RimWorld
Smokeleaf Industry Reborn [Adopted]
173 коментара
Latex Santa 25 окт. в 1:25 
@ShadowRon
Oh good, I'm subbed to that already.
However, I'm sure the comment section will appreciate that link. Thanks!
ShadowRon 25 окт. в 0:34 
You mean this ?
Latex Santa 24 окт. в 11:14 
@ShadowRon
Your profile is set to Private.
Could you link your fork of this mod, please?
LifeIsAbxtch 24 окт. в 9:59 
ShadowRon give us the link? Please...
ShadowRon 3 авг. в 5:40 
The "updated" version should be available on the workshop now.

@00generator Yes, it is also on Github and i believe i directly forked it from Ogliss. But i don't believe Ogliss is remotely active on this project as the last commits on Github were from years ago.
00generator 31 юли в 7:12 
@ShadowRon Are you going to post your fork on GitHub? If so, you can ask Ogliss to help you with the code using Pull Requests, or by collaborating with you on developing your fork further.
Latex Santa 27 юли в 2:38 
@ShadowRon
Thank you for your effort, looking forward to the upload.
ShadowRon 27 юли в 1:41 
I have forked this a while ago (for personal use) and mine is working on 1.6. I think the mod is great, but im not happy with how certain things work and i'm planning on changing that.

But besides that, im not that great of a coder, so don't expect to much of it. I will add it to the workshop somewhere the coming week.
Speznat 25 юли в 13:23 
@Ogliss Update please
WhatwouldJesusdo 18 юли в 1:36 
pls let me plant my smokeleaf in 1.6 with this great lovely mod !
Mushin 15 юли в 3:06 
1.6 please :KneelingBow:
irrelevantredundancy 12 юли в 13:46 
Has anyone had any luck just running this on 1.6? I think that's what I'm going to do. 🤞fingers crossed it doesn't break anything in 40 hours.
monet 10 юли в 15:04 
1.6? :summercat2023:
Lee Townage 2 юли в 0:08 
1.6?
The Memphis 16 юни в 21:40 
i humbly request smokeleaf hash oil be renamed to chemfuel hash oil to reflect on butane hash oil.
Leeum 20 апр. в 16:42 
It would be cool if this was compatible with RImweed & smokeleaf expanded
sewnutty 19 ноем. 2024 в 19:05 
To spread the joy of brownies and cookies...and everything else.
Its time to get "Captain of Industry" on these supply chains because holy smokes is it intensive on material and setup XD
Shenzhen Special Zone Daily 5 окт. 2024 в 15:43 
so all the machines from the mod are showing "GetInspectString exception on MedicinalsLab378574: System.InvalidCastException: Spesified cast is not valid. [Ref ECC2920] Duplicate stacktrace, see ref for original"
Scott-Sterling 29 авг. 2024 в 18:52 
I'm having difficulty with the composite, the game isn't registering it as steel?
Phil_Fabuleux 26 авг. 2024 в 17:16 
please can you maybe add smookleaf variety like reallife (i dont find any mod's doing this) ?
Ogliss  [автор] 9 юни 2024 в 10:21 
the problem with being a smokeleaf user.......memory like a sieve!, should be fixed,
HavenOnline 9 юни 2024 в 9:57 
ermm what the sigma
Sorotham 1 юни 2024 в 10:34 
after version 1.1 the <basePowerConsumption>-3000</basePowerConsumption>
in MSI_Buildings_Power.xml file, the value is -1 for all other versions
Sorotham 1 юни 2024 в 10:17 
I have the same hempene solar generator provides 1W problem
Lord Shaw 29 апр. 2024 в 9:11 
Thanks for your great work. I'm maintaining a translation mod for your mod. Feel free to contact me if there is any question.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2963604931
Meth n' Snails™ 23 апр. 2024 в 16:57 
Am i missing something with the hemp solar generator? its output is only 1W for one panel and its in full sun
But-hes-a-liar 22 апр. 2024 в 7:33 
Experiencing the same error @Renix.
Renix 17 апр. 2024 в 1:26 
going to verify my load order
Renix 17 апр. 2024 в 1:25 
1.5 error with VGP patch

