边缘世界 RimWorld

边缘世界 RimWorld

Smokeleaf Industry Reborn [Adopted]
173 条留言
Latex Santa 10 月 25 日 上午 1:25 
@ShadowRon
Oh good, I'm subbed to that already.
However, I'm sure the comment section will appreciate that link. Thanks!
ShadowRon 10 月 25 日 上午 12:34 
You mean this ?
Latex Santa 10 月 24 日 上午 11:14 
@ShadowRon
Your profile is set to Private.
Could you link your fork of this mod, please?
LifeIsAbxtch 10 月 24 日 上午 9:59 
ShadowRon give us the link? Please...
ShadowRon 8 月 3 日 上午 5:40 
The "updated" version should be available on the workshop now.

@00generator Yes, it is also on Github and i believe i directly forked it from Ogliss. But i don't believe Ogliss is remotely active on this project as the last commits on Github were from years ago.
00generator 7 月 31 日 上午 7:12 
@ShadowRon Are you going to post your fork on GitHub? If so, you can ask Ogliss to help you with the code using Pull Requests, or by collaborating with you on developing your fork further.
Latex Santa 7 月 27 日 上午 2:38 
@ShadowRon
Thank you for your effort, looking forward to the upload.
ShadowRon 7 月 27 日 上午 1:41 
I have forked this a while ago (for personal use) and mine is working on 1.6. I think the mod is great, but im not happy with how certain things work and i'm planning on changing that.

But besides that, im not that great of a coder, so don't expect to much of it. I will add it to the workshop somewhere the coming week.
Speznat 7 月 25 日 下午 1:23 
@Ogliss Update please
WhatwouldJesusdo 7 月 18 日 上午 1:36 
pls let me plant my smokeleaf in 1.6 with this great lovely mod !
Mushin 7 月 15 日 上午 3:06 
1.6 please :KneelingBow:
irrelevantredundancy 7 月 12 日 下午 1:46 
Has anyone had any luck just running this on 1.6? I think that's what I'm going to do. 🤞fingers crossed it doesn't break anything in 40 hours.
monet 7 月 10 日 下午 3:04 
1.6? :summercat2023:
Lee Townage 7 月 2 日 上午 12:08 
1.6?
The Memphis 6 月 16 日 下午 9:40 
i humbly request smokeleaf hash oil be renamed to chemfuel hash oil to reflect on butane hash oil.
Leeum 4 月 20 日 下午 4:42 
It would be cool if this was compatible with RImweed & smokeleaf expanded
sewnutty 2024 年 11 月 19 日 下午 7:05 
To spread the joy of brownies and cookies...and everything else.
Its time to get "Captain of Industry" on these supply chains because holy smokes is it intensive on material and setup XD
Shenzhen Special Zone Daily 2024 年 10 月 5 日 下午 3:43 
so all the machines from the mod are showing "GetInspectString exception on MedicinalsLab378574: System.InvalidCastException: Spesified cast is not valid. [Ref ECC2920] Duplicate stacktrace, see ref for original"
Scott-Sterling 2024 年 8 月 29 日 下午 6:52 
I'm having difficulty with the composite, the game isn't registering it as steel?
Phil_Fabuleux 2024 年 8 月 26 日 下午 5:16 
please can you maybe add smookleaf variety like reallife (i dont find any mod's doing this) ?
Ogliss  [作者] 2024 年 6 月 9 日 上午 10:21 
the problem with being a smokeleaf user.......memory like a sieve!, should be fixed,
HavenOnline 2024 年 6 月 9 日 上午 9:57 
ermm what the sigma
Sorotham 2024 年 6 月 1 日 上午 10:34 
after version 1.1 the <basePowerConsumption>-3000</basePowerConsumption>
in MSI_Buildings_Power.xml file, the value is -1 for all other versions
Sorotham 2024 年 6 月 1 日 上午 10:17 
I have the same hempene solar generator provides 1W problem
Lord Shaw 2024 年 4 月 29 日 上午 9:11 
Thanks for your great work. I'm maintaining a translation mod for your mod. Feel free to contact me if there is any question.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2963604931
Meth n' Snails™ 2024 年 4 月 23 日 下午 4:57 
Am i missing something with the hemp solar generator? its output is only 1W for one panel and its in full sun
But-hes-a-liar 2024 年 4 月 22 日 上午 7:33 
Experiencing the same error @Renix.
Renix 2024 年 4 月 17 日 上午 1:26 
going to verify my load order
Renix 2024 年 4 月 17 日 上午 1:25 
1.5 error with VGP patch

