RimWorld

RimWorld

Autoponics
82 kommentarer
Najica 29. juli kl. 9:43 
If anyone is looking for a 1.6+ version of this mod, check this one out: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3528490718&searchtext=auto
Fralee 25. juni kl. 20:24 
hoping someone else picks up a mod like this and updates it for 1.6
Thaumiel Class Autism 25. juni kl. 20:02 
read the comments on the page...bro....
Lèmon 16. feb. kl. 12:28 
need 1.5
Najica 11. apr. 2024 kl. 20:12 
Can you update to 1.5?
Fralee 5. nov. 2022 kl. 20:15 
Thank you for the update!
Cheers! :dwarfbeer:
Colonial  [ophavsmand] 5. nov. 2022 kl. 18:59 
Updated to 1.4, but I won't be maintaining this mod beyond that.
lkk1990 31. okt. 2022 kl. 19:02 
1.4 PLS...
Trains6824 27. maj 2022 kl. 14:15 
@SomewhereOutInSpace Hey There! i really like and appreciate your autoponics mod! i was wondering though if you might be able to make a few different configurations of it? like a 2x4 and 4 x4 to go with the 1x4 you currently have? with resource cost and power consumption scalled accordingly so we dont have to place say 8 plots if were doing a big farm expansion? :) let me know your thoughts. thanks! and keep up the great mod work!
Rafa Lorenzo 20. apr. 2022 kl. 15:13 
+ since the mod does it automatic the colony doesn't harvest them, only if I force them to do it
Rafa Lorenzo 20. apr. 2022 kl. 13:32 
I'm using the mod but its not harvesting the crops, I'm using Vanilla Plants Expanded and the onions are always dying but the hay and the rice its working ok.
Colonial  [ophavsmand] 5. okt. 2021 kl. 19:13 
@Jellypowered No, not at the moment. Never used Seeds Please so I don't even know how I'd integrate it into this mod. However it should still work with Seeds Please installed - if it doesn't, let me know w/ an error log.

@groovybluedog Should be gone now, just a minor oversight on my part that needed a single line removed to fix.
groovybluedog 5. okt. 2021 kl. 16:39 
Your update is absolutely brilliant, both features immediately up the brilliance of this mod!

Can the unneeded Allow toggle be removed or is that hard coded in to the game?
Jellypowered 5. okt. 2021 kl. 15:16 
Does it work for seeds please? :p
Colonial  [ophavsmand] 5. okt. 2021 kl. 13:44 
Never mind, just added it in like half an hour lol

Update:
* Added toolbar toggle to basins for suspending sowing - does not affect already planted crops
* Added toolbar command to basins to immediately cut/harvest contents regardless of growth stage
* Fixed a bug where plants would still be sown w/o power being provided to the basins
* Removed a bunch of cringe code that did literally nothing
Colonial  [ophavsmand] 5. okt. 2021 kl. 11:50 
An overhaul of the toolbar for the basins is actually on my todo list - I want to add a "cut now" and "suspend growing" button, but it'll have to wait until my next school break in November.
groovybluedog 5. okt. 2021 kl. 11:30 
This is absolutely brilliant, wish I discovered this before! My only issue is that I wished disallowing the basins would stop the plants auto regrowing. There's currently no way to actually pause the growing other than turning power off and waiting, or uninstalling.
Colonial  [ophavsmand] 18. juli 2021 kl. 10:38 
I don't know for sure, but maybe? My money is on your slowdown being caused by pawn pathing during harvesting. These basins skip any pawn involvement, so it *could maybe* help. It's also possible that any gains are offset by the self-checks each basin runs ¯\_(ツ)_/¯
//SlipperyPete:. 18. juli 2021 kl. 9:01 
Sorry if this has been asked already, but does using these basins help increase game performance? With normal hydroponics and farming I've noticed harvest time tends to slow down my game while it's happening (at least late game when I have tons of pawns and farming)
Clay237 16. juli 2021 kl. 20:03 
Will do!
Colonial  [ophavsmand] 16. juli 2021 kl. 20:02 
Thank you! Feel free to poke me if it's still acting up on 1.3.
Clay237 16. juli 2021 kl. 19:54 
I have not updated yet I assume that it would as others haven't had any issues. Once some of the other mods that I like get an update I will be updating. Thank you for your concern. I really do like the idea of the mod and I look forward to using it in the future!
Colonial  [ophavsmand] 16. juli 2021 kl. 19:37 
Does it work now that you're on 1.3? Just wanna make sure :)
Clay237 16. juli 2021 kl. 18:38 
just got back from eating and checked the version 1.2.3...

