边缘世界 RimWorld

边缘世界 RimWorld

Scattered Flames
144 条留言
Da_Stonee 2024 年 6 月 18 日 下午 5:41 
Tam 2024 年 6 月 16 日 下午 2:17 
Read the comment below, tried to install this mod and it gave me visual glicthes on x3 speed once half of my map set on fire. It surely has problems and needs to be updated.
Xeonzs 2024 年 6 月 7 日 上午 10:48 
This mod still seems to work fine, not sure why we need "continued" versions?
Vertigo 2024 年 5 月 19 日 上午 5:38 
He hasn't been updating on github yet. Someone else is posting pull requests which marks a repo as "updated".
eighmy_lupin 2024 年 5 月 18 日 下午 2:26 
If any of you'd bothered to check his Ko-Fi page (linked at the bottom of the description) you'd know he's still active, just busy IRL and will update the mods soon.

He's not MIA and there is a 100% chance the mods will be updated by him.

Y'all just need to relax.
TracerFoxTEK 2024 年 5 月 17 日 下午 7:45 
Been using it for a while now, and haven't seen any errors in the logs related to this, and it does show up in-game like it should.
I would conditionally say that it still works, or at least runs. How stable it is will need a mind better than mine to determine.
GRÄV̆¥ GÄMÈR 2024 年 5 月 17 日 下午 5:58 
Has anyone Checked to see if this mod works with 1.5 , If not i can try but figured I would ask first
Thank you.
Barry 2024 年 5 月 8 日 下午 9:28 
just respect here, thx brodie
Gerewoatle 2024 年 5 月 8 日 下午 8:32 
@Zhadow Glaive: MrUglehFace wasn't asking, they were making a declaration and stating that someone needs to take the mod over or else it would never be updated.

If they had simply been asking they would have received a straightforward answer.
Zhadow Glaive(Lord Tola) 2024 年 5 月 8 日 下午 2:13 
Why so angry? Isn't it reasonable to wonder if a modder is gone? I've just removed about 8 mods from modders that retired. You have to ask to know.
TracerFoxTEK 2024 年 5 月 8 日 上午 8:42 
@MashTV <sarcasm>Because he isn't here at our beck and call, ready to update his mods on Day 1.</sarcasm>
Mash💀 2024 年 5 月 7 日 下午 9:28 
He's literally not MIA why does everyone keep saying that
Monkey Magic 2024 年 5 月 7 日 上午 7:30 
@MrUglehFace - Owlchemist has been active on their Ko-fi and has already stated they will work on their mods as soon as they can ==
Gerewoatle 2024 年 5 月 6 日 下午 8:03 
@MrUglehFace: Just play the damn game and have some patience for once in your life.
True Skonger 2024 年 5 月 6 日 下午 6:21 
Owlchemist is MIA, there’s a nearly 0% chance this gets updated. Only way it’s happening is if someone else steps in to do it
Ledamit 2024 年 5 月 1 日 上午 7:43 
@Not_A_Furry I tested it, it does not work unfortunately.
Not_A_Furry 2024 年 4 月 30 日 下午 11:15 
Has anyone actually checked if this mod works ok on 1.5?
Гений 2024 年 4 月 30 日 上午 8:24 
He don't have to do anything, @Con
Con 2024 年 4 月 30 日 上午 8:17 
"Pay me for shit I haven't done yet" is bold
lol 2024 年 4 月 26 日 下午 10:57 
If you want a 1.5, maybe offering Owl a Ko-Fi would be a good idea. See link in his description
Pana de Oro 2024 年 4 月 25 日 上午 7:18 
1.5 plz
femboicik⁴² 2024 年 4 月 23 日 上午 9:23 
1.5 pls!!!!!!!!!!!!:spiffo:
Sithril 2024 年 4 月 21 日 下午 2:40 
Well, yes there indeed is an issue with the mod when using the light fire tool:

```
Root level exception in OnGUI(): System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool)
[Ref E533B541]
at Verse.Command_Target.<ProcessInput>b__2_0 (Verse.LocalTargetInfo target) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.Targeter.ProcessInputEvents () [0x000ac] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.MapInterface.HandleMapClicks () [0x0001a] in <957a20e0be784a65bc32cf449445b937>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.Root.OnGUI_Patch2(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
```

