安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If you know you know
plz fix this mod plz. even whit the patch seperate mod its still crashing the game
The thing is that's the first discussion I found in google.
I hope you're on the last version of the game where it was supported, because this mod was absorbed by and is only maintained in Gigastructural Engineering.
The one time I got to experience it in-game, a big update happened that took the save with it.
Is there any way to force spawn an FE digsite in the system or delete the existing finished archeology site instead? Come to think of it, this same thing happened a couple of times 6 or more months ago.
You're using Gigastructures, and not this specific mod, right?
Because this is no longer maintained, and is outdated compared to the version integrated in to Gigastructures.
@doug you can either build a shipyard in the cluster or wait till you can use the pylon. gateways are prohibited at the moment, this will change in the next update. There's a lot of EHOF stuff in the next update in gigas from me.
( Never used the EHOF before )
http://prntscr.com/x2f62u
Took a screenshot because the log itself was longer than 1000 characters :/
I have some mods on, and I've had issues with Dynamic UI crashing the game, but any help at all would be appreciated!
I posted about this on the Gigastructures because that's where I'm playing this mod through, but was curious if anyone here had discovered something either