Conquest of Elysium 5

Conquest of Elysium 5

Down In The Bonehoard - A Necromancer Expansion
129 条留言
karcen 10 月 14 日 上午 12:46 
@kittge casino Indian you need an astral lich of you have the content mod
karcen 10 月 10 日 上午 10:33 
yeah im having odd time with getting the hades stuff to work as well i have a demi lich in a new citadel in hades and i can't upgrade it. though seeing the updates and creator comments i fear this won't get fixed
Kit the Casino Indian 10 月 9 日 上午 12:50 
i built a citadel in hades, but i can't seem to upgrade it with a lich present. even tried it with the prince of death there and nothing seems to work, so i can't use any of my prince of death abilities that require an infernal citadel in hades
Captain Tofu 9 月 19 日 上午 7:45 
Very cool ideas but way way too strong. The prices for buildings in particular
Hank J. Wimbleton 9 月 16 日 上午 9:08 
"Lichdom" was not unlocked after doing "ritual of grand mastery". only the mods spells appeared.
TheRedChase 5 月 30 日 下午 4:29 
Is the prince of Darkness able to get an infernal citadel while I'm not a necromancer? I somehow managed to get him while not being a necromancer and I wanted to see if I could do the higher level rituals but the game says I'm not able to perform the upgrade ritual.
Hebrux 2024 年 11 月 18 日 上午 5:46 
@Alien
I don't think this mod has an Arch Lich.

@Kasadoll
'The Conquest of Elysium 5 Content Pack' Mod resolves this issue
Alien 2024 年 7 月 28 日 下午 1:46 
It seems I can't upgrade a Demilich into an Arch Lich, even at an ancient temple, is that a bug?
Kasadoll 2024 年 7 月 17 日 上午 11:41 
I cannot seem to recruit anything in Hades.
Todd "The God" Howard 2024 年 6 月 27 日 上午 9:28 
I'm not sure of this is intentional or maybe it's a different type of ritual but greater summoning on necromancer I'm about 90% sure no longer spawns a banshee. Did you just remove the chance outright or did you pass the ability onto a different ritual?
Commisar Jon Fuklaw  [作者] 2024 年 2 月 21 日 下午 12:19 
No. I never got a reliable, long term spriter, so I scrapped the idea.
Tlaughs 2024 年 2 月 19 日 下午 9:56 
Hey are you still working on that warhammer coe mod? love all your work and whenever I review one of your mod pages the plug at the end teases me.
DJLawLaw 2023 年 1 月 16 日 上午 9:43 
Yeah, reliably spamming Death Knights out the get-go seems overpowered.
Commisar Jon Fuklaw  [作者] 2023 年 1 月 15 日 下午 6:08 
It's a time gate to prevent lv. 2 necromancers from spamming the more powerful lv. 2 rituals until there's a lv. 3 or lv.4 ritual caster on the field.
DJLawLaw 2023 年 1 月 15 日 下午 5:47 
I did get an Infernal Citadel: was just a little confused seeing rituals that required one on a level 2 necromancer, when to make one you need a level 3 necromancer.
Commisar Jon Fuklaw  [作者] 2023 年 1 月 15 日 下午 2:43 
Unless the updates have broken the rituals, you can produce one such citadel.
DJLawLaw 2023 年 1 月 15 日 上午 10:03 
Are the new Ermorian Mage and Death Knight rituals supposed to be summoned in an Infernal Citadel? It says I need to summon them in an Infernal Citadel.
Commisar Jon Fuklaw  [作者] 2022 年 7 月 25 日 上午 12:33 
As implied, I'd have to look, but I haven't done any serious work on...well, any mods for any game I mod... in a while now.
Hebrux 2022 年 7 月 24 日 下午 9:04 
oh so there's like no fix then. Yeah it surprises me that I can't recruit anything in Hades as a necromancer. Going to Hades is literally my thing.

