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Cheers!
@groovybluedog Should be gone now, just a minor oversight on my part that needed a single line removed to fix.
Can the unneeded Allow toggle be removed or is that hard coded in to the game?
Update:
* Added toolbar toggle to basins for suspending sowing - does not affect already planted crops
* Added toolbar command to basins to immediately cut/harvest contents regardless of growth stage
* Fixed a bug where plants would still be sown w/o power being provided to the basins
* Removed a bunch of cringe code that did literally nothing
Exception ticking AutoHydroponicsBasin1847352 (at (140, 0, 212)): System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool)
at Verse.TickList.Tick () [0x0016b] in <12a8d1a0a5a64eae86579edb3a3b30c7>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Unrelated suggestion: A researchable upgrade that allows one to make autoponics basins with built in solar lamps? I used to use a mod that added advanced basins with built in lamps, but I can't find one that does both, and it seems like the logical progression. Obviously, higher power usage and resources to build.
www dot mediafire dot com/file/dxtem7ymkx0682n/__LocalCopy_Autoponics_-21-2.7z/file