RimWorld
[Legacy] Mechanoid Master Blaster (Continued)
62 коментара
Mlie  [автор] 19 юни в 8:29 
Mod re-relased for 1.6, see info in the description
ozfresh 22 апр. 2024 в 9:50 
OOOOh. Thanks for clarification! I wasn't going to subscribe because I didn't want more crashed ship parts! I will now for sure!
Mlie  [автор] 22 апр. 2024 в 9:49 
@ozfresh But it doesnt depend on them, it just has patches for integration
ozfresh 22 апр. 2024 в 9:40 
Its not. I meant in the area of the description that you can link other mods that it depends on so we can just click them to get to them, sorry for not being clearer
The Gaming Archaeologist 9 ноем. 2023 в 10:53 
I never quite got Beyond Thunderdome either.
Mlie  [автор] 27 февр. 2022 в 11:53 
@ozfresh Sure, should be fixed now
ozfresh 27 февр. 2022 в 8:09 
can you just put those mods in the list order above into "required mods"?
Mlie  [автор] 27 ян. 2022 в 2:53 
@DegenerateDUck Can you try following the steps described under ”Reporting Issues” above?
Duck 27 ян. 2022 в 2:44 
I can reload the turrets but the turrets have no guns on them
Duck 27 ян. 2022 в 2:44 
Trouble loading the guns on the turrets
Ba Leon Ig 21 септ. 2021 в 8:19 
Oh... It needs turret extensions. Lol. I see! Thanks!
Mlie  [автор] 21 септ. 2021 в 8:14 
@Reisen Abe I didnt know turret extensions was updated to 1.3?
Ba Leon Ig 21 септ. 2021 в 8:00 
I have no CE but I can't upgrade the turrets no matter what :).
Existor 20 септ. 2020 в 13:07 
ok, understandable ^^
Mlie  [автор] 20 септ. 2020 в 12:39 
@Existor Yea, according to the Turret Extensions page:
"Turret Extensions naturally won't be compatible with Combat Extended."
Existor 20 септ. 2020 в 7:33 
probably a bug with CE but i can't upgrade the turrets no matter what
Mlie  [автор] 11 юли 2020 в 12:37 
@DuckMints Should be fixed now. The Trinity and the Quad-turret had the refuelable option for some reason. Thank you for the report!
Duck 10 юли 2020 в 2:36 
In particular its the trinity Blaster
Duck 10 юли 2020 в 2:11 
Slight bug, the CE patch doesnt remove barrel durability which isnt normally in CE turrets as they already have an ammo limit on them
Agtus 5 юли 2020 в 10:58 
thx, so much for all your work on reviving mods!
Mlie  [автор] 5 юли 2020 в 10:51 
@MatheusGB ♥♥♥♥♥♥♥ The CE-patch should be working now
Agtus 29 юни 2020 в 4:24 
ok, thx :)
Mlie  [автор] 28 юни 2020 в 23:59 
@MatheusGB ♥♥♥♥♥♥♥ Might be that the CE patch isnt working. Ill look into it
Agtus 28 юни 2020 в 20:58 
Also, I cant force them to focus on a target and they all seem to be using "mechanoid shockwave" weapon, the reason why they look all the same. maybe its an CE thing or is it fixable? the textures from the images look amazing
Agtus 28 юни 2020 в 20:50 
hey all turrets apparence are the same, is this normal? im using CE btw
Mlie  [автор] 2 юни 2020 в 10:23 
The faulty patch-file should be removed now.
XMrProX 1 юни 2020 в 14:59 
Akerhamius 25 май 2020 в 19:54 
Im not using combat extended though.
Abraxas 25 май 2020 в 18:33 
you placed the CE patch in Defs that will throw an error
Mlie  [автор] 25 май 2020 в 10:42 
@Kallion Oh I see, you are using Combat Extended? That explains it, the patch for that seem to have som issues. Should be fixed now, hopefully :)
Akerhamius 24 май 2020 в 1:12 
Still not working
https://pastebin.com/4i9PYRib
Mlie  [автор] 23 май 2020 в 23:26 
@Kallion The topgraphic error is fixed, try redownload the mod
dninemfive 23 май 2020 в 13:57 
Thanks for your quick response!
Mlie  [автор] 23 май 2020 в 12:50 
@dninemfive done
Mlie  [автор] 23 май 2020 в 12:43 
@dninemfive Sure, I didnt read you last comment as an order but Ill get right on it
dninemfive 23 май 2020 в 11:43 
I don't know why Steam just pinged me about this mod again, but I feel like I was too generous with my previous comment. Remove the Deconstruct Return Fix (DRF) DLL from this mod release. I gave permission to include it to Trunken exclusively.
Mlie  [автор] 23 май 2020 в 4:46 
@Kallion If you can post a link to you errors that would be great
Akerhamius 23 май 2020 в 4:05 
Tried Harmony, Core, Royalty and the mods order listed there, got a list of errors.
Somnolence 13 май 2020 в 7:51 
@mlie hey man i might be giving your mod another shot once i've gotten some other mod bugs fixed.
dninemfive 4 май 2020 в 10:25 
I don't know if you did a straight update of the Deconstruct Return Framework DLL, but you should probably remove it and set a requirement for D9 Framework instead. That's my updated version.
Archie 7 апр. 2020 в 12:40 
Sorry! Apparently the workshop derped a little bit. Re-subscribing fixed it. I figured I'd point that out because it was pointing towards your mod ID, but I should have done the re-sub thing in the first place.
Mlie  [автор] 7 апр. 2020 в 0:23 
@An Archie I dont think I have any top-definitions left in the xml. What definition gives you the error?
Archie 6 апр. 2020 в 14:33 
Hey there Mlie! I saw you updated the turrets, you no longer need to use the field /turretTopGraphicPath in the XML files, as those now dish out a bunch of errors when loading the game.

Best regards!
LtBuckNuts 29 март 2020 в 14:50 
Thank you!
Mlie  [автор] 29 март 2020 в 13:23 
Sorry about that, apparantly RimWorld is a little more demanding of the mod-structure than I was aware of. Should be fixed now!
Archie 29 март 2020 в 13:12 
Can confirm that today's update makes it so rimworld unloads all the other mods except core and royalty, like Buck said below.
LtBuckNuts 29 март 2020 в 12:17 
Today's update broke this mod. Tried loading just this mod. Load order was Harmony, Core, Royalty, Mechanoid Master Blaster (continued)
Mlie  [автор] 27 март 2020 в 11:58 
@otischamp the last update corrected the graphics that was not working well. If you could upload the error-log in the Discord-channel I can take a look.
Somnolence 27 март 2020 в 10:47 
@mlie yoooooo don't know what you changed in the last update but it completly broke my game. Granted i have 300 mods but i isolated yours. loading the game causes textures to fail to load or something. sorry but i don't have a log small enough to share.