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Extra Ship Components NEXT?
It really doesn't add nothing interesting to the game.
Cool stuff though.
Also consider deleting alt_strike_craft_weapons if you want to restore clear green visuals for its weapons. Found under: gfx > projectiles.
Question to the author: Fleet movement during combat is slower, how does it effect maulers? I mean they should be fast and charge at enemies, but I have a felling that they just die at a long range doing nothing. Is it expected behaviour? Sorry, but default stellaris combat is a mess, so I maybe don't understand how it should work.
Since forever. They still not working .
And yeah, performace is ♥♥♥♥ right now but im not having more freezes.
i really hope u can update, right now im scratching the epic space battle itch with Sins2 but i miss Stellaris.
I hope thats okay for you i did set this up? :) And if you like, i can tell you exactly which parts i found were not matching with vanilla files to update your mod?
whenever i install this mod it appears in game client untill i start the game. the moment i turn it off and on again the mod dissapers from mod list, but steam shows it is subscribed
I wish this version worked with achievements, i want to try it, it looks amazying.
Hope this gate updated, this is one of the few mods i run.
Also, anyone know of a mod good mods or one that goes good with this? I just hate battles in Vanilla.
Ps* U have 2 turn on and off guardian spawning after turning off long battles :3
This mod + a few other mods that change fleet/weapons stuff are conflicting.
My own Realspace+BSB campaign was unplayable with ASB in the mix. My solution is simple:
Only ONE ship component mod per playset. I switched to ASBIronman, and all of my fleet size, corvette issues and inability to shoot asteroids problems went away.
I am NOT saying ASB is the culprit, but in conjunction, it + others misbehave, badly.