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报告翻译问题
You can change factions in the lobby parameters. If you want to look at what vehicles are used, You will find it in the "WMinit.sqf"
Is there anyway to edit what vehicles a faction has access too? Assume i'll have to dig into the mission files
clutterarea = nearestTerrainObjects [yourmarker, [], 100];
{ _x hideObjectGlobal true } forEach clutterarea;
what i use when spawning simple compositions..at its simplist form.. you could use this on your base/objective/spawn locations (even just on the marker positions).
clearing the veg and rocks away on marker location should hopefully find spaces for bases and spawn locations. especially if you make use of isFlatempty or fnc_findsafepos
obviously if someone runs the generator again or moves markers. would would have to unhide the objects again.
anyways. I have your entire collection uploaded on my community server! we all love it! great work!
I think it could be due to dense vegetation, hard for AI to calculate the path. (But, after AI find the way, it runs OK) For me it sometimes freezes as well and sometimes not. On another maps I don't have this problem. Then yes, It's map related.