边缘世界 RimWorld

边缘世界 RimWorld

Autoponics
82 条留言
Najica 7 月 29 日 上午 9:43 
If anyone is looking for a 1.6+ version of this mod, check this one out: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3528490718&searchtext=auto
Fralee 6 月 25 日 下午 8:24 
hoping someone else picks up a mod like this and updates it for 1.6
Thaumiel Class Autism 6 月 25 日 下午 8:02 
read the comments on the page...bro....
Lèmon 2 月 16 日 下午 12:28 
need 1.5
Najica 2024 年 4 月 11 日 下午 8:12 
Can you update to 1.5?
Fralee 2022 年 11 月 5 日 下午 8:15 
Thank you for the update!
Cheers! :dwarfbeer:
Colonial  [作者] 2022 年 11 月 5 日 下午 6:59 
Updated to 1.4, but I won't be maintaining this mod beyond that.
lkk1990 2022 年 10 月 31 日 下午 7:02 
1.4 PLS...
Trains6824 2022 年 5 月 27 日 下午 2:15 
@SomewhereOutInSpace Hey There! i really like and appreciate your autoponics mod! i was wondering though if you might be able to make a few different configurations of it? like a 2x4 and 4 x4 to go with the 1x4 you currently have? with resource cost and power consumption scalled accordingly so we dont have to place say 8 plots if were doing a big farm expansion? :) let me know your thoughts. thanks! and keep up the great mod work!
Rafa Lorenzo 2022 年 4 月 20 日 下午 3:13 
+ since the mod does it automatic the colony doesn't harvest them, only if I force them to do it
Rafa Lorenzo 2022 年 4 月 20 日 下午 1:32 
I'm using the mod but its not harvesting the crops, I'm using Vanilla Plants Expanded and the onions are always dying but the hay and the rice its working ok.
Colonial  [作者] 2021 年 10 月 5 日 下午 7:13 
@Jellypowered No, not at the moment. Never used Seeds Please so I don't even know how I'd integrate it into this mod. However it should still work with Seeds Please installed - if it doesn't, let me know w/ an error log.

@groovybluedog Should be gone now, just a minor oversight on my part that needed a single line removed to fix.
groovybluedog 2021 年 10 月 5 日 下午 4:39 
Your update is absolutely brilliant, both features immediately up the brilliance of this mod!

Can the unneeded Allow toggle be removed or is that hard coded in to the game?
Jellypowered 2021 年 10 月 5 日 下午 3:16 
Does it work for seeds please? :p
Colonial  [作者] 2021 年 10 月 5 日 下午 1:44 
Never mind, just added it in like half an hour lol

Update:
* Added toolbar toggle to basins for suspending sowing - does not affect already planted crops
* Added toolbar command to basins to immediately cut/harvest contents regardless of growth stage
* Fixed a bug where plants would still be sown w/o power being provided to the basins
* Removed a bunch of cringe code that did literally nothing
Colonial  [作者] 2021 年 10 月 5 日 上午 11:50 
An overhaul of the toolbar for the basins is actually on my todo list - I want to add a "cut now" and "suspend growing" button, but it'll have to wait until my next school break in November.
groovybluedog 2021 年 10 月 5 日 上午 11:30 
This is absolutely brilliant, wish I discovered this before! My only issue is that I wished disallowing the basins would stop the plants auto regrowing. There's currently no way to actually pause the growing other than turning power off and waiting, or uninstalling.
Colonial  [作者] 2021 年 7 月 18 日 上午 10:38 
I don't know for sure, but maybe? My money is on your slowdown being caused by pawn pathing during harvesting. These basins skip any pawn involvement, so it *could maybe* help. It's also possible that any gains are offset by the self-checks each basin runs ¯\_(ツ)_/¯
//SlipperyPete:. 2021 年 7 月 18 日 上午 9:01 
Sorry if this has been asked already, but does using these basins help increase game performance? With normal hydroponics and farming I've noticed harvest time tends to slow down my game while it's happening (at least late game when I have tons of pawns and farming)
Clay237 2021 年 7 月 16 日 下午 8:03 
Will do!
Colonial  [作者] 2021 年 7 月 16 日 下午 8:02 
Thank you! Feel free to poke me if it's still acting up on 1.3.
Clay237 2021 年 7 月 16 日 下午 7:54 
I have not updated yet I assume that it would as others haven't had any issues. Once some of the other mods that I like get an update I will be updating. Thank you for your concern. I really do like the idea of the mod and I look forward to using it in the future!
Colonial  [作者] 2021 年 7 月 16 日 下午 7:37 
Does it work now that you're on 1.3? Just wanna make sure :)
Clay237 2021 年 7 月 16 日 下午 6:38 
just got back from eating and checked the version 1.2.3...