However, as far as I can tell the other aspects of the mod (visuals) work.
Dewrill 2024 年 4 月 20 日 上午 11:35 
so many people asking for 1.5 not one confirming that it doesnt work in 1.5 or even needs an update.
Thetaprime 2024 年 4 月 17 日 上午 9:13 
Muh flamez!
4000 pounds of cocaine 2024 年 4 月 16 日 下午 1:03 
1.5?
Prophet 2024 年 4 月 15 日 下午 6:17 
spaming "1.5" isn't going to make them update the mod any faster
Ŧгєєzє 2024 年 4 月 12 日 下午 1:18 
1.5
apotheosis 2024 年 4 月 12 日 上午 11:09 
1.5 plss
Bosh 2024 年 4 月 9 日 上午 8:45 
1.5?
JCourtney 2024 年 3 月 29 日 下午 2:37 
Can this perform faster now if updated to 1.5 with the threaded rendering system?
terrorbob238 2023 年 8 月 7 日 下午 5:00 
makes fire look cooler
star 2023 年 7 月 10 日 上午 12:25 
Is it compatible with multiplayer? I see the use of random, and it usually needs to be synced in multiplayer.
Get Donked On 2023 年 5 月 27 日 下午 3:24 
the temperature is unrelated but yes disable fire watchers point is that it disables the automatic rain event?
Tolodociro 2023 年 5 月 27 日 上午 4:24 
Dont activate the: -Disable Fire Watcher
Because, your map will be burning "forever" and the temperature and weather doesnt change.
At least that is what happened in my runthrough.
hybrid 2023 年 5 月 22 日 上午 11:38 
Your simple mods are on par with vanilla expanded.
Castaway 2023 年 5 月 5 日 上午 1:51 
Owl you are the best modder Rimworld has, so professional and talented
HAZRAD 2023 年 4 月 19 日 下午 12:58 
Thank you for this, great job!
DAOWAce 2023 年 3 月 29 日 上午 9:58 
Concur with last comment. Been reading changelogs all my life and it's really sucky when something updates and change notes aren't published for it; be it mod, game, program, anything. If I can't read a changelog, I feel wary on updating.


Modwise though: Sometimes it looks like the flames on speed 2 start running as fast or faster than speed 3. Is there a dynamic framerate the fire uses or is this just a visual glitch?
Smiley Face Killer 2023 年 3 月 25 日 上午 7:35 
I just wanna drop a thank you for posting your updates in the Change notes thing. It makes it so much easier to see what was update. A lot of the mods I use, they don't do that sadly. So thank you for taking the time to do that.
Ninefinger 2023 年 3 月 25 日 上午 5:11 
Nice to see this getting optimizations, I will have to test it again to see how it is now, I dont know if it was this or the smoke mod but them combined I was getting a performance hit, fingers crossed its better now. Thanks Owl.
Owlchemist  [作者] 2023 年 3 月 25 日 上午 4:44 
v1.3.6
- Slight performance optimizations: I've been revisiting some of my mods to apply knowledge I picked up related to the subtle nuances of how harmony overhead works exactly, as well as how to make better utilization of CPU cache.
- The "multi-flame graphic" variants are now out of sync with one another so they don't share the same exact frame.
Get Donked On 2023 年 2 月 9 日 下午 2:15 
disabling drafted fire fighting would be neat as an option i have fire proof pawns fighting fires isntead of hitting enemies would be a nice thing to have
LoopKat 2023 年 2 月 2 日 上午 10:10 
Can confirm that colonists immediately put out a fire as soon as they start it (automatic behavior, even while drafted), regardless of if the fire is created outside the Home area. If you don't pause the game as soon as the fire is started then the first hit of the extinguish animation is usually enough to put it out completely. Could definitely use some kind of small firefighting delay to prevent this behavior because, as-is, it's rather finicky
Yoann 2022 年 12 月 31 日 上午 1:03 
Other mods add a cooldown to prevent pawns to putting out the fire (firefighting disabled for X seconds), this solution is bad for performance ?
Owlchemist  [作者] 2022 年 12 月 30 日 下午 7:21 
You just back them off once the fires lit
Catch Lightning 2022 年 12 月 30 日 下午 12:01 
I don't seem to understand how to stop my pawns from instantly putting out the fire they lit regardless of home area or any other factor...
Dizzy Ioeuy 2022 年 12 月 23 日 下午 9:26 
I'm wondering... how much effort would it be for you to do:
Disable Firewatcher setting and a
*Delayed* Firewatch setting.... one that would *significantly* delay it so fires were WILD but not map wiping.
Dizzy Ioeuy 2022 年 12 月 4 日 下午 5:16 
Disable Firewatcher = WOW! That was crazy but totally epic FUN! Love it.
IKM 2022 年 12 月 1 日 下午 3:07 
Your mods are awesome thanks for making them