RimWorld
Smokeleaf Industry Reborn [Adopted]
173 件のコメント
Latex Santa 10月25日 1時25分 
@ShadowRon
Oh good, I'm subbed to that already.
However, I'm sure the comment section will appreciate that link. Thanks!
ShadowRon 10月25日 0時34分 
You mean this ?
Latex Santa 10月24日 11時14分 
@ShadowRon
Your profile is set to Private.
Could you link your fork of this mod, please?
LifeIsAbxtch 10月24日 9時59分 
ShadowRon give us the link? Please...
ShadowRon 8月3日 5時40分 
The "updated" version should be available on the workshop now.

@00generator Yes, it is also on Github and i believe i directly forked it from Ogliss. But i don't believe Ogliss is remotely active on this project as the last commits on Github were from years ago.
00generator 7月31日 7時12分 
@ShadowRon Are you going to post your fork on GitHub? If so, you can ask Ogliss to help you with the code using Pull Requests, or by collaborating with you on developing your fork further.
Latex Santa 7月27日 2時38分 
@ShadowRon
Thank you for your effort, looking forward to the upload.
ShadowRon 7月27日 1時41分 
I have forked this a while ago (for personal use) and mine is working on 1.6. I think the mod is great, but im not happy with how certain things work and i'm planning on changing that.

But besides that, im not that great of a coder, so don't expect to much of it. I will add it to the workshop somewhere the coming week.
Speznat 7月25日 13時23分 
@Ogliss Update please
WhatwouldJesusdo 7月18日 1時36分 
pls let me plant my smokeleaf in 1.6 with this great lovely mod !
Mushin 7月15日 3時06分 
1.6 please :KneelingBow:
irrelevantredundancy 7月12日 13時46分 
Has anyone had any luck just running this on 1.6? I think that's what I'm going to do. 🤞fingers crossed it doesn't break anything in 40 hours.
monet 7月10日 15時04分 
1.6? :summercat2023:
Lee Townage 7月2日 0時08分 
1.6?
The Memphis 6月16日 21時40分 
i humbly request smokeleaf hash oil be renamed to chemfuel hash oil to reflect on butane hash oil.
Leeum 4月20日 16時42分 
It would be cool if this was compatible with RImweed & smokeleaf expanded
sewnutty 2024年11月19日 19時05分 
To spread the joy of brownies and cookies...and everything else.
Its time to get "Captain of Industry" on these supply chains because holy smokes is it intensive on material and setup XD
Shenzhen Special Zone Daily 2024年10月5日 15時43分 
so all the machines from the mod are showing "GetInspectString exception on MedicinalsLab378574: System.InvalidCastException: Spesified cast is not valid. [Ref ECC2920] Duplicate stacktrace, see ref for original"
Scott-Sterling 2024年8月29日 18時52分 
I'm having difficulty with the composite, the game isn't registering it as steel?
Phil_Fabuleux 2024年8月26日 17時16分 
please can you maybe add smookleaf variety like reallife (i dont find any mod's doing this) ?
Ogliss  [作成者] 2024年6月9日 10時21分 
the problem with being a smokeleaf user.......memory like a sieve!, should be fixed,
[FAI] HavenOnline 2024年6月9日 9時57分 
ermm what the sigma
Sorotham 2024年6月1日 10時34分 
after version 1.1 the <basePowerConsumption>-3000</basePowerConsumption>
in MSI_Buildings_Power.xml file, the value is -1 for all other versions
Sorotham 2024年6月1日 10時17分 
I have the same hempene solar generator provides 1W problem
Lord Shaw 2024年4月29日 9時11分 
Thanks for your great work. I'm maintaining a translation mod for your mod. Feel free to contact me if there is any question.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2963604931
Meth n' Snails™ 2024年4月23日 16時57分 
Am i missing something with the hemp solar generator? its output is only 1W for one panel and its in full sun
But-hes-a-liar 2024年4月22日 7時33分 
Experiencing the same error @Renix.
Renix 2024年4月17日 1時26分 
going to verify my load order
Renix 2024年4月17日 1時25分 
1.5 error with VGP patch