Clay237 2021 年 7 月 16 日 下午 6:38 
correction... my game didnt update... no wonder some of my mods were not working... -_- huh mu bad sorry for the misinformation
Clay237 2021 年 7 月 16 日 下午 6:16 
1.3
Colonial  [作者] 2021 年 7 月 16 日 下午 6:12 
Huh. Are you running 1.2 or 1.3? (I didn't actually test it with 1.2 lmao)
Clay237 2021 年 7 月 16 日 下午 5:42 
Hello @SomewhereOutInSpace I ran into an issue and would like your input.

Exception ticking AutoHydroponicsBasin1847352 (at (140, 0, 212)): System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool)
at Verse.TickList.Tick () [0x0016b] in <12a8d1a0a5a64eae86579edb3a3b30c7>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Colonial  [作者] 2021 年 7 月 14 日 下午 8:17 
It should work fine with 1.2. If it doesn't, just have a few scraps of patience and wait a few days until 1.3 is out.
HawnHan 2021 年 7 月 14 日 下午 8:13 
1.2pls!
Colonial  [作者] 2021 年 7 月 14 日 下午 6:58 
1.3 is up :)
神殇丶听聆 2021 年 1 月 9 日 下午 8:27 
pls 1.2
BrenTenkage 2020 年 9 月 4 日 下午 9:32 
sooo...this being worked on for 1.2 or can I use it, also with vanilla expanded crops?
viirinsoftworks 2020 年 5 月 27 日 下午 3:50 
It sounds incompatible (am I wrong?) with SeedsPlease.
demonhunter352 2020 年 4 月 14 日 下午 8:19 
I've observed this as well, though it seems to be intermittent. Noticed it with Devilstrand (Hydroponic Devilstrand mod) and Neutro Flowers (VGP Garden Medicine).

Unrelated suggestion: A researchable upgrade that allows one to make autoponics basins with built in solar lamps? I used to use a mod that added advanced basins with built in lamps, but I can't find one that does both, and it seems like the logical progression. Obviously, higher power usage and resources to build.
Colonial  [作者] 2020 年 3 月 17 日 上午 11:03 
There seems to be an ongoing issue with crops not being auto-harvested, including vanilla Hops. I'm still looking into it at the moment - it's probably not your mod order, although I'd make sure the mods adding new crops come before Autoponics.
Greatheart 2020 年 3 月 17 日 上午 10:45 
Hmm ok then, mine weren't automatically being harvested. I'll play with the mod order and see. Thanks! :)
Colonial  [作者] 2020 年 3 月 16 日 下午 3:07 
@Greatheart Any mods that add crops to the vanilla Hydro basin will also add the crops to the automated basin. They look in the same place for authorized crops.
Greatheart 2020 年 3 月 16 日 下午 2:24 
Thanks for the awesome mod! Would it be possible to patch it for Devilstrand or other modded vanilla crops?
Ducky 2020 年 3 月 14 日 下午 3:59 
@SomewhereOutInSpace You're right. Sorry I must missed the info.
Colonial  [作者] 2020 年 3 月 14 日 下午 1:25 
I'll take a look soon.
Nox 2020 年 3 月 14 日 下午 1:23 
The Advanced Hydroponics Basin won't automatically cut hops when it is fully grown
Colonial  [作者] 2020 年 3 月 9 日 下午 5:35 
@Ducky you mean it's not showing up at all in your architect menu? Do you have the required research? You needs Hydroponics and Fabrication to unlock it.
Ducky 2020 年 3 月 9 日 下午 3:25 
Hello! Was perfectly working on 1.0, but now on 1.1, can't find it anywhere.
glencoe2004 2020 年 3 月 5 日 下午 10:11 
No problem
Colonial  [作者] 2020 年 3 月 5 日 下午 7:37 
Thanks @NobeliumUranium ! I'll put it above.
glencoe2004 2020 年 3 月 5 日 下午 6:32 
Copy for 1.0 here if you want it:
www dot mediafire dot com/file/dxtem7ymkx0682n/__LocalCopy_Autoponics_-21-2.7z/file
Colonial  [作者] 2020 年 3 月 4 日 下午 5:00 
Sorry, that's outside the scope of the mod. It's pretty powerful as is - halving the time it takes to grow plants in the basins is just too overpowered. I'd recommend a mod like ED-EnhancedOptions to make the sun lamp run 24/7.
Koi 2020 年 3 月 4 日 下午 3:10 
Could you possibly update it to where plants in this dont sleep at night
Colonial  [作者] 2020 年 3 月 2 日 上午 7:35 
Sorry, it's not possible to get the 1.0 version. I realized too late that I didn't have the 1.0 version on GitHub, and now it's lost to time :(