Arma 3
WARMACHINE Cam Lao Nam
15 kommentarer
IvosH_cz  [ophavsmand] 17. okt. 2023 kl. 13:17 
You can play as MACV-SOG or People's Army of Vietnam
Komodo 17. okt. 2023 kl. 10:07 
can i play as vietcong in this?
IvosH_cz  [ophavsmand] 11. sep. 2022 kl. 23:56 
Hello Ethrendil. Thank you for your kind words. It keeps me going :-) Enjoy the game.
Branbacca 11. sep. 2022 kl. 10:55 
Phenomenal work! Every few months I come back to Arma hoping for some kind of SP/COOP dynamic sector control with some sort of unlockable assets. This is the closest thing I've found without having to jump in and script stuff myself. You have re-invigorated my obsession with this game. Thank you.
IvosH_cz  [ophavsmand] 11. okt. 2021 kl. 9:36 
YES
Woody 11. okt. 2021 kl. 8:44 
can i acc use prairie fire assets in this?
Burdy 24. aug. 2021 kl. 17:11 
Awesome, yeah I was talking about what vehicles are used. Thanks!
IvosH_cz  [ophavsmand] 24. aug. 2021 kl. 8:52 
Hello Burdy. Thank you.
You can change factions in the lobby parameters. If you want to look at what vehicles are used, You will find it in the "WMinit.sqf"
Burdy 23. aug. 2021 kl. 21:28 
Awesome mission.

Is there anyway to edit what vehicles a faction has access too? Assume i'll have to dig into the mission files
IvosH_cz  [ophavsmand] 13. juni 2021 kl. 1:11 
Hello Spelmo3. Thanks for the feedback. Yes I'm using hideObjectGlobal for objectives and bases when mission is created.
Spelmo3 | TGN 7. juni 2021 kl. 7:19 
ooo. idea..

clutterarea = nearestTerrainObjects [yourmarker, [], 100];
{ _x hideObjectGlobal true } forEach clutterarea;

what i use when spawning simple compositions..at its simplist form.. you could use this on your base/objective/spawn locations (even just on the marker positions).

clearing the veg and rocks away on marker location should hopefully find spaces for bases and spawn locations. especially if you make use of isFlatempty or fnc_findsafepos

obviously if someone runs the generator again or moves markers. would would have to unhide the objects again.
Spelmo3 | TGN 7. juni 2021 kl. 7:10 
i deleted and re-subbed the scenario, it seems to work fine now. the general generator takes a good few attempts to to find bases. (this is probably due to the vegetation..) but its working like the rest. quite odd..

anyways. I have your entire collection uploaded on my community server! we all love it! great work!
IvosH_cz  [ophavsmand] 7. juni 2021 kl. 1:36 
Hello Spelmo3
I think it could be due to dense vegetation, hard for AI to calculate the path. (But, after AI find the way, it runs OK) For me it sometimes freezes as well and sometimes not. On another maps I don't have this problem. Then yes, It's map related.
Spelmo3 | TGN 4. juni 2021 kl. 13:40 
some reason i stuck on the map screen with no way to exit at mission start. i cant use VA or generate the mission.. i cant even close the mission down. all other versions work fine so its SOGPF related. hope you can fix it!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 25. maj 2021 kl. 17:48 
Nice. :jake: