RimWorld
[Legacy] Mechanoid Master Blaster (Continued)
62 opmerkingen
Mlie  [auteur] 19 jun om 8:29 
Mod re-relased for 1.6, see info in the description
ozfresh 22 apr 2024 om 9:50 
OOOOh. Thanks for clarification! I wasn't going to subscribe because I didn't want more crashed ship parts! I will now for sure!
Mlie  [auteur] 22 apr 2024 om 9:49 
@ozfresh But it doesnt depend on them, it just has patches for integration
ozfresh 22 apr 2024 om 9:40 
Its not. I meant in the area of the description that you can link other mods that it depends on so we can just click them to get to them, sorry for not being clearer
The Gaming Archaeologist 9 nov 2023 om 10:53 
I never quite got Beyond Thunderdome either.
Mlie  [auteur] 27 feb 2022 om 11:53 
@ozfresh Sure, should be fixed now
ozfresh 27 feb 2022 om 8:09 
can you just put those mods in the list order above into "required mods"?
Mlie  [auteur] 27 jan 2022 om 2:53 
@DegenerateDUck Can you try following the steps described under ”Reporting Issues” above?
Duck 27 jan 2022 om 2:44 
I can reload the turrets but the turrets have no guns on them
Duck 27 jan 2022 om 2:44 
Trouble loading the guns on the turrets
Ba Leon Ig 21 sep 2021 om 8:19 
Oh... It needs turret extensions. Lol. I see! Thanks!
Mlie  [auteur] 21 sep 2021 om 8:14 
@Reisen Abe I didnt know turret extensions was updated to 1.3?
Ba Leon Ig 21 sep 2021 om 8:00 
I have no CE but I can't upgrade the turrets no matter what :).
Existor 20 sep 2020 om 13:07 
ok, understandable ^^
Mlie  [auteur] 20 sep 2020 om 12:39 
@Existor Yea, according to the Turret Extensions page:
"Turret Extensions naturally won't be compatible with Combat Extended."
Existor 20 sep 2020 om 7:33 
probably a bug with CE but i can't upgrade the turrets no matter what
Mlie  [auteur] 11 jul 2020 om 12:37 
@DuckMints Should be fixed now. The Trinity and the Quad-turret had the refuelable option for some reason. Thank you for the report!
Duck 10 jul 2020 om 2:36 
In particular its the trinity Blaster
Duck 10 jul 2020 om 2:11 
Slight bug, the CE patch doesnt remove barrel durability which isnt normally in CE turrets as they already have an ammo limit on them
Agtus 5 jul 2020 om 10:58 
thx, so much for all your work on reviving mods!
Mlie  [auteur] 5 jul 2020 om 10:51 
@MatheusGB ♥♥♥♥♥♥♥ The CE-patch should be working now
Agtus 29 jun 2020 om 4:24 
ok, thx :)
Mlie  [auteur] 28 jun 2020 om 23:59 
@MatheusGB ♥♥♥♥♥♥♥ Might be that the CE patch isnt working. Ill look into it
Agtus 28 jun 2020 om 20:58 
Also, I cant force them to focus on a target and they all seem to be using "mechanoid shockwave" weapon, the reason why they look all the same. maybe its an CE thing or is it fixable? the textures from the images look amazing
Agtus 28 jun 2020 om 20:50 
hey all turrets apparence are the same, is this normal? im using CE btw
Mlie  [auteur] 2 jun 2020 om 10:23 
The faulty patch-file should be removed now.
Akerhamius 25 mei 2020 om 19:54 
Im not using combat extended though.
Abraxas 25 mei 2020 om 18:33 
you placed the CE patch in Defs that will throw an error
Mlie  [auteur] 25 mei 2020 om 10:42 
@Kallion Oh I see, you are using Combat Extended? That explains it, the patch for that seem to have som issues. Should be fixed now, hopefully :)
Akerhamius 24 mei 2020 om 1:12 
Still not working
https://pastebin.com/4i9PYRib
Mlie  [auteur] 23 mei 2020 om 23:26 
@Kallion The topgraphic error is fixed, try redownload the mod
dninemfive 23 mei 2020 om 13:57 
Thanks for your quick response!
Mlie  [auteur] 23 mei 2020 om 12:50 
@dninemfive done
Mlie  [auteur] 23 mei 2020 om 12:43 
@dninemfive Sure, I didnt read you last comment as an order but Ill get right on it
dninemfive 23 mei 2020 om 11:43 
I don't know why Steam just pinged me about this mod again, but I feel like I was too generous with my previous comment. Remove the Deconstruct Return Fix (DRF) DLL from this mod release. I gave permission to include it to Trunken exclusively.
Mlie  [auteur] 23 mei 2020 om 4:46 
@Kallion If you can post a link to you errors that would be great
Akerhamius 23 mei 2020 om 4:05 
Tried Harmony, Core, Royalty and the mods order listed there, got a list of errors.
Somnolence 13 mei 2020 om 7:51 
@mlie hey man i might be giving your mod another shot once i've gotten some other mod bugs fixed.
dninemfive 4 mei 2020 om 10:25 
I don't know if you did a straight update of the Deconstruct Return Framework DLL, but you should probably remove it and set a requirement for D9 Framework instead. That's my updated version.
Archie 7 apr 2020 om 12:40 
Sorry! Apparently the workshop derped a little bit. Re-subscribing fixed it. I figured I'd point that out because it was pointing towards your mod ID, but I should have done the re-sub thing in the first place.
Mlie  [auteur] 7 apr 2020 om 0:23 
@An Archie I dont think I have any top-definitions left in the xml. What definition gives you the error?
Archie 6 apr 2020 om 14:33 
Hey there Mlie! I saw you updated the turrets, you no longer need to use the field /turretTopGraphicPath in the XML files, as those now dish out a bunch of errors when loading the game.

Best regards!
LtBuckNuts 29 mrt 2020 om 14:50 
Thank you!
Mlie  [auteur] 29 mrt 2020 om 13:23 
Sorry about that, apparantly RimWorld is a little more demanding of the mod-structure than I was aware of. Should be fixed now!
Archie 29 mrt 2020 om 13:12 
Can confirm that today's update makes it so rimworld unloads all the other mods except core and royalty, like Buck said below.
LtBuckNuts 29 mrt 2020 om 12:17 
Today's update broke this mod. Tried loading just this mod. Load order was Harmony, Core, Royalty, Mechanoid Master Blaster (continued)
Mlie  [auteur] 27 mrt 2020 om 11:58 
@otischamp the last update corrected the graphics that was not working well. If you could upload the error-log in the Discord-channel I can take a look.
Somnolence 27 mrt 2020 om 10:47 
@mlie yoooooo don't know what you changed in the last update but it completly broke my game. Granted i have 300 mods but i isolated yours. loading the game causes textures to fail to load or something. sorry but i don't have a log small enough to share.