Kenshi
Synth Gen 1 - Skeleton Subrace
34 Yorum
Bill 5 Kas @ 18:35 
why do parts of it glow at night
Majorita 14 May @ 15:19 
Awesome, but nightmarish. I would love to fight them, but never want to recruit them.
IAmSpartacus 20 Haz 2023 @ 22:31 
Really enjoy this mod but i think some stats should be changed imo. Despite them losing their "Skin" they should still be quite adept at thieving giving that they should have steady hands, range weapons would be a plus too thinking they have steady aim with them being robotic and all....thats about all i came up with thus far. Otherwise awesome mod!:captainclown:
Trinity 15 Şub 2023 @ 4:32 
may i use this in a skeleton replacement mod?
this will be used along side Jack Maker's gen 2 synths
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2930786279
DraxTemSklounts 24 Şub 2022 @ 13:13 
Is this mod being worked on still? do they spawn ?
Amok Harvest 14 Eyl 2021 @ 11:10 
Appreciated, thanks!
HidariKiKi  [yaratıcı] 14 Eyl 2021 @ 7:15 
Amok Harvest, you can use my mod
HidariKiKi  [yaratıcı] 14 Eyl 2021 @ 7:13 
Sorry guys, an update will not be soon, as I create and maintain mods for games while playing them
Amok Harvest 12 Eyl 2021 @ 4:23 
Hey IVASIK, I'm designing a new total overhaul mod and on a whim decided to look up skeleton species to see if I could add a new arch-enemy to a town I'm redoing in Shem. Long story short, this synth prototype would be an epic model for a very angry, long lived robot with an axe to grind and a habit of genetic tinkering. I dont want to go over the top, just make this a unique spawn or small gang that players can discover. What do you think? Chat me up here or on Discord AmokHarvest#4416. Cheers.
HidariKiKi  [yaratıcı] 25 Tem 2021 @ 12:14 
And also, mb, add them like npcs
HidariKiKi  [yaratıcı] 25 Tem 2021 @ 12:14 
I'll try to make a patch on these days
HidariKiKi  [yaratıcı] 25 Tem 2021 @ 12:12 
What animations do you want? Expand combat animation?
HidariKiKi  [yaratıcı] 25 Tem 2021 @ 12:10 
Thanks bro, I knew it.
Brick 22 Tem 2021 @ 15:31 
find your race mods + animation mods in the workshop folder

copy them to the kenshi MODS folder

rename them to the mod name

select them all in mod creator for kenshi and do "new patch"

go into the patch and go to your custom races

use dropdown and select "animation files" and select whatever you want to patch

after youre done ctrl+s and the patch will be done

very simple explanation im sure you can figure it out. really isnt too hard and you shouldnt pester mod creators to go out of their way and do 4 minutes of work that you could easily do
MrTea777 13 Tem 2021 @ 3:48 
Can these be found and recruited in the world?
HidariKiKi  [yaratıcı] 18 Haz 2021 @ 22:27 
Sorry guys, Im too lazy. Mb I'll make an update in one day.
Secondhand Lighter 6 Haz 2021 @ 18:42 
Can you port Khajiits? lol
Torkkar 15 May 2021 @ 17:51 
so why not just make & UPLOAD the patches for those of us who are new to modding or unable to figure out this so called "pretty basic stuff?"
profd 7 May 2021 @ 17:12 
Stats: chest hp 175, all others 125
Shirt slot is locked, others are usable (guess it's the reason why chest hp is higher)

As for AoM and stuff anims, https://www.youtube.com/watch?v=O1hcQ5o5vpc

Parts of that thing just glow at night.. that's quite cool..
AnimecoreX 1 May 2021 @ 15:55 
Nick Valentine approves.
Korriban 23 Nis 2021 @ 3:46 
Very cool.

I'm curious about its fundamental stats though. Like how much it differs from regular skeletons--if at all. Stuff like limb HP, equipment slots, bleed rate, etc would be good to know too.

Also I'm not sure how custom races work. Do they use existing animations or have their own?

Anyways, thumbs up.
Rusted Cake 22 Nis 2021 @ 17:42 
Now we just need some animation patches. "More Combat Animation", "Military Craft" ect. Apparently it's really easy to do, if you know how to work mods.
mopsisgone 18 Nis 2021 @ 22:31 
@IVASIK: Great port chap, work to be proud of :) x
HidariKiKi  [yaratıcı] 15 Nis 2021 @ 13:52 
And and I am not nerfed, this is the standard for all sceletons
HidariKiKi  [yaratıcı] 15 Nis 2021 @ 13:52 
Disguise and stealth are different things. And the description says that their camouflage shell is destroyed, their metal limbs are too noisy
MASSACREXMASS 15 Nis 2021 @ 12:10 
if they were made for stealth, why the ♥♥♥♥ did you nerf their stealth stats? so basically, this is a skeleton that cant bonk. useless mod
Retro Gandalf 15 Nis 2021 @ 1:11 
Great model, and thanks for the nightmares.
Atlas 14 Nis 2021 @ 15:58 
Great model! Love the work!
rbalsek 14 Nis 2021 @ 13:18 
스켈레톤 종족이 다 변합니까?
DootMaster64 13 Nis 2021 @ 15:44 
I like it! Adds a whole new meaning to the skin bandits
CrusadingPriest 13 Nis 2021 @ 11:34 
NICE!!!
Amarb 12 Nis 2021 @ 19:48 
Great!!
Capim 12 Nis 2021 @ 12:56 
1st Gen Synths fit nicely in kenshi's world, great idea!