[Smokeleaf Industry Reborn - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/RecipeDef[defName = "Make_Bandagekit"]/ingredients/li/filter/thingDefs"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(VGP Garden Medicine): Error in <match>
Verse.PatchOperationFindMod(VGP Garden Fabrics): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2018570327\1.5\Patches\VGP_Patches\SmokeleafInd-VG_medicinePatch.xml
jacoby400000 2024年4月12日 17時21分 
1.5 would be amazing :)
Taco 2024年4月11日 23時31分 
Hoping this gets continued to 1.5! :weed:
roclops 2024年4月6日 7時17分 
1.5? :)
Valikdu 2023年11月1日 13時33分 
I've only noticed this now, but: making devilsleaf fabric spends more devilstrand than making actual devilstrand fabric, which is stronger.
Perhaps the devilsleaf recipe should be creating 50 units of fabric instead of 25 to balance things.
⬆️➡️⬇️⬇️⬇ 2023年10月26日 7時55分 
ty
TheStorySmith 2023年10月10日 14時35分 
How do I make the items from this mod help with smokeleaf dependence? Does anyone know or is this a mod conflict, cause no matter how many joints, hash or food I have anyone eat it doesn't work.
BoxingBud 2023年9月26日 9時30分 
Thank you
东方彩虹🌈 2023年7月25日 17時39分 
Drug lord
TraditionalHoney 2023年6月9日 8時24分 
can you change the research on some of the basic stuff to tribal or medieval? this fits perfectly for my medieval play threw but the research is wrong :( people have done these things for 1000s of years so i think it fits tribal research
Shodan2072 2023年6月4日 22時36分 
Is there any chance of making the grow light fixture actually ceiling mounted?
dvdmcwilliams 2023年5月11日 18時23分 
Where do I craft the bio coal?
ImTrash 2023年4月29日 10時12分 
Is this compatible with 1.4?
Daniel231154 2023年3月24日 15時54分 
my colonist with a smokeleaf dependency wont stop snuffing smokeleaf is this mod doing that?
Long-comment-san 2023年3月24日 2時39分 
Hi. Could you please do a bit of balance? Imo artificial lights should be a bit more power hungry - relative to sunlamps. Maybe change the length of drugs too, some - long effect less potent, some short but really strong
Ogliss  [作成者] 2023年2月24日 14時36分 
@The Wizard of Nova Scotia
both are possible, but i think a better option would be a new bill that gave far less bud and more of the other two- im Half tempted to write some custom code that would make it so that if you left them long enough, they would flower, reducing the bud harvested to minimal levels (perhaps dependant on how long it was in the flowering phase), but increased the seed and fibre output

@Valikdu
fixed for next update, thank you for supplying the defname :)

@Black_moons
I'd Totallly forgotten about that, im still not sure its the best solution, i'd love to know Why the original author decided to do it this way- as whatever reason Might no longer be vaild or worth it compared to the downsides of using his own set of hediffs and addictions from smokeleaf
The Wizard of Nova Scotia 2023年2月23日 23時45分 
would you be able to either buff the output of hemp seeds and fibre, or add a hemp plant that basically can be farmed for just the seeds and fibre. i love using hempcrete and all the alternitves but i find that i end up with a huge excess of drugs and never enough fibres
Valikdu 2023年1月24日 15時39分 
I've found a problem with the patch for VGP Garden Gourmet:
the current version of VGPGG does not have "Sugar", it just uses sugar canes (Rawsugarcane) in recepies that make sweets.
currently, sweet things like cookies can't be made because of this, because the patch still refers to "Sugar".
Black_moons 2023年1月11日 4時19分 
@Ogliss Any chance of merging in those changes Fartblaster submited?
Ogliss  [作成者] 2022年11月16日 14時00分 
@Killerfradel123
try checking the supported versions
Killerfradel123 2022年11月16日 13時54分 
Is there a version to user with 1.4 rimworld?
Fartblaster 2022年11月8日 13時22分 
There's an updated pull request on Github with a fix for it