Stellaris

Stellaris

Auto-Rename Systems
38 条留言
Hougang MRT Station 7 月 18 日 上午 12:11 
does this still work?
th 3 月 26 日 下午 12:07 
Seems to work for the AI but not the player, also renames player's capital system to 'Unreadable String'
soup_boy 2024 年 12 月 10 日 下午 2:27 
can confirm that this works on the latest version
The_Last_Mando 2024 年 10 月 25 日 上午 9:02 
Does this still work? :steamhearteyes:
B-loeber 2023 年 6 月 26 日 上午 6:38 
startting home systems are as they have always been right? becuse this might be needed to help remove planet numbers when i play with bigger galaxys, soo tired of seeing fx-222 and stuff :)
ArbitorFallen  [作者] 2023 年 4 月 10 日 上午 11:17 
No impact with system ownership, names will remain as they were. Can either rename them to your tastes or enjoy the the memories of conquered enemies written on the map :)
VurduGolOldu 2023 年 4 月 10 日 上午 9:17 
What happens after a system change hands?
Makk 2023 年 4 月 7 日 上午 1:13 
This is a good idea.
Reianor 2023 年 2 月 22 日 上午 1:29 
Nah, my beef isn't about immersion. It's convenience. 8911 isn't going to be any easier to memorise than the gibberish from name lists.

Would it be possible to use a similar method (on_colonized trigger) to just overwrite the default game renaming?

Another possible angle - what would happen if the planet name lists were emptied? What's the game fall-back behaviour in such a case?

If I were to guess renaming for AI might be somewhere in the actual AI code. Since renaming for the player is part of the UI, and they are effectively different. The game doesn't actually use the planet name lists for the player, it gives you <starname> prime, <starname> secundus etc, and it puts that into the naming UI. For AI there shouldn't be any UI interactions and it's a fact that it does use the name lists. So it seems likely that it's using a different method to trigger it, one unique to the AIs.
ArbitorFallen  [作者] 2023 年 2 月 15 日 下午 4:11 
For my own games, I like to play with my Numeric Star Names mod. I also found the disconnect between the AI's names and the random assigned names to be immersion breaking. My solution though was to change all of the stars to numbers, as if in a star catalog, and to have the empires rename them as normal.
ArbitorFallen  [作者] 2023 年 2 月 15 日 下午 4:00 
That's a new perspective to me - I like it. I don't know of any mods off hand but did a quick search in the code base to see if that would be trivial to make. Unfortunately I don't think it is (or I am not looking in the right places). This mod work by attaching additional events to the on_colonized trigger but looking at the baseline triggered event code I don't see anything that renames the planet. Makes me think that behavior is outside of the moddable scope. Would be curious to hear if anyone else knows otherwise.
Reianor 2023 年 2 月 15 日 上午 1:40 
A mod for not auto-renaming when colonising for the player would also be welcome.
But that's not anywhere near as much of an issue. (mostly it's just me not liking the idea of "Roman-isation" of planet names. Prime? <blink-blink> Secundus!? Since when am I playing space Roman empire?)
Reianor 2023 年 2 月 15 日 上午 1:28 
I end up going through all of their planets after conquest/integration and manually renaming them back to what they were called before colonisation. Fortunately most of the game's "natural" names are perfectly normal and as a result much easier to memorise.

And the fact that all the planets in a system are named after the system itself (unless it's a home system, but those you just link to it's species in your head and you're fine-ish) also helps a lot. Gives me a much clearer picture of what's where, and when you're juggling non-automated management of over a 100 planets that's really what you want out of this game's elements above all else - clarity.
Reianor 2023 年 2 月 15 日 上午 1:28 
Anyone knows a mod that does the opposite of this?

I want AI to not rename planets at all when they colonize.

I'm sick and tired of AI Empires' "bits of personality", especially with the more freaky name lists. Some of those really don't sit well in the head - it's hard to build a connection between the inner voice and the memory when dealing with some of those "linguistic" abominations and that negatively affects management down the line.
ArbitorFallen  [作者] 2023 年 1 月 17 日 下午 3:29 
@Brian, updated the mod to check the empire_home_system flag in addition to the existing ars_renamed star flag. Should make sure empire home systems are protected from renaming, even if they side step the ars_renamed flag.

