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Hope you take in consideration what I say because i'd love to play them again after some changes.
They are great early and mid game and suck late game. I really love the concept, art and playstyle behind them but they desperately need some late game help.
I don't think they should be amphibious.
By the way, the music for this class was chosen very suitable! And pretty unique :) Слава, мой брат
The myconids are very very powerfull and their ancient sumons are very strong
I didnt get what the "heart" ritual do. It just somons an powerful stationary defence?
Jump onto the COE5 modding discord if you want more help, I also link you to posts on it where I've helped other people with sprites and gone through how I make them in GIMP.
I cut some bits off the existing mushroom sprites, really just the top to get the cap and used their colour palette to make the rest. It was more or less from scratch copying the posture of standard sprites.
If you don't have the standard sprites from the game you should get them, they are fantastic bases/references to go off. You could also get the sprites from Dominions 5 which are in the same style. https://playgame.tips/conquest-of-elysium-5-coe5-modding-compendium
I'm making a modded class of my own and I was wondering how you did the sprites for yours. A lot of the human/humanoid ones seem to follow the same shape as vanilla humans. Is there a template of some kind? Or did you just make the sprites from scratch?
Love your work btw. The Myconid Lord class is my favorite!
Can't wait for the morel heads