That plus the fact that I can't create an infernal citadel there neither.
Commisar Jon Fuklaw  [作者] 2022 年 7 月 14 日 下午 6:30 
I'd say "because lol CoE", but it may be because of an expansion of recruitment moddability that happened a while back, as clearrec clears tile-specific recruitment now AFAIK. Then again, I never tested that and it's been long enough since I've played that it may still be "lol CoE".
Hebrux 2022 年 7 月 14 日 下午 4:20 
Thank you! One more question. How come my citidels don't have recruitable units in Hades?
Commisar Jon Fuklaw  [作者] 2022 年 7 月 14 日 上午 10:08 
1606340 → 2597824008
Workshop folder is always AppID → workshop page ID; you can get both by right clicking and copying page URL - on the store page and mod page, respectively.
Hebrux 2022 年 7 月 14 日 上午 9:20 
Would you happen to know the Workshop -> Content number for this game?
Hebrux 2022 年 7 月 14 日 上午 9:14 
awesome, thanks for the suggestion!
Commisar Jon Fuklaw  [作者] 2022 年 7 月 14 日 上午 9:12 
You can always read the mod itself with any text editor, as CoE modding is just plaintext piggybacked onto premade Python definitions.
Hebrux 2022 年 7 月 14 日 上午 9:10 
No problem, thank you for the great mod!
Commisar Jon Fuklaw  [作者] 2022 年 7 月 14 日 上午 9:06 
Afraid I don't.
Hebrux 2022 年 7 月 14 日 上午 5:57 
Thank you, would you happen to have a list of all the summoning possibilities? It's alright if you don't, I know it takes extra work to create those things
Commisar Jon Fuklaw  [作者] 2022 年 7 月 14 日 上午 4:22 
Don't think I included banshees in either recruitment or the new summoning, so I'll call it a 'no'.
Hebrux 2022 年 7 月 13 日 下午 8:39 
Is there a way to recruit banshees?
Feraa 2022 年 7 月 1 日 上午 11:35 
Soulless are zombies, I'd assume.
Sack Lunch 2022 年 6 月 29 日 下午 10:08 
Im not seeing these zombies
Possibly a Cleric 2022 年 5 月 9 日 下午 8:01 
Love this mod so much
farmermike1979 2022 年 4 月 9 日 下午 11:37 
hmmm it works now after i restart the game
farmermike1979 2022 年 4 月 9 日 下午 11:15 
can somebody tell me how upgrade citadel works please? it's always grayed out
Feraa 2022 年 1 月 15 日 上午 6:00 
Lmao The Necromancer is always a joy to play!
Commisar Jon Fuklaw  [作者] 2022 年 1 月 15 日 上午 1:25 
Well, it's taken 6 months, but I finally have a single-class mod more popular than the dwarf overhaul. These are strange times, full of shambling, shuffling, and rattling of bones.
Gulf of America 2022 年 1 月 14 日 下午 11:38 
very excited to try this out, thank you !
Ragzul 2022 年 1 月 13 日 上午 4:29 
Lovely, and cheers for an excellent mod. Always love when necromancers get a little TLC in any game they're present.
The QOL of being able to build up one's own economy, i.e. gallows, is a welcomed touch. Instead of having to rely on the whims of map generation giving like one or two per game.
Commisar Jon Fuklaw  [作者] 2022 年 1 月 13 日 上午 4:06 
Fix has been ported over until Illwinter adds an fxrestrict command for a more elegant solution.
Commisar Jon Fuklaw  [作者] 2022 年 1 月 13 日 上午 3:46 
Oh, right. Forgot I didn't introduce the fix to the individual mod.
Ragzul 2022 年 1 月 13 日 上午 3:43 
Not sure if this is addressed as a bug or feature, but the Vampire can use Bone-a-Port spell and Boneward Bound spell, despite each specifying them being for the Demilich. I have the all in one overhaul, haven't tried it yet and wanted to test out this class out first. Might have been addressed in the Box not filled with bees already, but wanted to check on this detail.
I saw that only the apprentices have access to graverobbing, maybe lock these two spells to the Demilich in a similar fashion?
Feraa 2021 年 12 月 10 日 下午 12:52 
Fair. It shall be what it shall be xD
Commisar Jon Fuklaw  [作者] 2021 年 12 月 10 日 上午 10:53 
Probably, but not guaranteed, as this would be a QoL update.
Feraa 2021 年 12 月 10 日 上午 10:10 
Which, if I'm correct, will only affect the mod that includes all of the customized nations instead of these individual mods?
Commisar Jon Fuklaw  [作者] 2021 年 12 月 10 日 上午 9:13 
There's new event commands now, so there's another set of options that I may pursue. I'm actually half-tempted to scrap most of the necro's recruitment and turn it into a freespawn → upgrade class.
Feraa 2021 年 12 月 10 日 上午 7:56 
Mmm. Yeah, late as ♥♥♥♥ lol But no matter. I've given up on doing so. Only thing I can think of would be to hold off on making the infernal citadel until you have a big open field battle somewhere, then raise the citadel there so it has tons of corpses, unless you can lure an enemy army into attacking your own citadel without losing control of it.
Commisar Jon Fuklaw  [作者] 2021 年 12 月 7 日 上午 3:34 
Bit late as responses, but yes, controlling demiliches is a bit difficult.

I've been thinking about methods of improving their locomotion lately, but all are either easily abused for "suicide bombing" or require the efforts of a sprite artist (mine has utterly vanished off the face of the earth).
Feraa 2021 年 10 月 31 日 下午 2:23 
I have a query. Is it supposed to be super difficult to get the demilich back into the infernal citadel? I moved the lich into the temple to make the demilich, but I can't seem to figure out how to get him back to the citadel to open the portal of death. I'm using the Lich Gate spell to try and teleport onto the citadel, but it just refuses to port onto it, even after a dozen turns of 3 ports each. Am I missing something...?
Commisar Jon Fuklaw  [作者] 2021 年 10 月 3 日 下午 5:34 
All further balancing, content, and AI tweaks - with a small number of exceptions - will be put through the compiled modpack. Necromancer has already received some nerfs in the leadup to getting initial release ready, but I'm still working on bug fixes and correcting a lot of the shoddiness of my earlier work.