Stellaris

Stellaris

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Auto-Rename Systems
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2021 年 5 月 21 日 上午 8:24
2023 年 1 月 17 日 下午 3:25
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Auto-Rename Systems

描述
The first time a planet in a star system is fully colonized, renames star system (which shows up on the galaxy map) and the starbase to the same name. Does not rename stellar objects (stars, planets, etc) inside the system.

Adds a bit of personality to map with AI empires stamping their preferred names on their territory.

Works for both players and the AI.

AI Only Version:
Auto-Rename Systems AI Only
38 条留言
Hougang MRT Station 7 月 18 日 上午 12:11 
does this still work?
th 3 月 26 日 下午 12:07 
Seems to work for the AI but not the player, also renames player's capital system to 'Unreadable String'
soup_boy 2024 年 12 月 10 日 下午 2:27 
can confirm that this works on the latest version
The_Last_Mando 2024 年 10 月 25 日 上午 9:02 
Does this still work? :steamhearteyes:
B-loeber 2023 年 6 月 26 日 上午 6:38 
startting home systems are as they have always been right? becuse this might be needed to help remove planet numbers when i play with bigger galaxys, soo tired of seeing fx-222 and stuff :)
ArbitorFallen  [作者] 2023 年 4 月 10 日 上午 11:17 
No impact with system ownership, names will remain as they were. Can either rename them to your tastes or enjoy the the memories of conquered enemies written on the map :)
VurduGolOldu 2023 年 4 月 10 日 上午 9:17 
What happens after a system change hands?
Makk 2023 年 4 月 7 日 上午 1:13 
This is a good idea.
Reianor 2023 年 2 月 22 日 上午 1:29 
Nah, my beef isn't about immersion. It's convenience. 8911 isn't going to be any easier to memorise than the gibberish from name lists.

Would it be possible to use a similar method (on_colonized trigger) to just overwrite the default game renaming?

Another possible angle - what would happen if the planet name lists were emptied? What's the game fall-back behaviour in such a case?

If I were to guess renaming for AI might be somewhere in the actual AI code. Since renaming for the player is part of the UI, and they are effectively different. The game doesn't actually use the planet name lists for the player, it gives you <starname> prime, <starname> secundus etc, and it puts that into the naming UI. For AI there shouldn't be any UI interactions and it's a fact that it does use the name lists. So it seems likely that it's using a different method to trigger it, one unique to the AIs.
ArbitorFallen  [作者] 2023 年 2 月 15 日 下午 4:11 
For my own games, I like to play with my Numeric Star Names mod. I also found the disconnect between the AI's names and the random assigned names to be immersion breaking. My solution though was to change all of the stars to numbers, as if in a star catalog, and to have the empires rename them as normal.