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I don't plan on adding the Scout and Assassin classes back any time soon since they weren't distinct enough. You can gear either a Ravager or Commando with suitable armor and augments to achieve similar gameplay. The next classes, when I get around to them, will rely heavily on specialized weapons and be more unique.
@FF0000 Sorry I missed this. For anybody wondering, you just have to craft the respective synergy and use it for 8 seconds. It's a long cast time to keep you from quickly changing classes in combat.
@everyone 1.1 is out now, adding class exclusive items for Ravagers and Sentinels.