Conquest of Elysium 5

Conquest of Elysium 5

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Myconid Lord
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2021 年 12 月 7 日 上午 1:23
2023 年 7 月 14 日 上午 12:44
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Myconid Lord

描述
Myconid Lord

Recently added:

Added a Myconid Warrior to the recruitment list
Iron cost for Myconid Black-caps from 15 to 6
Iron cost for Myconid Giant Black-caps from 25 to 15
Fungi cost for Myconid Blue-cap from 25 to 20
Rare recruits Fungi cost from 35 to 30
Fungi cost for Myconid Giants from 25 to 20
Fungi cost for Rare Myconid Giants from 35 to 30

Fungi cost for Myconid Circle Leader from 25 to 15
Fungi cost for Myconid Herofrom 30 to 20
Fungi cost for Myconid Seer from 35 to 25
Fungi cost for Myconid Scout from 10 to 5
Fungi cost for Myconid Apprentice Geomancer from 25 to 15

Rituals Reduced Fungi costs
Ritual of Mastery for Myconid Circle Leader from 200 to 150
Ritual of Grand Mastery for Myconid Elder from 500 to 400

Grow Forest Defenders from 50 to 40
Grow Fungal Forest Defenders from 30 to 20
Grow Mycelium Heart from 150 to 100
Cultivate Fungal Beings from 100 to 75
Cultivate Myconid Roamers from 150 to 75
Cultivate Rare Myconids from 150 to 100
Cultivate Rare Giant Myconids from 300 to 200
Cultivate Elder Fungal Beings from 600 to 500
Cultivate the Titan Shroom from 2000 to 1500
Form the Mycelium Monarchy from 1500 to 1200

Ritual of Mastery for Myconid Apprentice Geomancer from 300 to 200
Ritual of Grand Mastery for Myconid Geomancer from 1000 to 800

Grow Ironfibre Myconids Fungi from 90 to 60 and Iron from 30 to 15
Grow Giant Ironfibre Myconids Fungi from 150 to 90 and Iron from 50 to 30 Amount summoned increased from 2 to 3 and updated the sprite a little bit

Old Changes

Redid some Fungal Sprites and added new Fungal summons.
Added a summon to summon some stupid roaming myconids.
Added a 100 corpse ritual that summons tons of spore servants.
Reduced AP cost of level 1 spore servant rituals.

Can crown a Myconid King
Can Summon the Titan Shroom

Introduces the Myconid Lord Class to the game.

The Myconid Lord starts underground, can grow fungus forests, has access to the Command and Geomancy spell schools and can summon huge fungal monsters.

Support

I spend a lot of time modding, if you want to check out my other mods or want to donate check out https://ko-fi.com/juzzamods
热门讨论 查看全部(2)
18
2022 年 2 月 20 日 下午 7:26
Suggestions
Juz
1
2021 年 12 月 7 日 上午 9:35
Bugs
Juz
38 条留言
Dancing Stormtrooper 10 月 16 日 下午 5:19 
Maybe also let make two rituals for either the ranged or melee Elder Shrooms.
Dancing Stormtrooper 10 月 16 日 下午 5:17 
I suggest giving the Elder units more armor, or chill with the poison a little and buff general units physical attacks. Swap some poison spitters for some spear throwers or archers for more physical damage, because they really REALLY need them. The only units I really hit decently are the Giant Ironfibres, they are solid and what a mid-tier trooper should be, but when that mid-tier unit feels tankier than the Elder Shrooms, that means something is desperately wrong with what should be the Elder uber units. Especially the Titan Shroom, he died so fast, he should have a big armor buff.

Hope you take in consideration what I say because i'd love to play them again after some changes.
Dancing Stormtrooper 10 月 16 日 下午 5:17 
So just had a VERY long game playing as these little guys. And they are super fun to play!...up until late game....I was fighting High Cultist and Pale Ones, and let me tell you, factions with poison resistance ruin these guys. I had an army of around 700 guys with a dozen Eldar Fungus and the Titan Shroom and got wiped out...by around 100 Pale ones...This happened because a Pale One with high health and poison immunity was in a chokepoint and his Onxy Oracle behind him just annihilated everything because the Shrooms couldn't do enough physical damage. When I sent my second army in, the Onxy Oracle had 500+ kills...

They are great early and mid game and suck late game. I really love the concept, art and playstyle behind them but they desperately need some late game help.
KazrakOneEye 9 月 17 日 上午 11:49 
I didnt see anything about the "wet" part but that might just be my lack of attention. I had a geomancer and the black cap doing the digging lol.
Juz  [作者] 9 月 16 日 下午 5:43 
That's not a problem specific to myconids, digging through rock walls runs that risk. I gave the Seers farsight to allow you to dig safely and after that illwinter added 'wet' rock walls so you can see which walls will flood your cave if dug into.

I don't think they should be amphibious.
KazrakOneEye 9 月 16 日 下午 2:34 
Broke a rock wall, deep sea tile floods my entire start region, all my units drowned the next turn. Are they intended to not be amphibious or are there specific units that are?
OneSandyBoi 2024 年 6 月 29 日 下午 7:05 
Never play druid against these guys, terrible time if they hit late game, had my late game summons and just couldn't compete lol... maybe gonna stop AI from playing them myself.
TerraKOT 2024 年 6 月 7 日 上午 7:29 
Cool mod, thank you!
By the way, the music for this class was chosen very suitable! And pretty unique :) Слава, мой брат
Juz  [作者] 2024 年 3 月 29 日 上午 12:29 
Cheers, it spreads control over nearby forests similar to the druid ritual that is cast on ancient forests.
Biscoito 2024 年 3 月 28 日 下午 9:28 
I loved this mod!
The myconids are very very powerfull and their ancient sumons are very strong
I didnt get what the "heart" ritual do. It just somons an powerful stationary defence?