[Smokeleaf Industry Reborn - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/RecipeDef[defName = "Make_Bandagekit"]/ingredients/li/filter/thingDefs"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(VGP Garden Medicine): Error in <match>
Verse.PatchOperationFindMod(VGP Garden Fabrics): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2018570327\1.5\Patches\VGP_Patches\SmokeleafInd-VG_medicinePatch.xml
jacoby400000 12 апр. 2024 в 17:21 
1.5 would be amazing :)
Taco 11 апр. 2024 в 23:31 
Hoping this gets continued to 1.5! :weed:
roclops 6 апр. 2024 в 7:17 
1.5? :)
Valikdu 1 ноем. 2023 в 13:33 
I've only noticed this now, but: making devilsleaf fabric spends more devilstrand than making actual devilstrand fabric, which is stronger.
Perhaps the devilsleaf recipe should be creating 50 units of fabric instead of 25 to balance things.
⬆️➡️⬇️⬇️⬇ 26 окт. 2023 в 7:55 
ty
TheStorySmith 10 окт. 2023 в 14:35 
How do I make the items from this mod help with smokeleaf dependence? Does anyone know or is this a mod conflict, cause no matter how many joints, hash or food I have anyone eat it doesn't work.
BoxingBud 26 септ. 2023 в 9:30 
Thank you
东方彩虹🌈 25 юли 2023 в 17:39 
Drug lord
TraditionalHoney 9 юни 2023 в 8:24 
can you change the research on some of the basic stuff to tribal or medieval? this fits perfectly for my medieval play threw but the research is wrong :( people have done these things for 1000s of years so i think it fits tribal research
Shodan2072 4 юни 2023 в 22:36 
Is there any chance of making the grow light fixture actually ceiling mounted?
dvdmcwilliams 11 май 2023 в 18:23 
Where do I craft the bio coal?
ImTrash 29 апр. 2023 в 10:12 
Is this compatible with 1.4?
Daniel231154 24 март 2023 в 15:54 
my colonist with a smokeleaf dependency wont stop snuffing smokeleaf is this mod doing that?
Long-comment-san 24 март 2023 в 2:39 
Hi. Could you please do a bit of balance? Imo artificial lights should be a bit more power hungry - relative to sunlamps. Maybe change the length of drugs too, some - long effect less potent, some short but really strong
Ogliss  [автор] 24 февр. 2023 в 14:36 
@The Wizard of Nova Scotia
both are possible, but i think a better option would be a new bill that gave far less bud and more of the other two- im Half tempted to write some custom code that would make it so that if you left them long enough, they would flower, reducing the bud harvested to minimal levels (perhaps dependant on how long it was in the flowering phase), but increased the seed and fibre output

@Valikdu
fixed for next update, thank you for supplying the defname :)

@Black_moons
I'd Totallly forgotten about that, im still not sure its the best solution, i'd love to know Why the original author decided to do it this way- as whatever reason Might no longer be vaild or worth it compared to the downsides of using his own set of hediffs and addictions from smokeleaf
The Wizard of Nova Scotia 23 февр. 2023 в 23:45 
would you be able to either buff the output of hemp seeds and fibre, or add a hemp plant that basically can be farmed for just the seeds and fibre. i love using hempcrete and all the alternitves but i find that i end up with a huge excess of drugs and never enough fibres
Valikdu 24 ян. 2023 в 15:39 
I've found a problem with the patch for VGP Garden Gourmet:
the current version of VGPGG does not have "Sugar", it just uses sugar canes (Rawsugarcane) in recepies that make sweets.
currently, sweet things like cookies can't be made because of this, because the patch still refers to "Sugar".
Black_moons 11 ян. 2023 в 4:19 
@Ogliss Any chance of merging in those changes Fartblaster submited?
Ogliss  [автор] 16 ноем. 2022 в 14:00 
@Killerfradel123
try checking the supported versions
Killerfradel123 16 ноем. 2022 в 13:54 
Is there a version to user with 1.4 rimworld?
Fartblaster 8 ноем. 2022 в 13:22 
There's an updated pull request on Github with a fix for it