安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
- Keep the default box price (this should never be changed, you should adjust the layout of the map to compensate)
- Collision is awful in multiple areas (review your map before release)
- The wall weapon progression makes literally zero sense (the Dragunov is ridiculously overpowered, why is that in the second room)
- The lighting is too bland; made the map look flat (lighting color can really make a difference)
- Enemies should not be able to get to you in the PaP room (that room should be the 30 second break room; keep it consistent with other maps, unless you bring something more unique)
- The map feels too much like a box (you can see the boundaries while playing the map)
I'd love to hear your thoughts on my opinions :D