Call of Duty: Black Ops III

Call of Duty: Black Ops III

Lost in the Forsaken Forest
Počet komentářů: 6
Master_64 21. kvě. 2020 v 13.17 
Here's a list of things that have got to change if any more maps are made by you in the future in my opinion

- Keep the default box price (this should never be changed, you should adjust the layout of the map to compensate)
- Collision is awful in multiple areas (review your map before release)
- The wall weapon progression makes literally zero sense (the Dragunov is ridiculously overpowered, why is that in the second room)
- The lighting is too bland; made the map look flat (lighting color can really make a difference)
- Enemies should not be able to get to you in the PaP room (that room should be the 30 second break room; keep it consistent with other maps, unless you bring something more unique)
- The map feels too much like a box (you can see the boundaries while playing the map)

I'd love to hear your thoughts on my opinions :D
BrianThePlatypus  [autor] 28. bře. 2020 v 10.47 
@-erupt as of right now no, we might add more to the map in the future though where the star comes into play.
erupt 27. bře. 2020 v 2.59 
Seems like there might be another easter egg cause in the second room from spawn there is a golden star cage thing with different color runes on it. Anything?
BrianThePlatypus  [autor] 16. bře. 2020 v 12.27 
Thanks for playing it! I hope you enjoyed!
Ascended Zombie 16. bře. 2020 v 4.06 
My playthrough here: https://www.youtube.com/watch?v=NSW1bNud8BY I was able to find all of the hidden shootables and buy the ending. The one underneath pack a punch gave me some trouble! Thank you for the map gentleman!
callofdutyrepo 13. bře. 2020 v 0.13 
Nice first map, thanks.