Kenshi
Synth Gen 1 - Skeleton Subrace
34 kommentarer
Bill 5 nov @ 18:35 
why do parts of it glow at night
Majorita 14 maj @ 15:19 
Awesome, but nightmarish. I would love to fight them, but never want to recruit them.
IAmSpartacus 20 jun, 2023 @ 22:31 
Really enjoy this mod but i think some stats should be changed imo. Despite them losing their "Skin" they should still be quite adept at thieving giving that they should have steady hands, range weapons would be a plus too thinking they have steady aim with them being robotic and all....thats about all i came up with thus far. Otherwise awesome mod!:captainclown:
Trinity 15 feb, 2023 @ 4:32 
may i use this in a skeleton replacement mod?
this will be used along side Jack Maker's gen 2 synths
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2930786279
DraxTemSklounts 24 feb, 2022 @ 13:13 
Is this mod being worked on still? do they spawn ?
Amok Harvest 14 sep, 2021 @ 11:10 
Appreciated, thanks!
HidariKiKi  [skapare] 14 sep, 2021 @ 7:15 
Amok Harvest, you can use my mod
HidariKiKi  [skapare] 14 sep, 2021 @ 7:13 
Sorry guys, an update will not be soon, as I create and maintain mods for games while playing them
Amok Harvest 12 sep, 2021 @ 4:23 
Hey IVASIK, I'm designing a new total overhaul mod and on a whim decided to look up skeleton species to see if I could add a new arch-enemy to a town I'm redoing in Shem. Long story short, this synth prototype would be an epic model for a very angry, long lived robot with an axe to grind and a habit of genetic tinkering. I dont want to go over the top, just make this a unique spawn or small gang that players can discover. What do you think? Chat me up here or on Discord AmokHarvest#4416. Cheers.
HidariKiKi  [skapare] 25 jul, 2021 @ 12:14 
And also, mb, add them like npcs
HidariKiKi  [skapare] 25 jul, 2021 @ 12:14 
I'll try to make a patch on these days
HidariKiKi  [skapare] 25 jul, 2021 @ 12:12 
What animations do you want? Expand combat animation?
HidariKiKi  [skapare] 25 jul, 2021 @ 12:10 
Thanks bro, I knew it.
Brick 22 jul, 2021 @ 15:31 
find your race mods + animation mods in the workshop folder

copy them to the kenshi MODS folder

rename them to the mod name

select them all in mod creator for kenshi and do "new patch"

go into the patch and go to your custom races

use dropdown and select "animation files" and select whatever you want to patch

after youre done ctrl+s and the patch will be done

very simple explanation im sure you can figure it out. really isnt too hard and you shouldnt pester mod creators to go out of their way and do 4 minutes of work that you could easily do
MrTea777 13 jul, 2021 @ 3:48 
Can these be found and recruited in the world?
HidariKiKi  [skapare] 18 jun, 2021 @ 22:27 
Sorry guys, Im too lazy. Mb I'll make an update in one day.
Secondhand Lighter 6 jun, 2021 @ 18:42 
Can you port Khajiits? lol
Torkkar 15 maj, 2021 @ 17:51 
so why not just make & UPLOAD the patches for those of us who are new to modding or unable to figure out this so called "pretty basic stuff?"
profd 7 maj, 2021 @ 17:12 
Stats: chest hp 175, all others 125
Shirt slot is locked, others are usable (guess it's the reason why chest hp is higher)

As for AoM and stuff anims, https://www.youtube.com/watch?v=O1hcQ5o5vpc

Parts of that thing just glow at night.. that's quite cool..
AnimecoreX 1 maj, 2021 @ 15:55 
Nick Valentine approves.
Korriban 23 apr, 2021 @ 3:46 
Very cool.

I'm curious about its fundamental stats though. Like how much it differs from regular skeletons--if at all. Stuff like limb HP, equipment slots, bleed rate, etc would be good to know too.

Also I'm not sure how custom races work. Do they use existing animations or have their own?

Anyways, thumbs up.
Rusted Cake 22 apr, 2021 @ 17:42 
Now we just need some animation patches. "More Combat Animation", "Military Craft" ect. Apparently it's really easy to do, if you know how to work mods.
mopsisgone 18 apr, 2021 @ 22:31 
@IVASIK: Great port chap, work to be proud of :) x
HidariKiKi  [skapare] 15 apr, 2021 @ 13:52 
And and I am not nerfed, this is the standard for all sceletons
HidariKiKi  [skapare] 15 apr, 2021 @ 13:52 
Disguise and stealth are different things. And the description says that their camouflage shell is destroyed, their metal limbs are too noisy
MASSACREXMASS 15 apr, 2021 @ 12:10 
if they were made for stealth, why the ♥♥♥♥ did you nerf their stealth stats? so basically, this is a skeleton that cant bonk. useless mod
Retro Gandalf 15 apr, 2021 @ 1:11 
Great model, and thanks for the nightmares.
Atlas 14 apr, 2021 @ 15:58 
Great model! Love the work!
rbalsek 14 apr, 2021 @ 13:18 
스켈레톤 종족이 다 변합니까?
DootMaster64 13 apr, 2021 @ 15:44 
I like it! Adds a whole new meaning to the skin bandits
CrusadingPriest 13 apr, 2021 @ 11:34 
NICE!!!
Amarb 12 apr, 2021 @ 19:48 
Great!!
Capim 12 apr, 2021 @ 12:56 
1st Gen Synths fit nicely in kenshi's world, great idea!