Cities: Skylines

Cities: Skylines

Utility Marking Props
10 条留言
Spence!  [作者] 2022 年 2 月 17 日 下午 3:43 
unfortunately, it's more work to convert these from prop=>decal than it might seem, because of how these assets were textured

They all share space on a single texture, instead of being individual textures at a smaller resolution (which is required for the decal shader AFAIK)
mikA 2022 年 2 月 17 日 上午 4:33 
why not make it a decal
BUBAKAR 2021 年 10 月 22 日 下午 3:22 
Works very nicely with Procedural Objects!
Spence!  [作者] 2020 年 5 月 31 日 上午 12:00 
I wish it was easier to update/reimport assets in this game..I will try to adjust their saturation when I add decal versions.
Prosper 2020 年 5 月 28 日 下午 12:27 
Could you lower the saturation of the red marks? please
exothermic 2020 年 5 月 23 日 上午 6:26 
detailing just went to a whole new level
Spence!  [作者] 2020 年 5 月 23 日 上午 12:01 
Cheers, I will experiment with some decal versions as well if I have time ^^
Unfortunately they won't be able to share textures (and therefore RAM), but maybe it won't matter because they are so small in scale.
Strategy Nerd 2020 年 5 月 19 日 下午 8:36 
It'd be nice to have decal versions as well, for those willing to take a bit of a RAM hit but with the advantage of use on uneven surfaces
girlfromverona 2020 年 5 月 18 日 下午 11:28 
These are very cool! Thanks.
Blujitsu 2020 年 5 月 18 日 下午 4:02 
Fantastic, now my city's construction workers will know where to dig up the road and then not repair it.