Conquest of Elysium 5

Conquest of Elysium 5

SupportUnits
75 条留言
Hellfire  [作者] 1 小时以前 
With a unique appearance, the support units would naturally fit the class better visually.

However, for example, with the Cloud Lords, all support units would have wings, but none would actually possess them, so as not to give this class an advantage over other classes that obviously don't have wings.

In my opinion, that would be more confusing than just looking good. Therefore, I don't see any gameplay benefits here, but rather problems with adapting the class's appearance.

But thank you for your suggestion!
MrSharkey 18 小时以前 
i meant making them look unique.
cloud lords get cloud people builders
cultists get hybrid builders
yknow stuff like that
Hellfire  [作者] 10 月 27 日 上午 8:49 
Good Idea!

I've expanded the miner's rituals for level 2 and 3 with the next update:

Level 2: Build Ruby/Sapphine/Diamond/Emerald Mine.

All mines have to be build on desert terrain and have to be three squares away from other gem deposits. The mine generate a small amount of gems and gold.

Level 3: Build Deep Earth Ruby/Sapphine/Diamond/Emerald Mine.

All mines have to be build on rock ground terrain, which can be only found in the underground and have to be five squares away from other deep earth gem deposits. The mine generate a high amount of gems and some gold.

Because a level 3 Miner is able to enter water terrain, i have added additional rituals for deep sea gem deposits.

Level 3: Build Deep Sea Ruby/Sapphine/Diamond/Emerald Mine.

All mines have to be build on deep sea terrain and have to be five squares away from other deep sea gem deposits. The mine generate a small amount of gems and gold.
✠Tangle✠ 10 月 25 日 下午 5:56 
Can the Miner build Gem deposits?
Hellfire  [作者] 9 月 11 日 上午 8:21 
Can you elaborate on your suggestion?
What should be unique?
The appearance or something else?

Keep in mind that the abilities of all units must remain the same for all factions to avoid any advantage or disadvantage.

Consider support units as mercenaries who offer their services to a faction in exchange for payment.
MrSharkey 9 月 11 日 上午 4:29 
you should add unique support units for certain factions i think that would be cool
Hebrux 9 月 7 日 下午 1:29 
Love this mod!
AlexSansNig 9 月 5 日 下午 3:17 
You are the GOAT
Hellfire  [作者] 9 月 5 日 下午 12:01 
Pirate ports are now added with the v1.28 release. Have fun!
AlexSansNig 9 月 4 日 下午 1:51 
Any way to get the builder to build a pirate port?
Hellfire  [作者] 9 月 4 日 上午 9:05 
I can't reproduce the problem. Maybe another mod is causing the issue.

It depends on the load order. Mine is 9, the last possible number. But if another mod has the same number, there could be a conflict.

You can check for yourself by opening the Workshop folder (\Steam\SteamApps\workshop\content\1606340) and checking the .c5m file in every folder.
The load order (called "modprio") number is usually at the top of the file contents.
god_of_gaming 9 月 3 日 下午 3:09 
yes it looks like coal mine is bugged it took the recources and time but doenst place it it was 4 tiles away from any other mine
Waldston SFM 8 月 21 日 上午 10:55 
alright thank you
Hellfire  [作者] 8 月 21 日 上午 7:41 
Sadly not, but hey, try a new game with new possibilities...
Waldston SFM 8 月 21 日 上午 12:14 
Can this be added to an ongoing save?
Hellfire  [作者] 6 月 25 日 上午 6:47 
You have to stay away at least 1 square from another coal mine.
Loverboy821 6 月 24 日 下午 11:52 
hey when i tried to use the miner to make a coal mine on some hills it was saying I could do it but when I clicked the button it didn't work. Are there other requirements to building a coal mine other than being in the hills and having the resources to build it such as not being to close to certain sorts of structures?
Hellfire  [作者] 5 月 22 日 下午 1:28 
Here it is, v1.27 is now supporting the Guildmaster class. Have fun!
Phenian 5 月 21 日 下午 11:44 
Hey, I still think this is a great mod. Please update for the new class in vanilla
Kemian 1 月 10 日 上午 3:18 
I think it's a great mod just one thing, I was wondering if you could make the units unable to have an army, as i feel like an unintended consequence with this mod is how many tiny armies the AI suddenly have.

