RimWorld
Lakes
25 comentarii
Azure 12 iul. la 4:07 
Can we fish in them with 1.6?
Big Head Zach 17 iun. la 8:52 
Newb question: does this mod theoretically allow water to be added to a map that has none? What are the restrictions for placing lake tiles other than that the terrain must be Diggable?
Kayedon 14 mai 2024 la 8:19 
Sindre, any interest in directly incorporating my patch into your mods to support Vanilla Fishing Expanded?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2620397211
BruhMan 10 mai 2024 la 1:25 
i retract my fishing spot comment, cannot fish :(
BruhMan 10 mai 2024 la 0:24 
thankyou, perfect for a fishing spot! Hate having to reroll seeds of a tile looking for perfect water placement
画饼充饥好、 3 mai 2024 la 14:28 
love this, thank you so much
permarust  [autor] 13 oct. 2022 la 4:19 
Updated to 1.4
holiow 4 iul. 2022 la 15:04 
could you make it work with Vanilla Plants Expanded - More Plants?
Selne 24 iun. 2022 la 2:37 
Can you add this to an existing save?
Kayedon 5 oct. 2021 la 12:05 
For those asking for Fishing Zone support, here you go! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2620397211
SetArk <Nyanverick 07> 15 sept. 2021 la 7:12 
Hoy hoy!
I've asked with the Vanilla Expanded FIshing,
Sarg pointed that, for your lakes to be compatible with their fishing mod, it's on your side to make the lake tiles "Fisheable".

Could it be added?
Not only to be able to make our own artificial fishing farms for certain roleplaying games, as well to be able to fish on the natural lakes generated by your sister-mod addon Natural Lakes!
qux 11 apr. 2021 la 4:47 
hi @radzerp , is it compatible with vanilla fishing expanded ? thanks
CrazyOatmeal 18 ian. 2021 la 15:58 
If you put soil over a lake, the tile appears to be soil but is corrupted and cannot be built on or dug out ever again
Zamaza 31 oct. 2020 la 0:21 
Any chance this could be made to work with Vanilla Fishing Expanded to set them as fishable zones? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1914064942
Mnem 30 sept. 2020 la 13:32 
Any idea if this will work with RimAtomics water cooling? I built a lake, but it doesn't seem to be doing anything for my cooling - that said, it's entirely possible I may have screwed something up or misinterpreted what I was reading about my cooling capacity.
permarust  [autor] 15 aug. 2020 la 9:01 
@Nodus Cursorius Should be fixed now, thank you! :steamhappy:
Nodus Cursorius 15 aug. 2020 la 8:54 
Heads up that this standalone version red-errors, since it calls: <designationCategory>NaturalPaths</designationCategory>

Your GitHub [github.com] shows it correctly as <designationCategory>Floors</designationCategory> - so I'm betting it was just an honest mistaken copypasta onto Steam's Lakes from when you updated Steam's Natural Lakes .

Thanks for your work on modding and looking forward to your Moon adventures too!
permarust  [autor] 7 aug. 2020 la 11:52 
I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges.
Hippie Longsocks 27 apr. 2020 la 2:05 
Lake tiles do not support support bridges? Is this possible to fix???
BestToasterNA 13 mart. 2020 la 11:37 
@RadZerp I have that mod and it says your lake water is 30% passable but I used map edit mod for deep water works great.
permarust  [autor] 13 mart. 2020 la 1:47 
@Jarrett This tile is deep water because i couldn't use shallow water with just xml coding. I would try out the mod that makes deep water unpassible.
BestToasterNA 11 mart. 2020 la 11:51 
Can you make deep un passable water to so I can make a moat?
Nattnissen 1 mart. 2020 la 12:37 
This is great :)

Now I can defile my own manmade lakes with things to cool down my nuclear reactors
permarust  [autor] 1 mart. 2020 la 12:30 
@toasterrage, They are only buildable
toasterrage 1 mart. 2020 la 12:26 
Do these spawn during map generation or are they only buildable?