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at Barotrauma.ContentPath.get_Value()
at Barotrauma.Sprite.LoadTexture(Vector4& sourceVector, Boolean& shouldReturn)
at Barotrauma.Sprite..ctor(ContentXElement element, String path, String file, Boolean lazyLoad)
at Barotrauma.AfflictionPrefab..ctor(ContentXElement element, AfflictionsFile file, Type type)
at Barotrauma.AfflictionsFile.CreatePrefab(ContentXElement element, Type type)
at Barotrauma.AfflictionsFile.ParseElement(ContentXElement element, Boolean overriding)
at Barotrauma.Extensions.IEnumerableExtensions.ForEach[T](IEnumerable`1 source, Action`1 action)
at Barotrauma.AfflictionsFile.ParseElement(ContentXElement element, Boolean overriding)
at Barotrauma.AfflictionsFile.LoadFile()
at Barotrauma.ContentPackage.<>c__DisplayClass34_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext()
Something about Finding a sprite...? I cant past the whole log here but...
"
Overriding an affliction or a buff with the identifier 'huskinfection' using the file 'Mods/Huskmodlite/Afflictions.xml'
Sprite "Mods/Huskmod/Afflictionicons.png" not found! at System.Environment.get_StackTrace()
"
Couple this with strategically wearing a diving suit or any sort of armor, and you will turn yourself into a formidable husk upon death.
When you are infected with the husk infection and reach 75% progress, you will fall to the ground and a stinger will pop out your head. You can then use this stinger to attack by pressing R.
This mod is meant to be able to function on its own without having the original mod installed.
It fails to find Mods/Huskmod/Afflictionicons.png
That reference indeed does exist in Afflictions.xml row 245
Does this mod require original mod to be installed or is it a bug?