Mostly a suggestion I think you do great work and the mod is an excellent idea
Commander Tahren 2024 年 11 月 28 日 上午 11:04 
I used the miner and builder and none of the rituals worked. If it worked for you must be a mod conflict then ty.
Hellfire  [作者] 2024 年 11 月 18 日 下午 4:32 
Can you be more specific?
Which unit and ritual?
Have played a short test game with a ranger and all is working here.
Commander Tahren 2024 年 11 月 18 日 下午 12:51 
Not sure why but none of the rituals work anymore. They appear but nothing happens when you click them.
Hellfire  [作者] 2024 年 10 月 30 日 上午 3:54 
@BadCub
Thanks for your report.
A new update has been released to fix the problem!
BadCub 2024 年 10 月 29 日 下午 7:43 
Hello! The ranger's 'Revive Destroyed Jungle' spawns a forest instead of a jungle. Thanks, and cool mod!
Farsight 2024 年 10 月 15 日 上午 4:26 
Changing "SupportUnits.c5m" back to "Support Units.c5m" fixes it.
Farsight 2024 年 10 月 15 日 上午 4:15 
The update ruined my save. :(
Hellfire  [作者] 2024 年 10 月 14 日 上午 2:23 
Thank you all for the feedback!
I have released an update based on the lastest suggestions.
Have fun!
Tunafish76 2024 年 10 月 13 日 下午 10:47 
Could you change the name of the c5m file from "Support Units.c5m" to "SupportUnits.c5m" or "Support_Units.c5m"?

The blank character in the mod name prevents it from working properly in MP. It's an easy fix on our own, but it would be handy to have it done already.

Awesome mod otherwise
tvance52 2024 年 5 月 26 日 下午 4:41 
I can't imagine playing without this mod. Great work.

For my own use, I added Magic Library to the Builder at Level 2 and an Academy at Level 3 to ensure they're always an option for magic factions.
Captain Tofu 2023 年 11 月 2 日 上午 1:53 
This mod is an absolute essential!
Hellfire  [作者] 2023 年 8 月 27 日 上午 4:13 
Terrain requirements are either:
- River
- Frozen River
- Shallow Water
- Ford
- Lake
- Frozen Lake
- Frozen Sea

and no nearby city within a radius of 5 tiles.
[Mi.Sa]Skullduggery 2023 年 8 月 26 日 下午 6:32 
How do you build ports I've tried making them both next to water and in the water adjacent to land while making sure there no ports nearby but still no luck.
god_of_gaming 2023 年 8 月 2 日 上午 6:03 
what u said does not work but if u put noleader under farsicht they cant lead units anymore
Hellfire  [作者] 2023 年 7 月 30 日 上午 4:52 
Change the "addcomrec" command to "addmercrec".
With it you can only have one unit of a type.
god_of_gaming 2023 年 7 月 29 日 下午 12:28 
how do i change the code so they be more like swordmasters so they can`t lead armies for myself
god_of_gaming 2023 年 7 月 29 日 上午 11:45 
thanks:steamhappy:
Hellfire  [作者] 2023 年 7 月 29 日 上午 10:34 
Sure,
you have to open the corresponding .c5m file, which is located in the following folder in the Steam directory:
\Steam\SteamApps\workshop\content\1606340\2687458131
and scroll down to the end of the file.

You will see the following lines (here for the Baron):

# Class
# % gold die iron
selectclass 1 # Baron
addcomrec "Apprentice Builder" 8 100 15 0
addcomrec "Apprentice Ranger" 8 90 15 0
addcomrec "Apprentice Miner" 8 110 15 0

Change the desired numbers for all other classes as well and then save the file. I'm not entirely sure, but I think you have to start a new game for the changes to take effect.
god_of_gaming 2023 年 7 月 29 日 上午 10:09 
is there a way i can add it for my self
Alpharius 2023 年 7 月 29 日 上午 6:17 
I'd leave it as is....but that's just me.
Hellfire  [作者] 2023 年 7 月 29 日 上午 6:15 
Hello and thank you for your feedback.
Since the units are supposed to represent something special, I would be very reluctant to take away their ability to command.
So there are two ways to reduce the number:
1. Increase the price to recruit (currently 90-110 gold).
2. Reduce the probability of spawning (currently 8%).
What would you suggest?
god_of_gaming 2023 年 7 月 29 日 上午 2:49 
is ther a way to make the support units not lead troops i noticed that the ai spams them and has lots of little armies everywhere
Hellfire  [作者] 2023 年 5 月 6 日 下午 2:03 
Released a new update to remove ruins for the Builder (level 1).

@Warsmith: Thanks for the suggestion!
Alpharius 2023 年 5 月 6 日 下午 2:02 
You're a legend :D, thank you.
Alpharius 2023 年 5 月 6 日 下午 12:36 
Can you please add remove House/City Ruins to either Ranger or Builder? That would be cool.
At the moment I'm not seeing away to clean up the rubble and build anew...
Thanks
Hellfire  [作者] 2023 年 4 月 2 日 上午 1:20 
Are you using any other mods? Maybe there is a conflict!
mrcoolize 2023 年 4 月 1 日 下午 7:12 
Sometimes on load they all transform into argonauts. On months end they sometimes lose all their ability to do anything (except the ranger who loses only half of them)
Alpharius 2023 年 2 月 1 日 下午 12:22 
Thank you :)
Hellfire  [作者] 2023 年 2 月 1 日 下午 12:05 
Yes, the AI uses the units, but probably not to the full extent.
Alpharius 2023 年 2 月 1 日 上午 8:44 
Hi, does the AI make use of these units?