Barotrauma
Improved XP Rates
82 comentarii
SIN 10 sept. la 2:28 
Is this mod updated for the latest version? And what does 'xp' mean? Does it give experience for completing tasks to unlock talents in the talent tree, or does it simply increase skills for doing work?
The Donald 29 aug. la 13:57 
Broke mod xd
NPC 3 ian. la 4:57 
Is this mod updated to work with the latest version?
Sainth Moth [HME] 24 sept. 2024 la 7:25 
Is this mod compatible with Neurotrauma?
Radium 19 sept. 2024 la 8:49 
does the mod still work with the latest versions of the game? some other similar mods weren't
manchyy  [autor] 2 sept. 2024 la 7:36 
fairly certain that this mod will clash with any other mod that edits SkillSettings.xml file
The_master_chief 2 sept. 2024 la 7:33 
What if I also take other mod that change XP rate (like ExtraXP), does mods multiply their modifiers by eachother or one that's higher just overwrites one that lower in load priority? I like skill rates from that mod, but I also like XP rates from ExtraXP so I wanna somehow get both
Havel L. Krik 7 aug. 2024 la 20:28 
Damn.
manchyy  [autor] 7 aug. 2024 la 15:31 
afraid not
Havel L. Krik 7 aug. 2024 la 15:29 
Is there a version without the boosted skill gain, just experience?
Comrade.Omega 7 mai 2024 la 20:56 
Does this work with the new update?
Morphogenetic Memories 23 febr. 2024 la 14:52 
Entirely understandable! I appreciate you chiming in!
manchyy  [autor] 22 febr. 2024 la 6:30 
hey :), personally I can't think of a way to implement such functionality through XML since it's very limiting.. however I don't see it being impossible through lua. your idea is very interesting, but unfortunately I just don't have that much interest in barotrauma to develop anything for it anymore, and I'm just trying to keep this mod on life support so others can enjoy higher rates haha
Morphogenetic Memories 21 febr. 2024 la 18:44 
Hiya, I love the mod - however i wonder if maybe there could/should be 'checkpoint challenges' at different level breakpoints. It could be cool to add in a special challenge (similar to the 'traitors' challenge mechanics) where once you hit 60/80/100, you have to do some challenge during your runs before you can go higher (while the higher XP would be banked until you do said challenge.)
Draconis🐊 10 febr. 2024 la 22:43 
Semi recently updated which is nice, I see this and get leery because its usually paired with the extremely outdated more money mod which just doesn;t work.
manchyy  [autor] 8 ian. 2024 la 17:16 
donald - i don't play baro anymore, so i can't test for myself, will take a look when i get some free time

marcus - no
Jimmy Car Battery 8 ian. 2024 la 16:36 
Do i need to restart my game for it to work?
The Donald 6 ian. 2024 la 22:45 
I know beggars can't be choosers, but wouldn't it make more sense to increase the multiplier the higher the level a stat is? Because the lower levels are kinda ok but the high levels are horrendously tedious
Diznad1 1 ian. 2024 la 15:45 
cheers
manchyy  [autor] 1 ian. 2024 la 4:34 
should be
Diznad1 1 ian. 2024 la 2:29 
is helm exp working?
manchyy  [autor] 28 dec. 2023 la 11:16 
tried to make it less broken, give it a go now
Knickerich 28 dec. 2023 la 11:11 
yeah definitely adjust it down or something? Every action results in a level gained lmao
manchyy  [autor] 28 dec. 2023 la 11:08 
as i've mentioned below, rates are not going to be 1:1, so thank you for the feedback and i'll try to adjust it
Knickerich 28 dec. 2023 la 11:06 
currently playing the save we started a few days ago, mate just got 5 levels electrical from fixing like 2 junction boxes, what the frick happened?
ZOLOMAXXING 28 dec. 2023 la 6:51 
yep, works good, thanks brotha
manchyy  [autor] 27 dec. 2023 la 16:00 
just pushed an update, can you try reinstalling the mod and trying it out?
ZOLOMAXXING 27 dec. 2023 la 14:30 
whatever that means, it just gave me an error and said that
ZOLOMAXXING 27 dec. 2023 la 14:22 
sorry but the mod gives an error and can not be ran because i have different values with vanilla and this mod :securityofficer:
manchyy  [autor] 27 dec. 2023 la 13:19 
I've just pushed a new update, xp rates are not going to be 1:1 since the calculations have changed; I would appreciate it if you guys would report back on how it feels and/or what values should be adjusted if needs be.
SENPAI!! 27 dec. 2023 la 12:06 
no update?
Fake Sunbro 23 dec. 2023 la 7:11 
oh thatd be fantastic sick
manchyy  [autor] 23 dec. 2023 la 5:41 
thanks for the heads up, i'll try to look into it sometime later today
Fake Sunbro 23 dec. 2023 la 5:06 
for anyone who might not know it seems that this mod currently breaks helm xp gain due to the recent update that reworked how it functions
Riley 12 iun. 2023 la 8:26 
I just checked, it does in fact work with Prodigy.
Riley 10 iun. 2023 la 6:55 
My dude, there is literally one file in the mod
manchyy  [autor] 10 iun. 2023 la 5:39 
mm I don't think I could create anything like that with xml, would have to use lua and then it would be console commands at best
Shiny Leprechaun 10 iun. 2023 la 5:34 
Hi! Is there any chance you could make the rates easily adjustable by means of an .txt or .xml file, so that anybody could easily adjust them to the number of players on the server?
manchyy  [autor] 7 iun. 2023 la 9:06 
haven't played the game since talents were added, so I wouldn't know. you'd probably need to do some testing with that, although it should stack imo
Riley 7 iun. 2023 la 8:12 
The talent that increases skill gain speed by 50%
You can just search "Barotrauma [Anything ever]" on google to figure that out
manchyy  [autor] 7 iun. 2023 la 8:01 
No idea what 'Prodigy' is.
Riley 7 iun. 2023 la 7:14 
Does Prodigy work with this? Do they stack or do one of the increases override the other?
Abkhaz[ABH] 30 apr. 2023 la 3:42 
Indeed. Waiting for it to be done. It would be awesome
manchyy  [autor] 30 apr. 2023 la 2:37 
no, I wouldn't put that into this mod either way, deserves its own page
Abkhaz[ABH] 29 apr. 2023 la 10:22 
What is about tanent'tree exp increasing? Still not in the mod?
manchyy  [autor] 19 mart. 2023 la 5:16 
yes
Neexdle 18 mart. 2023 la 19:12 
does this still work
Maginary  [autor] 26 febr. 2023 la 6:11 
The talent tree exp is related to quest rewards. Some jobs have % scaling which would break the game. We might look into talent-tree exp rewards but only after 1.0 releases.
ebalsya 26 febr. 2023 la 6:07 
there's no mod for increasing exp in talent-tree at all. How about to fill this niche? :p
Maginary  [autor] 25 febr. 2023 la 10:46 
We will check out the mod after 1.0 release, until then use at your own risk