NOT = {
solar_system = {
OR = {
has_star_flag = ars_renamed
has_star_flag = empire_home_system
}
}
}

Theoretically the ars_renamed flag should have already protected the Sol system but this should make sure Sol is safe! (and will catch Deneb too)
ArbitorFallen  [作者] 2023 年 1 月 15 日 下午 7:42 
@Brian, good call, that should be easy to implement - I'll see what I can do
Brian 2023 年 1 月 15 日 下午 12:17 
I'm seeing Sol and Deneb get renamed at game start when played by AI. When avoiding renaming can you check for the sol_system & deneb_system flags in addition to the ars_renamed flag so that AI-generated human systems keep their distinctive home systems?
Musashi 2022 年 10 月 20 日 下午 11:08 
Hello. No idea why it was happening. Only that it was happening.
ArbitorFallen  [作者] 2022 年 10 月 20 日 下午 5:25 
Hello @Musashi, could you tell me more about your situation? I tried to recreate the issue but couldn't get the same abberant behavior.

On the backend, the mod flags a system the first time it renames the system and then checks for that flag before applying a new name - refusing to rename the system if the flag exists.

If you name your colony the default {System Name} Prime, the mod will rename the system to {System Name} Prime and apply the flag to block futher renaming.

Perhaps though you were looking at something different, if so please let me know.
Musashi 2022 年 10 月 19 日 上午 2:13 
Issue: When i first colonize a system, the system take the name of the planety. Problem si the planet gets named like somewhat prime. When I colonize another planet in the system, the system getr renamed again.
Ciaphas Cain 2022 年 10 月 4 日 上午 10:32 
Not yet! Took forever downloading for some reason lol I should be getting to play it this weekend though so can't wait to use this!

Thanks!
ArbitorFallen  [作者] 2022 年 10 月 2 日 下午 3:05 
@Lunatic Pandora, no worries! Hadn't had time to jump back into Stellaris but just checked this mod and it working great in the new patch. Figure you might have already beaten me to it but all the same :) Hopping to have time to verify all my mods soon!
Ciaphas Cain 2022 年 9 月 29 日 下午 2:17 
Sorry to be a pain, but does this need updating? Cant test myself as I'm having to redownload everything again, even the full game
nukethecat 2022 年 5 月 28 日 下午 6:22 
awesome, thank you for making a great mod :)
ArbitorFallen  [作者] 2022 年 5 月 18 日 上午 7:09 
This did need to be updated to use the new bracket command set_name format. Should be good to go now.
ArbitorFallen  [作者] 2022 年 3 月 8 日 上午 6:20 
@nukethecat I haven't had a chance to try out the new patch but this should be good to go, all custom events, rather than modifying game code.
nukethecat 2022 年 3 月 7 日 上午 9:26 
hi does this still work?
ArbitorFallen  [作者] 2021 年 10 月 8 日 下午 6:02 
This renames the solar system object (which shows up on the galaxy map) and the space station to match. Stellar objects (stars, planets, etc) are not changed. I'll update the description to make that more clear. Thanks!
mzilli 2021 年 10 月 4 日 下午 6:39 
Does this rename the uninhabitable planets in the system as well? Starname I, Starname II, etc?
ArbitorFallen  [作者] 2021 年 6 月 1 日 下午 5:55 
Ha, sounds like some fun interaction in Trappist, I'll have to check it out.
ArbitorFallen  [作者] 2021 年 6 月 1 日 下午 5:54 
AI Version was pretty easy to set up, this should do the trick:

AI Only Version
Snakes&Ladders 2021 年 6 月 1 日 下午 4:15 
Trapist Prime. Trapist Prime Prime. Trapist Prime Prime Prime.
Vigorous Gil 2021 年 5 月 31 日 下午 10:30 
Any way to enable only for AI?
ArbitorFallen  [作者] 2021 年 5 月 27 日 下午 12:01 
That's definitely a possibility, though it hasn't happened so much yet as to be concerning. I'd recommend using a name list mod to add some more. (I quite like Just Name Lists ) Unfortunately, random AI will not use the lists by default. So you can create a suite of custom AI to play against. There might be some mods to add a suite as well, but I don't have any at hand to recommend.
PookySmile 2021 年 5 月 27 日 上午 8:56 
What if several AIs have same namelist? You would have several stars with same name in the galaxy, that doesn't sound right
ArbitorFallen  [作者] 2021 年 5 月 27 日 上午 8:28 
Currently it only changes the star system name. Assuming scripted changes impact the planets the same as in game changes, it wouldn't be had to change the actual star name too. Heh, in a related vein, I should probably update the starbase name too. Much to do :)
Valse Griffyre 2021 年 5 月 26 日 下午 11:53 
does it also rename all the other uncolonised planets in the system?
ArbitorFallen  [作者] 2021 年 5 月 21 日 下午 3:05 
And an excellent one at that :)