully imbalanced free-for-all started, with lots of chokepoints and opportunities for strategy in holding back an opponent that got a better starting position, and to hopefully pit several imbalanced factions against each other till there's a rough kind of semi-balance when they all smash together.

So here is a 99x99 map with two handcrafted planes, for 24 factions. It even has a bit of lore and perhaps a few surprises coded into it.

New Changes

In 2025, some more interest has been added to the map. The Bakemono are safer these days, the Monkeys and the Guildmaster have potential starts specifically for them, a bit of access to magic was added to the outer rim. Certain areas change if a faction is starting there: for example, the Druid Vale is jungle if a monkey starts there. The Vale of Death just has gems if a Necromancer isn't there. Finally, work was done to improve turn times.

Suggested Starting Positions

This map has 24 fixed starts. Some will put you outside the rim, in the wild lands. Many will put you in the melee of civilized lands. There's a hidden Druid vale. The central, but optional, feature is the two final factions intended to be overpowered.

The option of playing anything in any slot has been preserved, but suggested factions are the following:

Slots 1-4: (Barbarian, Druid, Troll, Dryad, Kobold and Witch or Maharaja especially at 2)
Slots 5-21: (Baron, Senator, Hoburg, Voice of El, Demonologist, Guildmaster especially at 14)
Slot 22: (Druid or Troll King or Maharaja)
Slot 23: Senator
Slot 24: Necromancer

This will give you the set-up that I play myself. But many other combinations are possible. See the picture of the map for the numbered start positions. Then when setting up the map and the players inside the game, just assign a faction to the slot number listed at the location on the map where you wish to place that faction. You can also choose not to play with the last few slots, which are the most imbalanced.


Additional Notes

Everyone gets two citadels. A suicide prevention mod shouldn't be needed. An external ant-neutralizing mod shouldn't be necessary, nor anything preventing mad cultists. Introduced instead are mildly cataclysmic events.
热门讨论 查看全部(1)
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1 月 6 日 上午 2:46
Load Time Shenanigans
MrMooshee
126 条留言
DarkGlam 9 月 30 日 下午 4:17 
I still love this map Dindu Nuffins
StarGazer 9 月 30 日 下午 4:14 
Amazing map and cool events but damn the turn timers get practicly unplayable. Im suspecting the necromancer and a few other classes clogging the turn timers and i dont think the engine was ment for millions of pawns but nonetheless great map. I forced myself to a window mode just watching videos while doing a turn once an hour at some point wich tbh is kinda nuts but at long last after 3 weeks i can say im probably done waiting for 38 minutes to do one turn xD
Dindu Nuffins  [作者] 9 月 23 日 下午 8:23 
Huh, that has been there for 3 years without anyone mentioning. Anything else?
Zilenan 9 月 21 日 下午 2:38 
The amount of gems you get from the Barrows is kinda nuts. Even if you have to kill a Lich for each one. Should probably get halved at the least.
Dindu Nuffins  [作者] 9 月 10 日 下午 3:26 
Neither of these is 100% clear to me. I suspect other people can edit the map because I have read that they put their own tweaks in. Fallen Empire may be triggered by the presencr of a fallen capital which I can confirm is not present.
Zilenan 9 月 10 日 上午 11:29 
Hey is it possible to set the society of this map to Fallen Empire so that I can crown myself Dark Emperor? Or does it already do that?
Cable09 9 月 9 日 下午 7:56 
hey another question what if i want to load this map into the map editor because from what i see im unable too
Cable09 9 月 9 日 下午 7:12 
oh ok i thank you so much turns out i just don't read
Dindu Nuffins  [作者] 9 月 8 日 下午 8:27 
As Feraa says, the 1st slot is default "Human" for all new games, and it can be so easy to leave it human while busy planning all the other slots and forget to change it.
Feraa 9 月 8 日 下午 3:51 
Just to make sure... Are you actually making your human player the 14th slot and making the first 13 into AI?