Cities: Skylines

Cities: Skylines

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Utility Marking Props
   
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Assets: Prop
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15.707 MB
2020 年 5 月 17 日 上午 3:17
1 项改动说明 ( 查看 )

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Utility Marking Props

在 Spence! 的 2 个合集中
Futuristic City Props
318 件物品
American City Props
190 件物品
描述
Set of 35 utility marking props, for extreme detailers. Often seen spray-painted on pavement or streets, these markings are used to help workers visualize the location of underground utilities during construction projects.

They are props and not decals, which lets them share the same texture and use far less RAM if you use Loading Screen Mod (which you should).

They don't conform to terrain, so you'll need to use them on mostly flat surfaces. You'll also need to lower them slightly if you place them on streets, or they will visibly 'float' above the surface. Just place the props first then select and lower them all at once instead of trying to do it one-by-one ;)

Use Find It and Move It mods to place and adjust props.

They are all low in tris, share the same textures, and have custom LODs.

If you don't want to use all of the props after subscribing, you can find the folder for this asset (steam\steamapps\workshop\content\255710\2099594547) and delete any unwanted props.

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10 条留言
Spence!  [作者] 2022 年 2 月 17 日 下午 3:43 
unfortunately, it's more work to convert these from prop=>decal than it might seem, because of how these assets were textured

They all share space on a single texture, instead of being individual textures at a smaller resolution (which is required for the decal shader AFAIK)
mikA 2022 年 2 月 17 日 上午 4:33 
why not make it a decal
BUBAKAR 2021 年 10 月 22 日 下午 3:22 
Works very nicely with Procedural Objects!
Spence!  [作者] 2020 年 5 月 31 日 上午 12:00 
I wish it was easier to update/reimport assets in this game..I will try to adjust their saturation when I add decal versions.
Prosper 2020 年 5 月 28 日 下午 12:27 
Could you lower the saturation of the red marks? please
exothermic 2020 年 5 月 23 日 上午 6:26 
detailing just went to a whole new level
Spence!  [作者] 2020 年 5 月 23 日 上午 12:01 
Cheers, I will experiment with some decal versions as well if I have time ^^
Unfortunately they won't be able to share textures (and therefore RAM), but maybe it won't matter because they are so small in scale.
Strategy Nerd 2020 年 5 月 19 日 下午 8:36 
It'd be nice to have decal versions as well, for those willing to take a bit of a RAM hit but with the advantage of use on uneven surfaces
girlfromverona 2020 年 5 月 18 日 下午 11:28 
These are very cool! Thanks.
Blujitsu 2020 年 5 月 18 日 下午 4:02 
Fantastic, now my city's construction workers will know where to dig up the road and then not repair it.