安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3186856217
this will be used along side Jack Maker's gen 2 synths
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2930786279
copy them to the kenshi MODS folder
rename them to the mod name
select them all in mod creator for kenshi and do "new patch"
go into the patch and go to your custom races
use dropdown and select "animation files" and select whatever you want to patch
after youre done ctrl+s and the patch will be done
very simple explanation im sure you can figure it out. really isnt too hard and you shouldnt pester mod creators to go out of their way and do 4 minutes of work that you could easily do
Shirt slot is locked, others are usable (guess it's the reason why chest hp is higher)
As for AoM and stuff anims, https://www.youtube.com/watch?v=O1hcQ5o5vpc
Parts of that thing just glow at night.. that's quite cool..
I'm curious about its fundamental stats though. Like how much it differs from regular skeletons--if at all. Stuff like limb HP, equipment slots, bleed rate, etc would be good to know too.
Also I'm not sure how custom races work. Do they use existing animations or have their own?
Anyways, thumbs up.