Conquest of Elysium 5

Conquest of Elysium 5

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Down In The Bonehoard - A Necromancer Expansion
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2021 年 9 月 9 日 下午 8:42
2022 年 1 月 13 日 上午 4:04
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Down In The Bonehoard - A Necromancer Expansion

描述
Summary
I'm not entirely sure why I ended up doing so damn much for Necromancer, when I know the position it's in already. Oh well. I can at least rest easy knowing that anyone using any of my other fine products will have other flavors of BS to keep Necromancers in check. This will be the last standalone vanilla class I do, as the last four already have planned pairings.

This is, by far, the largest roster expansion I've done for a class, in addition to all of the other toys Necromancer already has and has received in this mod, so have fun. Build a bonewall.

Feature List
Necromancer
  • Standard troops have been removed entirely from the class. You raise hordes of skeletons, not armies of mouthbreathing skeleton flesh prisons. This further includes almost half a dozen new units and three dozen "new" units as part of the Necromancer's roster..
  • Eco-Friendly™ skeleton and zombie raising, powered entirely by your apprentices unpaid interns.
  • Appropriately themed empire building rituals and a whole slew of summoning rituals.
  • Your minions matter. Specific classes of commanders are now responsible for recruiting specific classes of undead troops.
  • To Hell with Demonologists. Steal the Prince of Death out from under their pesky noses*. Undeath is your schtick.

Disclaimer: Or (un)die trying.

Compatibility

No compatibility issues should exist.

Suspected/Known Issues

Late game Necromancer might only have one or zero SC's, but holy hell can it ball up mages now. It's like a skeleton-based Voltron. If you let a Necromancer breath, it will ♥♥♥♥ down your neck.

Had some weirdness with recruitment while testing due to the sheer number of recruitment slots used, but it seems cleared up now.

Shameless Plug

I'm currently in the process of making overhauls for every single faction in CoE 5 and I plan to eventually port over the Warhammer Fantasy Battles mods for Dominions 4-5 over to CoE as new classes (a sizeable undertaking, only barely in the planning stages).

If you enjoy this mod, make sure to

It improves mod visibility
热门讨论 查看全部(1)
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7 月 18 日 下午 4:03
→→→ Suggestion Box/Balance Complaints Box ←←←
Commisar Jon Fuklaw
126 条留言
Captain Tofu 9 月 19 日 上午 7:45 
Very cool ideas but way way too strong. The prices for buildings in particular
Hank J. Wimbleton 9 月 16 日 上午 9:08 
"Lichdom" was not unlocked after doing "ritual of grand mastery". only the mods spells appeared.
TheRedChase 5 月 30 日 下午 4:29 
Is the prince of Darkness able to get an infernal citadel while I'm not a necromancer? I somehow managed to get him while not being a necromancer and I wanted to see if I could do the higher level rituals but the game says I'm not able to perform the upgrade ritual.
Hebrux 2024 年 11 月 18 日 上午 5:46 
@Alien
I don't think this mod has an Arch Lich.

@Kasadoll
'The Conquest of Elysium 5 Content Pack' Mod resolves this issue
Alien 2024 年 7 月 28 日 下午 1:46 
It seems I can't upgrade a Demilich into an Arch Lich, even at an ancient temple, is that a bug?
Kasadoll 2024 年 7 月 17 日 上午 11:41 
I cannot seem to recruit anything in Hades.
Todd "The God" Howard 2024 年 6 月 27 日 上午 9:28 
I'm not sure of this is intentional or maybe it's a different type of ritual but greater summoning on necromancer I'm about 90% sure no longer spawns a banshee. Did you just remove the chance outright or did you pass the ability onto a different ritual?
Commisar Jon Fuklaw  [作者] 2024 年 2 月 21 日 下午 12:19 
No. I never got a reliable, long term spriter, so I scrapped the idea.
Tlaughs 2024 年 2 月 19 日 下午 9:56 
Hey are you still working on that warhammer coe mod? love all your work and whenever I review one of your mod pages the plug at the end teases me.
DJLawLaw 2023 年 1 月 16 日 上午 9:43 
Yeah, reliably spamming Death Knights out the get-go seems overpowered.