边缘世界 RimWorld

边缘世界 RimWorld

[LYN] Makeshift Cooler
39 条留言
ChrisB 12 月 11 日 上午 9:00 
i had a look over the xml for this, it works in 1.6 and should do in future patches unless any of the vanilla code (that this mod references) changes for temperature or refuelling. if the version warning is driving you crazy, open the mod folder > About folder > About.xml, and add <li>1.6</li> (it will be obvious where to add this when you see it)
Elijah 11 月 30 日 下午 10:03 
Probably not, although my past testing showed it worked in 1.6.
sethkwright 9 月 30 日 下午 1:10 
uhh... i'm gonna guess this WONT be updated to 1.6
Lyn the Cookie  [作者] 2024 年 4 月 11 日 上午 4:39 
[Update Note] I deleted most of my old mods from the workshop, as I don't plan on updating them anymore. There's a link on my profile if you want to take them over. The other mods in the workshop will all be updated to 1.5. Please be patient.
hottt3 2023 年 10 月 29 日 上午 8:12 
Thanks for the mod!:steamthumbsup:
VeronicaFoxx 2023 年 2 月 23 日 下午 12:31 
Woooo! Thank you!
Lyn the Cookie  [作者] 2023 年 2 月 23 日 上午 7:15 
Updated.
VeronicaFoxx 2022 年 12 月 1 日 下午 8:02 
1.4 maybe? Please? I had just found this when the update hit, and it was really nice for a tribal start...
WarKittyKat 2022 年 5 月 30 日 下午 12:18 
This mod's great fun with real ruins and vanilla genetics expanded (and a minification mod). Maybe mendandrecycle. Makes it so you can feel more like you're playing scavengers living in scrap.
Flixbox 2021 年 9 月 27 日 上午 2:05 
@CanadianSnow This might be possible using RIMMSqoL. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457
CanadianSnow 2021 年 9 月 9 日 上午 7:52 
I'd love to see the cost/upkeep/research cost be customizable in the mod settings <3
Padawhat 2021 年 8 月 31 日 下午 4:01 
This mod gave me an idea, what about a makeshift heater to go along side with the makeshift cooler. Same deal with the makeshift cooler (same cost for building it and maintenance) but if not maintained can catch fire or set the room temperature to where things can catch fire (be that
wood flooring, walls, items or colonists).
SetArk <Nyanverick 07> 2021 年 8 月 31 日 上午 9:24 
Oh god i was looking for something like this!

Something that started bothering me on Rimworld design overall, is the concept of Neolithic\Medieval\Industrial\Spacer~etc

Like. Okey, there may be colonies and civilizations that doesn't advance that much.
That can be tribes. But, specially with the addon of so much clutter and wreakage, i started to look like "Why those tribes are neolithic? Why does a Neolithic tribe goes from almost cave-man status to space gods in the spam of 5 years?"

It would make much more sense, to see the stages of tech, go for more an "Avaible tech"
like "Survivers\Scavengers\Industrial~etc"

