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报告翻译问题






Would it be possible to use a similar method (on_colonized trigger) to just overwrite the default game renaming?
Another possible angle - what would happen if the planet name lists were emptied? What's the game fall-back behaviour in such a case?
If I were to guess renaming for AI might be somewhere in the actual AI code. Since renaming for the player is part of the UI, and they are effectively different. The game doesn't actually use the planet name lists for the player, it gives you <starname> prime, <starname> secundus etc, and it puts that into the naming UI. For AI there shouldn't be any UI interactions and it's a fact that it does use the name lists. So it seems likely that it's using a different method to trigger it, one unique to the AIs.
But that's not anywhere near as much of an issue. (mostly it's just me not liking the idea of "Roman-isation" of planet names. Prime? <blink-blink> Secundus!? Since when am I playing space Roman empire?)
And the fact that all the planets in a system are named after the system itself (unless it's a home system, but those you just link to it's species in your head and you're fine-ish) also helps a lot. Gives me a much clearer picture of what's where, and when you're juggling non-automated management of over a 100 planets that's really what you want out of this game's elements above all else - clarity.
I want AI to not rename planets at all when they colonize.
I'm sick and tired of AI Empires' "bits of personality", especially with the more freaky name lists. Some of those really don't sit well in the head - it's hard to build a connection between the inner voice and the memory when dealing with some of those "linguistic" abominations and that negatively affects management down the line.
NOT = {
solar_system = {
OR = {
has_star_flag = ars_renamed
has_star_flag = empire_home_system
}
}
}
Theoretically the ars_renamed flag should have already protected the Sol system but this should make sure Sol is safe! (and will catch Deneb too)
On the backend, the mod flags a system the first time it renames the system and then checks for that flag before applying a new name - refusing to rename the system if the flag exists.
If you name your colony the default {System Name} Prime, the mod will rename the system to {System Name} Prime and apply the flag to block futher renaming.
Perhaps though you were looking at something different, if so please let me know.
Thanks!
AI Only Version