Clay237 16. juli 2021 kl. 18:38 
correction... my game didnt update... no wonder some of my mods were not working... -_- huh mu bad sorry for the misinformation
Clay237 16. juli 2021 kl. 18:16 
1.3
Colonial  [ophavsmand] 16. juli 2021 kl. 18:12 
Huh. Are you running 1.2 or 1.3? (I didn't actually test it with 1.2 lmao)
Clay237 16. juli 2021 kl. 17:42 
Hello @SomewhereOutInSpace I ran into an issue and would like your input.

Exception ticking AutoHydroponicsBasin1847352 (at (140, 0, 212)): System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool)
at Verse.TickList.Tick () [0x0016b] in <12a8d1a0a5a64eae86579edb3a3b30c7>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Colonial  [ophavsmand] 14. juli 2021 kl. 20:17 
It should work fine with 1.2. If it doesn't, just have a few scraps of patience and wait a few days until 1.3 is out.
HawnHan 14. juli 2021 kl. 20:13 
1.2pls!
Colonial  [ophavsmand] 14. juli 2021 kl. 18:58 
1.3 is up :)
神殇丶听聆 9. jan. 2021 kl. 20:27 
pls 1.2
BrenTenkage 4. sep. 2020 kl. 21:32 
sooo...this being worked on for 1.2 or can I use it, also with vanilla expanded crops?
viirinsoftworks 27. maj 2020 kl. 15:50 
It sounds incompatible (am I wrong?) with SeedsPlease.
demonhunter352 14. apr. 2020 kl. 20:19 
I've observed this as well, though it seems to be intermittent. Noticed it with Devilstrand (Hydroponic Devilstrand mod) and Neutro Flowers (VGP Garden Medicine).

Unrelated suggestion: A researchable upgrade that allows one to make autoponics basins with built in solar lamps? I used to use a mod that added advanced basins with built in lamps, but I can't find one that does both, and it seems like the logical progression. Obviously, higher power usage and resources to build.
Colonial  [ophavsmand] 17. mar. 2020 kl. 11:03 
There seems to be an ongoing issue with crops not being auto-harvested, including vanilla Hops. I'm still looking into it at the moment - it's probably not your mod order, although I'd make sure the mods adding new crops come before Autoponics.
Greatheart 17. mar. 2020 kl. 10:45 
Hmm ok then, mine weren't automatically being harvested. I'll play with the mod order and see. Thanks! :)
Colonial  [ophavsmand] 16. mar. 2020 kl. 15:07 
@Greatheart Any mods that add crops to the vanilla Hydro basin will also add the crops to the automated basin. They look in the same place for authorized crops.
Greatheart 16. mar. 2020 kl. 14:24 
Thanks for the awesome mod! Would it be possible to patch it for Devilstrand or other modded vanilla crops?
Ducky 14. mar. 2020 kl. 15:59 
@SomewhereOutInSpace You're right. Sorry I must missed the info.
Colonial  [ophavsmand] 14. mar. 2020 kl. 13:25 
I'll take a look soon.
Nox 14. mar. 2020 kl. 13:23 
The Advanced Hydroponics Basin won't automatically cut hops when it is fully grown
Colonial  [ophavsmand] 9. mar. 2020 kl. 17:35 
@Ducky you mean it's not showing up at all in your architect menu? Do you have the required research? You needs Hydroponics and Fabrication to unlock it.
Ducky 9. mar. 2020 kl. 15:25 
Hello! Was perfectly working on 1.0, but now on 1.1, can't find it anywhere.
glencoe2004 5. mar. 2020 kl. 22:11 
No problem
Colonial  [ophavsmand] 5. mar. 2020 kl. 19:37 
Thanks @NobeliumUranium ! I'll put it above.
glencoe2004 5. mar. 2020 kl. 18:32 
Copy for 1.0 here if you want it:
www dot mediafire dot com/file/dxtem7ymkx0682n/__LocalCopy_Autoponics_-21-2.7z/file
Colonial  [ophavsmand] 4. mar. 2020 kl. 17:00 
Sorry, that's outside the scope of the mod. It's pretty powerful as is - halving the time it takes to grow plants in the basins is just too overpowered. I'd recommend a mod like ED-EnhancedOptions to make the sun lamp run 24/7.
Koi 4. mar. 2020 kl. 15:10 
Could you possibly update it to where plants in this dont sleep at night
Colonial  [ophavsmand] 2. mar. 2020 kl. 7:35 
Sorry, it's not possible to get the 1.0 version. I realized too late that I didn't have the 1.0 version on GitHub, and now it's lost to time :(