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https://gist.github.com/HugsLibRecordKeeper/a864c14ac3077d38398a14455a6377b2
In addition, is there anyway to set secondary stats to focus on? At the moment, with the tree cutting stat that you added support for, pawns only prioritize harvest yield with no preference for secondary characteristics - meaning you have two tools, one with plant work speed and one with tree cutting that both share the same level of harvest yield, your pawns will not swap between them because they only care about the main stat.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3028566550
-Weapon override Gizmo
-Tool Policies changed to only display tools ( improves policy loading times where before it would load all weapons your game had)
-Three chopping stat support
-Cleaning Speed support
-Auto Melee improved Now Requires Pickup and Haul to Function
-Hunting job now prioritizes long range weapons (if pawn doesn't have a long range will look in storage before going to hunt)
-Policies changed to only display tools
-Ditched primary and secondary toggles
-Better de-generalise work support
https://gist.github.com/HugsLibRecordKeeper/acab24e6c1d04be62b77a88d1d31cfd0
https://pastebin.com/xR0ieRiD
SS and PS rules are not respected, 'cause the Pawns will keep equipping whatever weapon they find on the ground and using it as their primary, no matter what, what also causes the "auto-equip loop" with SS and only the primary range weapon being available to use with PS. Pawns will also not be able to fill LTSA Kits with a secondary ammo type that's available on the stockpiles, and it's usually the ammo used by the secondary range weapon they may have on their inventory.
-NRE errors fixed
-Fixed Auto Melee broken on new tool policies
-Fixed Equip sound toggle not working on new tool policies
-Fixed Survival tools not showing when used
-Fixed issue if toolmetrics redux was added mid save it would not work ( you still need to make a new policy to toggle it on )
I did not find a section for this modification