Call of Duty: Black Ops III

Call of Duty: Black Ops III

Lost in the Forsaken Forest
6 kommenttia
Master_64 21.5.2020 klo 13.17 
Here's a list of things that have got to change if any more maps are made by you in the future in my opinion

- Keep the default box price (this should never be changed, you should adjust the layout of the map to compensate)
- Collision is awful in multiple areas (review your map before release)
- The wall weapon progression makes literally zero sense (the Dragunov is ridiculously overpowered, why is that in the second room)
- The lighting is too bland; made the map look flat (lighting color can really make a difference)
- Enemies should not be able to get to you in the PaP room (that room should be the 30 second break room; keep it consistent with other maps, unless you bring something more unique)
- The map feels too much like a box (you can see the boundaries while playing the map)

I'd love to hear your thoughts on my opinions :D
BrianThePlatypus  [tekijä] 28.3.2020 klo 10.47 
@-erupt as of right now no, we might add more to the map in the future though where the star comes into play.
erupt 27.3.2020 klo 2.59 
Seems like there might be another easter egg cause in the second room from spawn there is a golden star cage thing with different color runes on it. Anything?
BrianThePlatypus  [tekijä] 16.3.2020 klo 12.27 
Thanks for playing it! I hope you enjoyed!
Ascended Zombie 16.3.2020 klo 4.06 
My playthrough here: https://www.youtube.com/watch?v=NSW1bNud8BY I was able to find all of the hidden shootables and buy the ending. The one underneath pack a punch gave me some trouble! Thank you for the map gentleman!
callofdutyrepo 13.3.2020 klo 0.13 
Nice first map, thanks.