边缘世界 RimWorld

边缘世界 RimWorld

Ore Yields (Continued)
59 条留言
Gr13nSl1me 9 月 5 日 上午 9:07 
For those who lost the individual ore configs, how did you resolve the issue please? I know there is a mod conflict, but for the life of me I cannot work out which one. The only red error I have is;

Error in static constructor of YieldPatch.SettingsInit: System.TypeInitializationException: The type initializer for 'YieldPatch.SettingsInit' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref B5376FDF]
YieldPatch.SettingsInit..cctor()
--- End of inner exception stack trace ---
Mlie  [作者] 8 月 30 日 下午 1:34 
@thesoupiest No, it modifies the yield, not spawnchance
thesoupiest 8 月 30 日 下午 1:32 
Can you use this to effectively disable a resource? I'm amazed there's no mod to turn off mineable components
Prester 8 月 25 日 上午 1:43 
Can it also make Mining harder or just yield more? i would like to have double harvest but also have double the durability of the vein so its at least a bigger time-sink to balance it out a bit ~
pgames-food 4 月 19 日 上午 3:42 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1543064443&searchtext=return
i used the above mod in the past, to help me get at least 1 or more resources, when deconstructing things, such as pavements or buildings
pgames-food 4 月 19 日 上午 3:41 
hi it might have been one of the d9m5 mods?
dninemfive something "return"
莫名某某 4 月 19 日 上午 3:19 
Many comments are demanding the addition of adjustments regarding the stones. So I may also venture to mention: As far as I remember, in version 1.3, I used a mod that allowed 100% of the stones to drop during rock mining (instead of a 25% chance of dropping four at a time). But now I can't find it.:steamfacepalm:
So, the function can only be requested to be added under the mod with the most similar function. Of course, it would be better if someone could help me find the original mod.
Fikus 2 月 14 日 上午 12:35 
@Mile , yup i know :D was angry ;) conflict with other mod dont remember which one (485 mods here)
Bless u for u work Brother
Mlie  [作者] 2 月 13 日 上午 6:59 
@Fikus Please see the Reporting Issues section described above
Fikus 2 月 13 日 上午 6:50 
doesnt work....when in option it doesnt show up any recources to set up
Mlie  [作者] 2024 年 8 月 30 日 下午 10:54 
@NEO_λLPHλ'98 Dont think so
NEO_λLPHλ'98 2024 年 8 月 30 日 下午 9:19 
Hi, the options count for drill too?
Mlie  [作者] 2024 年 7 月 26 日 下午 10:00 
@ToooMuchSalsa You have a lot of mod errors in that log, please have a look at the Reporting Issues-section described above
ToooMuchSalsa 2024 年 7 月 26 日 下午 4:57 
https://gist.github.com/HugsLibRecordKeeper/4c0d522e42a36e9e17d0f6836307b62e
This mod is throwing acceptions unforunately. It is from the patch I believe
FairFly35 2024 年 7 月 8 日 下午 1:31 
can you pls add a option to boost the amount of stone chunks to drop
The Gunslinger 2024 年 4 月 12 日 下午 12:56 
What does the mass option do?
Thatlldopig 2023 年 8 月 5 日 下午 1:56 
@MIie ok great. Maybe there was an error or mod conflict. I think my biggest issue is determining what's a good ratio especially for compacted steel. Even 7 per cell isn't enough but I don't wanna be greedy lol.
Mlie  [作者] 2023 年 7 月 31 日 下午 12:07 
@Thatlldopig Tested it now and all sliders show as normal even with no game loaded
Free_Rat 2023 年 7 月 26 日 下午 3:42 
hi
Thatlldopig 2023 年 7 月 26 日 下午 3:41 
@MIie the sliders were missing but maybe it was because I didn't load a game first. You can't adjust them from the main menu mod options. Not sure if that's the intended function. If so it may be good to update the description because others reported the same issue.
Mlie  [作者] 2023 年 7 月 25 日 下午 10:45 
@Thatlldopig What config options are you missing?
Thatlldopig 2023 年 7 月 25 日 下午 9:14 
Since the author is retired has anyone done a pull request to address the missing config options?
Mlie  [作者] 2023 年 4 月 30 日 下午 11:30 
@Hustle Man See ”Reporting Issues”
clanker cracker 2023 年 4 月 30 日 下午 10:45 
No config in the mod options, any idea what happened?
Kamiziko 2022 年 11 月 27 日 上午 3:12 
Heya, downloaded this but it doesn't show up the configs in the mod options menu...
Iron Giant 2022 年 11 月 1 日 上午 1:56 
thanks for updating chief
Mlie  [作者] 2021 年 9 月 4 日 下午 12:40 
@irilis Should be fixed now, updated the 1SettingsHelper.dll
irilis 2021 年 9 月 4 日 上午 11:43 
This mod breaks config window for "Numbers Trait AddOn" mod, at least in 1.3.

