Barotrauma

Barotrauma

Improved XP Rates
82 opmerkingen
SIN 10 sep om 2:28 
Is this mod updated for the latest version? And what does 'xp' mean? Does it give experience for completing tasks to unlock talents in the talent tree, or does it simply increase skills for doing work?
The Donald 29 aug om 13:57 
Broke mod xd
NPC 3 jan om 4:57 
Is this mod updated to work with the latest version?
Sainth Moth [HME] 24 sep 2024 om 7:25 
Is this mod compatible with Neurotrauma?
Radium 19 sep 2024 om 8:49 
does the mod still work with the latest versions of the game? some other similar mods weren't
manchyy  [auteur] 2 sep 2024 om 7:36 
fairly certain that this mod will clash with any other mod that edits SkillSettings.xml file
The_master_chief 2 sep 2024 om 7:33 
What if I also take other mod that change XP rate (like ExtraXP), does mods multiply their modifiers by eachother or one that's higher just overwrites one that lower in load priority? I like skill rates from that mod, but I also like XP rates from ExtraXP so I wanna somehow get both
Havel L. Krik 7 aug 2024 om 20:28 
Damn.
manchyy  [auteur] 7 aug 2024 om 15:31 
afraid not
Havel L. Krik 7 aug 2024 om 15:29 
Is there a version without the boosted skill gain, just experience?
Comrade.Omega 7 mei 2024 om 20:56 
Does this work with the new update?
Morphogenetic Memories 23 feb 2024 om 14:52 
Entirely understandable! I appreciate you chiming in!
manchyy  [auteur] 22 feb 2024 om 6:30 
hey :), personally I can't think of a way to implement such functionality through XML since it's very limiting.. however I don't see it being impossible through lua. your idea is very interesting, but unfortunately I just don't have that much interest in barotrauma to develop anything for it anymore, and I'm just trying to keep this mod on life support so others can enjoy higher rates haha
Morphogenetic Memories 21 feb 2024 om 18:44 
Hiya, I love the mod - however i wonder if maybe there could/should be 'checkpoint challenges' at different level breakpoints. It could be cool to add in a special challenge (similar to the 'traitors' challenge mechanics) where once you hit 60/80/100, you have to do some challenge during your runs before you can go higher (while the higher XP would be banked until you do said challenge.)
Draconis🐊 10 feb 2024 om 22:43 
Semi recently updated which is nice, I see this and get leery because its usually paired with the extremely outdated more money mod which just doesn;t work.
manchyy  [auteur] 8 jan 2024 om 17:16 
donald - i don't play baro anymore, so i can't test for myself, will take a look when i get some free time

marcus - no
Jimmy Car Battery 8 jan 2024 om 16:36 
Do i need to restart my game for it to work?
The Donald 6 jan 2024 om 22:45 
I know beggars can't be choosers, but wouldn't it make more sense to increase the multiplier the higher the level a stat is? Because the lower levels are kinda ok but the high levels are horrendously tedious
Diznad1 1 jan 2024 om 15:45 
cheers
manchyy  [auteur] 1 jan 2024 om 4:34 
should be
Diznad1 1 jan 2024 om 2:29 
is helm exp working?
manchyy  [auteur] 28 dec 2023 om 11:16 
tried to make it less broken, give it a go now
Knickerich 28 dec 2023 om 11:11 
yeah definitely adjust it down or something? Every action results in a level gained lmao
manchyy  [auteur] 28 dec 2023 om 11:08 
as i've mentioned below, rates are not going to be 1:1, so thank you for the feedback and i'll try to adjust it
Knickerich 28 dec 2023 om 11:06 
currently playing the save we started a few days ago, mate just got 5 levels electrical from fixing like 2 junction boxes, what the frick happened?
ZOLOMAXXING 28 dec 2023 om 6:51 
yep, works good, thanks brotha
manchyy  [auteur] 27 dec 2023 om 16:00 
just pushed an update, can you try reinstalling the mod and trying it out?
ZOLOMAXXING 27 dec 2023 om 14:30 
whatever that means, it just gave me an error and said that
ZOLOMAXXING 27 dec 2023 om 14:22 
sorry but the mod gives an error and can not be ran because i have different values with vanilla and this mod :securityofficer:
manchyy  [auteur] 27 dec 2023 om 13:19 
I've just pushed a new update, xp rates are not going to be 1:1 since the calculations have changed; I would appreciate it if you guys would report back on how it feels and/or what values should be adjusted if needs be.
SENPAI!! 27 dec 2023 om 12:06 
no update?
Fake Sunbro 23 dec 2023 om 7:11 
oh thatd be fantastic sick
manchyy  [auteur] 23 dec 2023 om 5:41 
thanks for the heads up, i'll try to look into it sometime later today
Fake Sunbro 23 dec 2023 om 5:06 
for anyone who might not know it seems that this mod currently breaks helm xp gain due to the recent update that reworked how it functions
Riley 12 jun 2023 om 8:26 
I just checked, it does in fact work with Prodigy.
Riley 10 jun 2023 om 6:55 
My dude, there is literally one file in the mod
manchyy  [auteur] 10 jun 2023 om 5:39 
mm I don't think I could create anything like that with xml, would have to use lua and then it would be console commands at best
Shiny Leprechaun 10 jun 2023 om 5:34 
Hi! Is there any chance you could make the rates easily adjustable by means of an .txt or .xml file, so that anybody could easily adjust them to the number of players on the server?
manchyy  [auteur] 7 jun 2023 om 9:06 
haven't played the game since talents were added, so I wouldn't know. you'd probably need to do some testing with that, although it should stack imo
Riley 7 jun 2023 om 8:12 
The talent that increases skill gain speed by 50%
You can just search "Barotrauma [Anything ever]" on google to figure that out
manchyy  [auteur] 7 jun 2023 om 8:01 
No idea what 'Prodigy' is.
Riley 7 jun 2023 om 7:14 
Does Prodigy work with this? Do they stack or do one of the increases override the other?
Abkhaz[ABH] 30 apr 2023 om 3:42 
Indeed. Waiting for it to be done. It would be awesome
manchyy  [auteur] 30 apr 2023 om 2:37 
no, I wouldn't put that into this mod either way, deserves its own page
Abkhaz[ABH] 29 apr 2023 om 10:22 
What is about tanent'tree exp increasing? Still not in the mod?
manchyy  [auteur] 19 mrt 2023 om 5:16 
yes
Neexdle 18 mrt 2023 om 19:12 
does this still work
Maginary  [auteur] 26 feb 2023 om 6:11 
The talent tree exp is related to quest rewards. Some jobs have % scaling which would break the game. We might look into talent-tree exp rewards but only after 1.0 releases.
ebalsya 26 feb 2023 om 6:07 
there's no mod for increasing exp in talent-tree at all. How about to fill this niche? :p
Maginary  [auteur] 25 feb 2023 om 10:46 
We will check out the mod after 1.0 release, until then use at your own risk