RimWorld
Ore Yields (Continued)
59 opmerkingen
Gr13nSl1me 5 sep om 9:07 
For those who lost the individual ore configs, how did you resolve the issue please? I know there is a mod conflict, but for the life of me I cannot work out which one. The only red error I have is;

Error in static constructor of YieldPatch.SettingsInit: System.TypeInitializationException: The type initializer for 'YieldPatch.SettingsInit' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref B5376FDF]
YieldPatch.SettingsInit..cctor()
--- End of inner exception stack trace ---
Mlie  [auteur] 30 aug om 13:34 
@thesoupiest No, it modifies the yield, not spawnchance
AAA 30 aug om 13:32 
Can you use this to effectively disable a resource? I'm amazed there's no mod to turn off mineable components
Prester 25 aug om 1:43 
Can it also make Mining harder or just yield more? i would like to have double harvest but also have double the durability of the vein so its at least a bigger time-sink to balance it out a bit ~
pgames-food 19 apr om 3:42 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1543064443&searchtext=return
i used the above mod in the past, to help me get at least 1 or more resources, when deconstructing things, such as pavements or buildings
pgames-food 19 apr om 3:41 
hi it might have been one of the d9m5 mods?
dninemfive something "return"
莫名某某 19 apr om 3:19 
Many comments are demanding the addition of adjustments regarding the stones. So I may also venture to mention: As far as I remember, in version 1.3, I used a mod that allowed 100% of the stones to drop during rock mining (instead of a 25% chance of dropping four at a time). But now I can't find it.:steamfacepalm:
So, the function can only be requested to be added under the mod with the most similar function. Of course, it would be better if someone could help me find the original mod.
Fikus 14 feb om 0:35 
@Mile , yup i know :D was angry ;) conflict with other mod dont remember which one (485 mods here)
Bless u for u work Brother
Mlie  [auteur] 13 feb om 6:59 
@Fikus Please see the Reporting Issues section described above
Fikus 13 feb om 6:50 
doesnt work....when in option it doesnt show up any recources to set up
Mlie  [auteur] 30 aug 2024 om 22:54 
@NEO_λLPHλ'98 Dont think so
NEO_λLPHλ'98 30 aug 2024 om 21:19 
Hi, the options count for drill too?
Mlie  [auteur] 26 jul 2024 om 22:00 
@ToooMuchSalsa You have a lot of mod errors in that log, please have a look at the Reporting Issues-section described above
ToooMuchSalsa 26 jul 2024 om 16:57 
https://gist.github.com/HugsLibRecordKeeper/4c0d522e42a36e9e17d0f6836307b62e
This mod is throwing acceptions unforunately. It is from the patch I believe
FairFly35 8 jul 2024 om 13:31 
can you pls add a option to boost the amount of stone chunks to drop
The Gunslinger 12 apr 2024 om 12:56 
What does the mass option do?
Thatlldopig 5 aug 2023 om 13:56 
@MIie ok great. Maybe there was an error or mod conflict. I think my biggest issue is determining what's a good ratio especially for compacted steel. Even 7 per cell isn't enough but I don't wanna be greedy lol.
Mlie  [auteur] 31 jul 2023 om 12:07 
@Thatlldopig Tested it now and all sliders show as normal even with no game loaded
BingChiling 26 jul 2023 om 15:42 
hi
Thatlldopig 26 jul 2023 om 15:41 
@MIie the sliders were missing but maybe it was because I didn't load a game first. You can't adjust them from the main menu mod options. Not sure if that's the intended function. If so it may be good to update the description because others reported the same issue.
Mlie  [auteur] 25 jul 2023 om 22:45 
@Thatlldopig What config options are you missing?
Thatlldopig 25 jul 2023 om 21:14 
Since the author is retired has anyone done a pull request to address the missing config options?
Mlie  [auteur] 30 apr 2023 om 23:30 
@Hustle Man See ”Reporting Issues”
certified wanghaf 30 apr 2023 om 22:45 
No config in the mod options, any idea what happened?
Kamiziko 27 nov 2022 om 3:12 
Heya, downloaded this but it doesn't show up the configs in the mod options menu...
Iron Giant 1 nov 2022 om 1:56 
thanks for updating chief
Mlie  [auteur] 4 sep 2021 om 12:40 
@irilis Should be fixed now, updated the 1SettingsHelper.dll
irilis 4 sep 2021 om 11:43 
This mod breaks config window for "Numbers Trait AddOn" mod, at least in 1.3.

