Space Engineers

Space Engineers

Clean and Vibrant Post Processing
9 Comments
Selphadur  [author] Oct 5 @ 5:58am 
It should not affect that.
Syphond Sep 29 @ 4:06am 
Does this mod adjust any atmospheric conditions. Traking down a mod in my list that allows radiation and metors on earthlike even though its not supposed too.
Meta Bluejay Jul 6 @ 10:05am 
As long this mod reduces lag while on Single Player then I'll be able to build without any problems
andersenman Nov 8, 2024 @ 8:18am 
A mod that removes CA and Vi is a good mod.
Stratus Oct 15, 2024 @ 10:59pm 
I truly hope this gets more attention.
Selphadur  [author] Oct 7, 2024 @ 2:17pm 
Yes, it does
MandrakeJake Oct 4, 2024 @ 11:15am 
Does this require 'post processing' be turned on in graphics settings?
Selphadur  [author] Mar 12, 2024 @ 12:44pm 
Hi. I used to run it alongside Magic Nights and it looked amazing. Can't remember load order, though. Try running Magic Nights on top of this mod in load order. I can't vouch for Space Just Got real, as I used long time ago without any other similar mods. I never used it with mine.
L0R4X Mar 9, 2024 @ 9:15pm 
I saw this on Splitsie's Scrapyard Survival mod list. I've been a long time user of Screen Gunk be Gone so I thought I'd try this out. Do you know how it plays with Space Just Got Real? If I use this, Magic Nights and SJGR together is there a certain order I should put them in?