[Smokeleaf Industry Reborn - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/RecipeDef[defName = "Make_Bandagekit"]/ingredients/li/filter/thingDefs"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(VGP Garden Medicine): Error in <match>
Verse.PatchOperationFindMod(VGP Garden Fabrics): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2018570327\1.5\Patches\VGP_Patches\SmokeleafInd-VG_medicinePatch.xml
jacoby400000 2024 年 4 月 12 日 下午 5:21 
1.5 would be amazing :)
Taco 2024 年 4 月 11 日 下午 11:31 
Hoping this gets continued to 1.5! :weed:
roclops 2024 年 4 月 6 日 上午 7:17 
1.5? :)
Valikdu 2023 年 11 月 1 日 下午 1:33 
I've only noticed this now, but: making devilsleaf fabric spends more devilstrand than making actual devilstrand fabric, which is stronger.
Perhaps the devilsleaf recipe should be creating 50 units of fabric instead of 25 to balance things.
⬆️➡️⬇️⬇️⬇ 2023 年 10 月 26 日 上午 7:55 
ty
TheStorySmith 2023 年 10 月 10 日 下午 2:35 
How do I make the items from this mod help with smokeleaf dependence? Does anyone know or is this a mod conflict, cause no matter how many joints, hash or food I have anyone eat it doesn't work.
BoxingBud 2023 年 9 月 26 日 上午 9:30 
Thank you
东方彩虹🌈 2023 年 7 月 25 日 下午 5:39 
Drug lord
TraditionalHoney 2023 年 6 月 9 日 上午 8:24 
can you change the research on some of the basic stuff to tribal or medieval? this fits perfectly for my medieval play threw but the research is wrong :( people have done these things for 1000s of years so i think it fits tribal research
Shodan2072 2023 年 6 月 4 日 下午 10:36 
Is there any chance of making the grow light fixture actually ceiling mounted?
dvdmcwilliams 2023 年 5 月 11 日 下午 6:23 
Where do I craft the bio coal?
ImTrash 2023 年 4 月 29 日 上午 10:12 
Is this compatible with 1.4?
Daniel231154 2023 年 3 月 24 日 下午 3:54 
my colonist with a smokeleaf dependency wont stop snuffing smokeleaf is this mod doing that?
Long-comment-san 2023 年 3 月 24 日 上午 2:39 
Hi. Could you please do a bit of balance? Imo artificial lights should be a bit more power hungry - relative to sunlamps. Maybe change the length of drugs too, some - long effect less potent, some short but really strong
Ogliss  [作者] 2023 年 2 月 24 日 下午 2:36 
@The Wizard of Nova Scotia
both are possible, but i think a better option would be a new bill that gave far less bud and more of the other two- im Half tempted to write some custom code that would make it so that if you left them long enough, they would flower, reducing the bud harvested to minimal levels (perhaps dependant on how long it was in the flowering phase), but increased the seed and fibre output

@Valikdu
fixed for next update, thank you for supplying the defname :)

@Black_moons
I'd Totallly forgotten about that, im still not sure its the best solution, i'd love to know Why the original author decided to do it this way- as whatever reason Might no longer be vaild or worth it compared to the downsides of using his own set of hediffs and addictions from smokeleaf
The Wizard of Nova Scotia 2023 年 2 月 23 日 下午 11:45 
would you be able to either buff the output of hemp seeds and fibre, or add a hemp plant that basically can be farmed for just the seeds and fibre. i love using hempcrete and all the alternitves but i find that i end up with a huge excess of drugs and never enough fibres
Valikdu 2023 年 1 月 24 日 下午 3:39 
I've found a problem with the patch for VGP Garden Gourmet:
the current version of VGPGG does not have "Sugar", it just uses sugar canes (Rawsugarcane) in recepies that make sweets.
currently, sweet things like cookies can't be made because of this, because the patch still refers to "Sugar".
Black_moons 2023 年 1 月 11 日 上午 4:19 
@Ogliss Any chance of merging in those changes Fartblaster submited?
Ogliss  [作者] 2022 年 11 月 16 日 下午 2:00 
@Killerfradel123
try checking the supported versions
Killerfradel123 2022 年 11 月 16 日 下午 1:54 
Is there a version to user with 1.4 rimworld?
Fartblaster 2022 年 11 月 8 日 下午 1:22 
There's an updated pull request on Github with a fix for it