Cities: Skylines

Cities: Skylines

Utility Marking Props
10 kommentarer
Spence!  [ophavsmand] 17. feb. 2022 kl. 15:43 
unfortunately, it's more work to convert these from prop=>decal than it might seem, because of how these assets were textured

They all share space on a single texture, instead of being individual textures at a smaller resolution (which is required for the decal shader AFAIK)
mikA 17. feb. 2022 kl. 4:33 
why not make it a decal
BUBAKAR 22. okt. 2021 kl. 15:22 
Works very nicely with Procedural Objects!
Spence!  [ophavsmand] 31. maj 2020 kl. 0:00 
I wish it was easier to update/reimport assets in this game..I will try to adjust their saturation when I add decal versions.
Prosper 28. maj 2020 kl. 12:27 
Could you lower the saturation of the red marks? please
exothermic 23. maj 2020 kl. 6:26 
detailing just went to a whole new level
Spence!  [ophavsmand] 23. maj 2020 kl. 0:01 
Cheers, I will experiment with some decal versions as well if I have time ^^
Unfortunately they won't be able to share textures (and therefore RAM), but maybe it won't matter because they are so small in scale.
Strategy Nerd 19. maj 2020 kl. 20:36 
It'd be nice to have decal versions as well, for those willing to take a bit of a RAM hit but with the advantage of use on uneven surfaces
girlfromverona 18. maj 2020 kl. 23:28 
These are very cool! Thanks.
Blujitsu 18. maj 2020 kl. 16:02 
Fantastic, now my city's construction workers will know where to dig up the road and then not repair it.