RimWorld
Lakes
Komentarzy: 26
Scytheangel 20 października o 4:01 
can i suggest a configuration to lock it behind research? for those gameplays where anything of value has to be researched
Azure 12 lipca o 4:07 
Can we fish in them with 1.6?
Big Head Zach 17 czerwca o 8:52 
Newb question: does this mod theoretically allow water to be added to a map that has none? What are the restrictions for placing lake tiles other than that the terrain must be Diggable?
Kayedon 14 maja 2024 o 8:19 
Sindre, any interest in directly incorporating my patch into your mods to support Vanilla Fishing Expanded?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2620397211
BruhMan 10 maja 2024 o 1:25 
i retract my fishing spot comment, cannot fish :(
BruhMan 10 maja 2024 o 0:24 
thankyou, perfect for a fishing spot! Hate having to reroll seeds of a tile looking for perfect water placement
画饼充饥好、 3 maja 2024 o 14:28 
love this, thank you so much
permarust  [autor] 13 października 2022 o 4:19 
Updated to 1.4
holiow 4 lipca 2022 o 15:04 
could you make it work with Vanilla Plants Expanded - More Plants?
Selne 24 czerwca 2022 o 2:37 
Can you add this to an existing save?
Kayedon 5 października 2021 o 12:05 
For those asking for Fishing Zone support, here you go! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2620397211
SetArk <Nyanverick 07> 15 września 2021 o 7:12 
Hoy hoy!
I've asked with the Vanilla Expanded FIshing,
Sarg pointed that, for your lakes to be compatible with their fishing mod, it's on your side to make the lake tiles "Fisheable".

Could it be added?
Not only to be able to make our own artificial fishing farms for certain roleplaying games, as well to be able to fish on the natural lakes generated by your sister-mod addon Natural Lakes!
qux 11 kwietnia 2021 o 4:47 
hi @radzerp , is it compatible with vanilla fishing expanded ? thanks
CrazyOatmeal 18 stycznia 2021 o 15:58 
If you put soil over a lake, the tile appears to be soil but is corrupted and cannot be built on or dug out ever again
Zamaza 31 października 2020 o 0:21 
Any chance this could be made to work with Vanilla Fishing Expanded to set them as fishable zones? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1914064942
Mnem 30 września 2020 o 13:32 
Any idea if this will work with RimAtomics water cooling? I built a lake, but it doesn't seem to be doing anything for my cooling - that said, it's entirely possible I may have screwed something up or misinterpreted what I was reading about my cooling capacity.
permarust  [autor] 15 sierpnia 2020 o 9:01 
@Nodus Cursorius Should be fixed now, thank you! :steamhappy:
Nodus Cursorius 15 sierpnia 2020 o 8:54 
Heads up that this standalone version red-errors, since it calls: <designationCategory>NaturalPaths</designationCategory>

Your GitHub [github.com] shows it correctly as <designationCategory>Floors</designationCategory> - so I'm betting it was just an honest mistaken copypasta onto Steam's Lakes from when you updated Steam's Natural Lakes .

Thanks for your work on modding and looking forward to your Moon adventures too!
permarust  [autor] 7 sierpnia 2020 o 11:52 
I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges.
Hippie Longsocks 27 kwietnia 2020 o 2:05 
Lake tiles do not support support bridges? Is this possible to fix???
BestToasterNA 13 marca 2020 o 11:37 
@RadZerp I have that mod and it says your lake water is 30% passable but I used map edit mod for deep water works great.
permarust  [autor] 13 marca 2020 o 1:47 
@Jarrett This tile is deep water because i couldn't use shallow water with just xml coding. I would try out the mod that makes deep water unpassible.
BestToasterNA 11 marca 2020 o 11:51 
Can you make deep un passable water to so I can make a moat?
Nattnissen 1 marca 2020 o 12:37 
This is great :)

Now I can defile my own manmade lakes with things to cool down my nuclear reactors
permarust  [autor] 1 marca 2020 o 12:30 
@toasterrage, They are only buildable
toasterrage 1 marca 2020 o 12:26 
Do these spawn during map generation or are they only buildable?