Both mods contain file 1SettingsHelper.dll, and it looks like "Numbers Trait AddOn" uses the version from this mod instead of it's own, which results in the following error in log:

Exception filling window for ColourPicker.Dialog_ColourPicker: System.MissingMethodException: void Verse.Widgets.DrawBox(UnityEngine.Rect,int)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <d243303f714d4dc48680ccaecd2f594e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Going by the error message, 1SettingsHelper.dll in this mod contains class ColourPicker.Dialog_ColourPicker, which tries to call Verse.Widgets.DrawBox(UnityEngine.Rect,int). But in 1.3 DrawBox has 3 parameters - (UnityEngine.Rect, int, UnityEngine.Texture2D), so I guess your version was compiled for an older version of RimWorld
MIK 31 jul 2021 om 4:13 
This mod is incompatible with "Prospecting" . No console errors/warnings, but yield multiplier ignored when resources mined.

@Caz, RIMMSqol might help you. It allows to set plant yield through mod configuration menu.
Caz 16 jul 2021 om 3:59 
Is there a similar mod for plants? In pretty much every play I find myself flooded with food, but starved for cloth and other non-food plantables.
Frission 22 jun 2021 om 16:23 
Yup tried it and it works, yay :D Now if only I'd found this mod before I'd mined out most of the stuff on my small hills map ;n; Oh well, mining expedition time xD
Mlie  [auteur] 22 jun 2021 om 8:10 
@Frission Should work on all ores
Frission 22 jun 2021 om 8:03 
Oh it does do that? Sorry I misread the desc, neat. :3
Mlie  [auteur] 22 jun 2021 om 2:52 
@Frission Its not working with that mod?
Frission 22 jun 2021 om 1:57 
Could this be made compatible with Mechalit? Would be nice to be able to alter how much Simerium, Tisnite and Phasarium we get from that too.
amore555 15 jun 2021 om 9:08 
Got it thank you
Mlie  [auteur] 15 jun 2021 om 6:32 
@[QAR] amore555 You use the mod-settings
amore555 15 jun 2021 om 6:12 
How do you use this in game?
Candy Cane Snack Skeleton 27 mei 2021 om 12:23 
Strangely enough, in a huge list of mods it was https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2014872486 that was causing the clash
Candy Cane Snack Skeleton 27 mei 2021 om 8:40 
Yeah they do, unfortunately for that means I how to poke out which mod doesn't work with the 2.
Mlie  [auteur] 27 mei 2021 om 7:50 
@Skully No idea, test it and report back any issues
Candy Cane Snack Skeleton 27 mei 2021 om 7:38 
Does this and Syr's harvest yield work fine together?
Borris Dorris 28 apr 2021 om 16:27 
Can you increase component yield to a greater amount than 40?
Rogue AI 31 mrt 2021 om 12:19 
Appericiate you
Mlie  [auteur] 20 mrt 2021 om 10:25 
@Vort3x If I add a random slider, 50%-200% that sound reasonable?
Mlie  [auteur] 20 mrt 2021 om 10:09 
@Vort3x I think the number is dependent on the mining skill. But you mean it should be random in a range?
Mlie  [auteur] 5 mrt 2021 om 22:01 
@CassandraRC7 I assume its because stone is not an ore, in the game you cant mine for stone
CassieIrradiated 5 mrt 2021 om 19:40 
Is there any reason that there are no sliders for stone chunks?
BiZaRrE™ 1 feb 2021 om 4:51 
for some reason the mining yield stays at 40 even when i setted the yield to 300%...
StrelokHolmes 27 jan 2021 om 7:57 
Really jerk of you Devvo_Time no wonder even Vanilla Expanded Devs dont like you in their comments section..