Kenshi
Idle Stands - Patch
7 Comments
ADL'S TOP GUY Jun 1 @ 5:52pm 
this seems to cause tall characters to sink when using standing animations.
yhtflkc Mar 22, 2022 @ 10:07pm 
might be better to make it so it doesn't replace the old, but instead adds a category for these versions, that way we can still have special people in their special spots, but also spots for random unarmed fresh recruits to occupy. thanks for listening
Teirdalin Jun 3, 2020 @ 12:38pm 
Thank you, I was actually looking for the idle mod to make this very suggestion on it, and then found your patch doing precisely what I was looking for. Perfect patch. :chesto:
TRUMP GAZA IS #1 Feb 28, 2020 @ 1:37am 
And you have given me some awesome ideas.
TRUMP GAZA IS #1 Feb 28, 2020 @ 1:36am 
You sir, are a dreammaker.
Red Cloud  [author] Feb 27, 2020 @ 10:11am 
So when your character is in your base and has no jobs to do, he will go sit down somewhere if you have a chair built in your base. This includes sitting pillows, benches, etc. They are in the game with a functionality called BF_chair. So when the AI identifies that the character is idle, it will seek out anything that has the tag BF_chair and use it, even if it isn't a chair. Most of the time this just plays the sitting animation, and they will use the chair until a new job comes up (ie resources are available for crafting or farming). So what this mod does is change the idle stances from having the flag BF_gate, which doesn't really do anything, to BF_chair. So now when a character is idle there will be a chance that they will use one of the idle markers instead of sitting down. So you can set up a bar and your characters will go dance if they want to, leave their friends behind.
Thundercraft Feb 27, 2020 @ 9:45am 
"...Before you need to assign the idle marker as a job so that they would go to it."
So, in other words, this makes it so the player no longer has to assign it as a job, meaning it becomes automatic?

"This patch does one thing, coverts the idle markers in the Idle Stands mod from BF_Gate to BF_Chair."
I'm confused on this part. What does converting the idle markers from BF_Gate to BF_Chair accomplish? Is this (A) what makes it automatic, so we no longer have to assign it as a job? Or (B), does this mean our characters will do their poses and dances on top of a chair? Or (C), will this make many of our characters go find a chair to sit in instead of doing one of the standing animations in Idle Stands?