Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem






1. The line "gfx/models/combat_items/auto_cannon_diffuse.dds" not being added after texture = in the ap_ballistics text file results in not seeing autocannon rounds being fired.
2. Scale value for muzzle entities in the _ballistics_entities_ap.asset file is set to 4.0 and so for us it looks as if the autocannon round casings are being fired at ships. After testing lower values I found that 0.5 seems best as it properly shows casings being left behind ships and still retaining a little momentum rather than being "shot" far ahead.
I have normal real space but I don’t have system scaling, and nothing I could think of that changed base ship values
Do you have this always, every game or only on specific shipsets or origins/government used?
Im just trying to pinpoint the potential origin of the issue here.
but I shall take a look if its easy or possible to make compatible
After some initial testing with Infernals DLC: The mod is WORKING.
Obviously just like before Infernals there are still some small bugs such as maulers and autocannon graphics not working correctly but I am working on fixing those atm.
idk when that is completed because of my limited free time (been this way the past 2 years) but its coming along right now.
thnx for your patience guys :)
Thank you for donating :)
I will look at the Mod and DLC update tomorrow and see if there are more problems
Extra Ship Components NEXT?
It really doesn't add nothing interesting to the game.
Cool stuff though.
Also consider deleting alt_strike_craft_weapons if you want to restore clear green visuals for its weapons. Found under: gfx > projectiles.
Question to the author: Fleet movement during combat is slower, how does it effect maulers? I mean they should be fast and charge at enemies, but I have a felling that they just die at a long range doing nothing. Is it expected behaviour? Sorry, but default stellaris combat is a mess, so I maybe don't understand how it should work.
Since forever. They still not working .
And yeah, performace is ♥♥♥♥ right now but im not having more freezes.
i really hope u can update, right now im scratching the epic space battle itch with Sins2 but i miss Stellaris.