Starbound

Starbound

Synergy: Lightweight RPG Class Mod
19 条留言
wizard2890 3 月 17 日 下午 4:50 
FF13??????!
reilgun.lv5 2022 年 1 月 15 日 上午 12:42 
Synergy Augments: Lightweight Class Mod
Princess Lily 2021 年 10 月 25 日 下午 12:32 
i use this with rpg growth and love the healing staffs for medic plus it adds some useful things for other classes in the rpg growth mod
Bullet 2021 年 4 月 7 日 下午 12:55 
Would this work with sandbox?
Lord_Erchashishaniye 2021 年 1 月 10 日 上午 4:07 
does this work with rpg growth
SleepySheepy 2020 年 11 月 19 日 下午 5:57 
Would it be possiable to get a standalone with just the medic healing items? or perhaps someway to make the class items useable without a class?
agentkido 2020 年 9 月 7 日 上午 3:02 
@BigDaddyFermi so the old ones are still under EPP's? and are the compatible with the current build?
IanKoala  [作者] 2020 年 9 月 6 日 下午 9:55 
@agentkido This isn't an augment mod like the previous incarnation (which is no longer supported), so there's no reason it should be compatible with it. I moved away from augments because I wanted people to have that extra lever for controlling their build.

I don't plan on adding the Scout and Assassin classes back any time soon since they weren't distinct enough. You can gear either a Ravager or Commando with suitable armor and augments to achieve similar gameplay. The next classes, when I get around to them, will rely heavily on specialized weapons and be more unique.


@FF0000 Sorry I missed this. For anybody wondering, you just have to craft the respective synergy and use it for 8 seconds. It's a long cast time to keep you from quickly changing classes in combat.

@everyone 1.1 is out now, adding class exclusive items for Ravagers and Sentinels.
agentkido 2020 年 9 月 1 日 下午 6:00 
can confirm this mod is not compatible with combined augments mod because this mod uses the word synergy instead of EPP. please fix.
agentkido 2020 年 9 月 1 日 下午 5:36 
what about the scout and assassin classes?
FF0000 2020 年 7 月 21 日 下午 10:02 
how do you equip this
IanKoala  [作者] 2020 年 7 月 4 日 上午 3:07 
I can't see anything that would make it inherently incompatible with RPG growth -- however, it isn't necessarily balanced around it.
XX // 2020 年 6 月 25 日 上午 4:42 
literally came here to ask if this is compatible with RPG growth lol, anybody?
Slowmodive 2020 年 4 月 8 日 下午 12:05 
Is this compatible with RPG growth?:lunar2019piginablanket:
Technus 2020 年 2 月 17 日 下午 7:44 
Could you possibly make an engineer type class with a deployable turret or a drone?
God Emperor Freddy Fazbear 2020 年 2 月 16 日 下午 1:17 
can you make a version designed with difficulty overhaul in mind? that mod removes health gain from armor, and the classes here reduce your HP more every tier IIRC
TeShark 2020 年 2 月 13 日 下午 1:04 
Nice mod, loved it!
Pog 2020 年 2 月 6 日 下午 5:34 
Nice ;)
- The Feeling - 2020 年 2 月 5 日 下午 8:22 
neat
i must say, a interesting mod