It would allow for tech levels to be more sci-fi and make the story less jarring.
This would piss off the Medieval\Viking\Roman only folks? Yeah but.... Rimworld is a scifi game.
Heck, the naming convention of the techs could even end up tied up to the type of colony and ideology in the future ~~
Lyn the Cookie  [作者] 2021 年 8 月 31 日 上午 6:23 
@Feldspar There are already, like, six mods that add ways to preserve food in medieval colonies, but Rimworld isn't a medieval world. There is industrial wreckage all over the place, ancient buildings filled with mechanoids, and factions with straight up modern or futuristic technology all in the same world.
Vapor 2021 年 8 月 30 日 下午 5:28 
I love this!!!
shane_357 2021 年 8 月 29 日 下午 7:38 
Makeshift furniture. MAKESHIFT FURNITURE. WHY HAS NO ONE ELSE THOUGHT OF THIS.
Ganymede 2021 年 8 月 29 日 上午 11:19 
Forgive me, I phrased my question strangely. I'm enjoying using your mod in my games, thank you.
CanadianSnow 2021 年 8 月 29 日 上午 6:02 
Freaking people trying to control your mod.
Hykal 2021 年 8 月 28 日 上午 8:22 
Thanks for the mod! This really fits into my post apocalyptic tribal run!
ambi 2021 年 8 月 28 日 上午 8:17 
great mod. thank you
Feldspar 2021 年 8 月 28 日 上午 4:03 
lady you made this mod bc you dont want food spoiling in a medieval setting? why not make a mod that makes sense for that setting someone who barely has gunpowder wouldnt have any electricity so for your setting id go with something like salting or ice boxes both of wich were hevily used during those times (keep in mind not ragging on the mod its a great idea just giving you an idea for what you said your games setting is have a good one)
TurtleShroom 2021 年 8 月 26 日 下午 6:17 
That's much better. Thank you very much.
Saint-Games 2021 年 8 月 26 日 下午 4:17 
Yo! Been wanting something like this, thanks!
Lyn the Cookie  [作者] 2021 年 8 月 26 日 下午 1:25 
Fine, I reduced the cost back to the original, 35 Steel, 5 per day. I'm not making any more changes, y'all can make your own patches if you want.

@Ganymede Nope
Ganymede 2021 年 8 月 26 日 下午 1:02 
Is the cooler minifiable? It'd be a good solution for a nomadic colony
TurtleShroom 2021 年 8 月 26 日 下午 12:56 
You can balance that by upping the size, the initial cost, or both. What about letting it accept the entire Metallic Category of Resources instead of only Steel?
TurtleShroom 2021 年 8 月 26 日 下午 12:55 
Not really. There's only so much Steel on the Map. I'd say should take twenty Steel.
Lyn the Cookie  [作者] 2021 年 8 月 26 日 下午 12:13 
I'm sure you can get 42 Steel in 7 days.
Failsafe 2021 年 8 月 26 日 上午 11:16 
@LadyCookie 42 a week is too much. how about 7 or 14 a week?
TurtleShroom 2021 年 8 月 26 日 上午 11:08 
Forty-two a week? That's pretty insane. Everything else is a good idea, though.
Lyn the Cookie  [作者] 2021 年 8 月 26 日 上午 8:28 
@TurtleShroom I actually was rebalancing it as you were typing. Increased the size to 2x2, increased the steel cost to 120, increased the research cost to 1000 Industrial, and the Steel requirement to 42/week.
TurtleShroom 2021 年 8 月 26 日 上午 7:41 
Personally, I think it should be bigger than one tile.
Lyn the Cookie  [作者] 2021 年 8 月 26 日 上午 5:58 
@Failsafe I don't know, I kind of agree with Hatoful Pengu. This cooler is already a stretch; I feel like I should have made it 2x2, so you would need more materials and space, and increase the research cost a little. I made it just because sometimes I don't want to worry about food spoiling in my medieval villages.

@PantherHardraad It goes to -5 degrees celsius.
Failsafe 2021 年 8 月 26 日 上午 5:46 
Can you work on more makeshift things?
MiTHRiL 2021 年 8 月 26 日 上午 3:54 
DIY bby!
PantherHardraad 2021 年 8 月 25 日 下午 9:31 
what temperature does it drop a room to? Is it possible to have a larger variant?
Hatoful Pengu 2021 年 8 月 25 日 下午 8:23 
I third the desire for more makeshift stuff, though admittedly it's hard to think of much that could work. There isn't really that much need for a makeshift heater when we already have campfires (...) maybe a makeshift lamp? Or a makeshift auto-door? Ooo, or a hydroponics basin? Those seem a little complicated to improvise with scrap alone, but then again, so do turrets, and we have improvised turrets which iirc are basically vanilla makeshift turrets, at least by flavor alone.

Ah, but of course you don't have to make any of these if you don't want to! I just think the idea is really neat and enjoyed the thought exercise of coming up with more stuff it could apply to.
big tobacco 2021 年 8 月 25 日 上午 9:29 
we NEED more makeshift stuff
Hamacelos 2021 年 8 月 25 日 上午 8:53 
cool mod , a makeshift collection would be very cool