Both mods contain file 1SettingsHelper.dll, and it looks like "Numbers Trait AddOn" uses the version from this mod instead of it's own, which results in the following error in log:

Exception filling window for ColourPicker.Dialog_ColourPicker: System.MissingMethodException: void Verse.Widgets.DrawBox(UnityEngine.Rect,int)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <d243303f714d4dc48680ccaecd2f594e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Going by the error message, 1SettingsHelper.dll in this mod contains class ColourPicker.Dialog_ColourPicker, which tries to call Verse.Widgets.DrawBox(UnityEngine.Rect,int). But in 1.3 DrawBox has 3 parameters - (UnityEngine.Rect, int, UnityEngine.Texture2D), so I guess your version was compiled for an older version of RimWorld
MIK 2021 年 7 月 31 日 上午 4:13 
This mod is incompatible with "Prospecting" . No console errors/warnings, but yield multiplier ignored when resources mined.

@Caz, RIMMSqol might help you. It allows to set plant yield through mod configuration menu.
Caz 2021 年 7 月 16 日 上午 3:59 
Is there a similar mod for plants? In pretty much every play I find myself flooded with food, but starved for cloth and other non-food plantables.
Frission 2021 年 6 月 22 日 下午 4:23 
Yup tried it and it works, yay :D Now if only I'd found this mod before I'd mined out most of the stuff on my small hills map ;n; Oh well, mining expedition time xD
Mlie  [作者] 2021 年 6 月 22 日 上午 8:10 
@Frission Should work on all ores
Frission 2021 年 6 月 22 日 上午 8:03 
Oh it does do that? Sorry I misread the desc, neat. :3
Mlie  [作者] 2021 年 6 月 22 日 上午 2:52 
@Frission Its not working with that mod?
Frission 2021 年 6 月 22 日 上午 1:57 
Could this be made compatible with Mechalit? Would be nice to be able to alter how much Simerium, Tisnite and Phasarium we get from that too.
amore555 2021 年 6 月 15 日 上午 9:08 
Got it thank you
Mlie  [作者] 2021 年 6 月 15 日 上午 6:32 
@[QAR] amore555 You use the mod-settings
amore555 2021 年 6 月 15 日 上午 6:12 
How do you use this in game?
Skully 2021 年 5 月 27 日 下午 12:23 
Strangely enough, in a huge list of mods it was https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2014872486 that was causing the clash
Skully 2021 年 5 月 27 日 上午 8:40 
Yeah they do, unfortunately for that means I how to poke out which mod doesn't work with the 2.
Mlie  [作者] 2021 年 5 月 27 日 上午 7:50 
@Skully No idea, test it and report back any issues
Skully 2021 年 5 月 27 日 上午 7:38 
Does this and Syr's harvest yield work fine together?
Borris Dorris 2021 年 4 月 28 日 下午 4:27 
Can you increase component yield to a greater amount than 40?
Rogue AI 2021 年 3 月 31 日 下午 12:19 
Appericiate you
Mlie  [作者] 2021 年 3 月 20 日 上午 10:25 
@Vort3x If I add a random slider, 50%-200% that sound reasonable?
Mlie  [作者] 2021 年 3 月 20 日 上午 10:09 
@Vort3x I think the number is dependent on the mining skill. But you mean it should be random in a range?
Mlie  [作者] 2021 年 3 月 5 日 下午 10:01 
@CassandraRC7 I assume its because stone is not an ore, in the game you cant mine for stone
CassieIrradiated 2021 年 3 月 5 日 下午 7:40 
Is there any reason that there are no sliders for stone chunks?
BiZaRrE™ 2021 年 2 月 1 日 上午 4:51 
for some reason the mining yield stays at 40 even when i setted the yield to 300%...
StrelokHolmes 2021 年 1 月 27 日 上午 7:57 
Really jerk of you Devvo_Time no wonder even Vanilla Expanded Devs dont like you in their comments section..