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-Fixed Dryad Combat Errors
-Fixed BS Sapient animals crash
Any idea how can I provide more info?
but i just spent two hours sorting out what specific conflict was causing it before i came here, so i need a break hahah
this is the FULL log, so it's got tons of errors from unloading the mods in my modlist. I don't read it well enough to know what's relevant. If nobody else posts anything with the scope narrowed down by the time I check this page next, and you can't find what's specific to your mod in here, i'll try and disable everything and run just the two mods in question.
Me again, sorry.^^
Currently I get an error when trying to start a new game with this mod.
Here's the full log:
https://www.dropbox.com/scl/fi/x03oznuck4un7xe4bn584/Player.log?rlkey=1m91texi4zv3hzwa283nkvzba&st=kkmqp0xf&dl=0
https://gist.github.com/HugsLibRecordKeeper/45bcc0fc7bd716adc44ad06db1e7a865
loading just VEF and this mod had no errors, nor did just VEF and vanilla dryads expanded. so the incompatibility seems to be between this mod and vanilla dryads expanded ? and trying to load this mod into my usual modlist completely crashed my game </3
I hope this one works
Here's my most recent log
Thank you so much <3 Finally I'll have my slimers again <3
Stumpy
little stumpy is ♥♥♥♥♥♥♥ evil
Bloomer - produces textiles? Check. IMO should just be plant based though D:
Chunker - prodcues ores? Kinda OP, but check.
Boomer - produces chemfuel? Check.
Slimer - cleans floors? Check. But these dryads will never change caste?
Spitter - ranged attack? No, it melees. Also cleans floors though?
Treant - ultimate attack unit? Well, it just melees. Tanky, but yeah.
EDIT - Also, you should prolly set Ideology as a dependent in the mod About file. Just noticed it only cares about Harmony
-Slimers now work a lot harder ( they look further for dirt and more hours of activity compared to other dryads